
The water is no longer calm. The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 404reviews | 72% | — | $47.9K |
| $4.99 | 418ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For this archaeological dig into past gaming, enter the world of Aqua- not quite Waterworld, but the surface is absolutely off limits, and post nuclear-apocalypse, everyone's imprisoned beneath in an endless watery night- Aquanox. Let me outsource someone better versed in describing this game: https://www.youtube.com/watch?v=SlYK84fCVoY As for me, the game felt like Crimson Skies underwater. But you're not flying, you're floating in six-degrees of freedom peering into murky depths for submersibles and submarine ships looking to give you a bath. I say come for the submarine combat, stay for the absolutely unhinged characterization of all the characters, main, side, and tertiary, under the TALK button- everyone's basically feeling the pressure, like they're imprisoned, and everyone's coping in any number of unhinged ways- it's absolutely mental (I love it!) If you get confused, remember it was made in Germany circa 2001, so you can look at it, as I did, as an exhibit in various social and political discourses of the time. Also, some things get weird in translation... A note for anyone needing to use console controllers- your triggers don't register as Joystick Buttons, they register as a "Scroll Throttle", so when you're configuring controls (and you will have to, experiment in Instant Fight and all), make sure all degrees of movement and rotation are accounted for. The game basically assumes you're using a twist-joystick with hat-button.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Italian, Spanish - Spain
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If it weren't for the sun-shafts, (unreachable) surface above and auto-levelling, it may as well be taking place in space. There's little in the way of scene-setting for an underwater environment: There's a complete lack of wildlife until the storyline demands it and the clouds of plankton may as well be clouds of inert astral gas. The missions are strict and linear; you have your set play area and no scope to venture beyond it. And the missions consist of the typical "blow this up" or "protect this" objectives. They also don't have checkpoints so if you fail then all your work is undone and it's back to the start of the mission. Gameplay-wise it's a lot like the classic Descent, but with auto-levelling orientation as there is no separate roll control; however at no point are you required to find your own way as there are always waypoints telling you where to go. The story is clichéd; you'll have experienced similar in other games, not just of the era. The visuals are decent if you're a fan of the late 90's/early 00's look in games. I quite like the style of the era but modern gamers will likely find them underwhelming. Your wingmen are both unhelpful and irritating as when they have their own roles in missions, they take their sweet time in doing it, with you having to stop and wait for them to get on with it. And when they are joining in the fight their dialogue options are limited and you'll hear the same soundbites over and over. Speaking of which, the action music is atrocious. It's the most 90's soundtrack I've ever heard and it's completely out of place in this game. Finally you'll also encounter numerous bugs: Vessels under your protection driving into things and damaging themselves, wingmen flying in circles when they're supposed to be doing something, your vessel getting stuck on nothing and unable to move, CTD when restarting a mission; and so on. As a fan of the era and of aquatic games, I was looking forward to playing Aquanox. But it's just not good enough; not least because there's little to no sensation of being underwater and in the end it plays like a weak FPS.
Controls are messy, strafing doesn't even seem to work, healing is seemingly impossible (no key assigned for it or notice if it's an automatic thing). Was probably good in its day but time has marched on.
Brutally simplistic. Not even enough to be a mobile game. You are basically in levels the size of counterstrike maps. You kill a thing then the mission ends. Just waiting 20 seconds for the end-mission timer to return you to your base takes longer than the gameplay does.. Then when you are back at the base, you have to skip through like 100 lines of chat dialogue that the devs tried to make anime-like? the game claims you are 4000m below the sea, yet you can see the water surface as if you are in 50ft deep water barely any weapons. you use the same gun for like 10 missions before you can afford a different one which is equally as bad. Every like 5 or so missions you unlock a new ship.. which you buy.. and always end up having no money. Why even give the player the illusion of choice here? The game has no content. The game has so little in it.. yet the developers give keyboardkeys multiple functions? Pressing W twice for a massive speed burst has ruined sooo many combat encounters for me. Black desert online has that stupid feature also and its ruined countless platforming challenges for me. Who came up with that idea? Sometimes people need to tap W a few times to inch up to a ledge or to get closer to an enemy.. you do that in this game.. RIP. these devs need to play subnautica and stop embarassing themselves with whatever this is
Lots of talk, little action. Audio for all conversations. A boring and confusing story. Bad save system,bad music and chatter. And no explanation for the control. Bugs and poor balance. With a discount, it's good for one playthrough.
