
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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Every market we collect.
About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am addicted
gud space game
fun
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't usually leave reviews but I love the presentation to this cool little space indie game that I thought more people should know about it. There's space travel, each planet has its own atmospheres and gravity, black holes and other space stuff, and the whole appeal here is problem solving. You build your own ship from modular components that you put together to create a fully-functioning spaceship. It can be as simple or as complicated as you want it to be. There are all sorts of mathematical and logic tools you can use if you'd like but are not required to. You can do the the good ol' press button / move switch to make thing work approach or build an entire system to automatically land your ship, or even level it out if it's a bit lop-sided. The world is your oyster!
毫无疑问的好游戏,期待后续继续更新
Anspruchsvoller Raumschiffbau
Excellent jeu. La démo était déjà très bien (plus de 200h dessus XD ) et le jeu définitif est excellent. Le développeur est à l'écoute de sa communauté (lorsque les requêtes font sens). A propos du jeu lui même : Si vous cherchez un jeu super simple... Passez votre chemin. Le jeu inclue des éléments de la construction de vaisseau qui le rende complexe (câblage électrique et informationnel des composants, batterie, etc), des éléments de pilotages avancé (inertie, gravité, aérodynamisme, etc) et vous êtes libres de faire un vaisseau comme vous le souhaitez. Vaisseau à pilotage 100% manuel? Possible. Beaucoup de crash à prévoir cela dit. Vaisseau entièrement automatisé? Possible aussi, vous avez à disposition des éléments de logique qui vous permette de construire de tels systèmes (la plupart apprécieront d'avoir à minima un système de "hover" automatisé