no checkpoints mid long missions
Der Vibe & Das Setting - Psychedelischer Acid-Trip -Ein absolut faszinierendes, einzigartiges und surreal berauschendes Spielerlebnis wie ein interaktiver Rausch. -Techno-Rave-Flair: Tief geprägt von den wilden 90er- und 2000er-Einflüssen und einem treibenden Soundtrack, der den Herzschlag der Ära perfekt einfängt. -Spannendes Unterwassersetting: Keine klinisch reine Sci-Fi, sondern ein dreckiges, düsteres, mystisches und wunderbar klaustrophobisches Endzeit-Szenario im tiefen Ozean. -Klimakrise in der Tiefsee: Eine packende, bedrohliche Welt, in der die Menschheit nach der globalen Katastrophe unter Wasser überleben muss. Worldbuilding & Story -Hidden Gem aus dem Ruhrpott: Ein echtes, handgemachtes Stück deutsche Gaming-Geschichte von dem Kult-Studio Massive Development aus Hattingen (gilt absolut für Aqua 1 und Aqua 2!). -Handcrafted Worldbuilding: Keine generische, seelenlose Open-World-Formel, sondern mit Herzblut gestaltete, lineare Missionen und eine geile Lore. -Kult-Humor & Trash-Faktor: Eine spannende Story, die total im 2000er-Stil gehalten ist, perfekt aufgelockert durch geile Witze, derbe Oneliner und legendäre Funksprüche. Grafik, Sound & Gameplay -Besonderer Artstyle: Ein zeitloser Augenschmaus durch die geniale Grafikengine, die ihrer Zeit meilenweit voraus war. -Visuelles Brett: Wenn man das Spiel heute in 1080p Fullscreen mit erzwungenem 8x Supersampling und 16x anisotroper Filterung aufreißt, sieht es mit den durch das Wasser brechenden Lichtstrahlen unverschämt gut aus. -Geniales Sounddesign: Die dumpfe, isolierte Akustik des Meeres verschmilzt perfekt mit den elektronischen Beats zu einer surrealen, fast schon heilenden Kulisse. -Darksouls-mäßig und geil: Das Gameplay fordert dich richtig und bockt ohne Ende, auch wenn es ab und zu ein paar fragwürdige Design-Entscheidungen, Skriptprobleme und echt unfaire Stellen hat. Fazit: Ein nischiges, aber absolut geniales Kunstwerk mit ein paar Ecken und Kanten. Ein Spiel, das dich zwar fluchen lässt, dich aber gleichzeitig durch meditativ und sowie immersiv ist. die dichte Atmosphäre und surreale Welt lädt ein abzutauchen. Eine helende Singleplayer-Erfahrung. Gibt zu wenig Spiele dieser Art....
Day 1 of Unplayed Backlog I couldn't have started this off with more a bang if I tried. The story cutscene just starts off with some SeaPunk aesthetic and an overloaded story dump with weird sound effects going crazy in the background during the narration. So my best guess as to what is going on is the Flupians attack because they like murder, they get fended off. Meanwhile, the group called the Democrats destroy what is left of government in hopadopolis. While political unrest runs rampant a deep sea-ted racism for the Florbians of Palopis reaches a tipping point. You play as Phineas who doesn't care about any of exposition explained at all and just wants credits because he's a broke boy trying to upgrade his Zoocaboose. Now have fun figuring out how much of that is accurate and how much is made up watching the steam trailer, results may shock you. As for the gameplay , you'd think being underwater it would be eerily quiet but you're completely wrong. It's filled with sound of bombastic EDM music and the sounds of explosions and literally everything is an explosion: Metal Scraps? Explosion Shooting Bubbles? Explosion Your Long Lost Uncle? Explosion Filing your tax before April 15? Explosion and at the end of the day. It's endearing. I'm not sure if I will take a deeper dive on this game but for $5 it definitely gave me a good chuckle.
Schade, dass es wohl nie wieder würdige Nachfolger geben wird.
У кого сенса люто слетает, ставьте мышке частоту обновления 250mhz в софте, на 1 ггц она как катапульта)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 4 | 75% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $62.5M | 89.8K | 94% | $17.49 | |
| $4M | 8.6K | 92% | $19.99 | |
| $2.7M | 4.1K | 81% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.9K | 91 | 60% | $19.99 | |
| $47.9K | 173 | 86% | $9.99 | |
| $47.9K | 2K | 95% | $1.99 | |
| $47.9K | 660 | 87% | $6.99 | |
| $47.9K | 150 | 73% | $7.99 | |
| $47.9K | 205 | 96% | $14.99 |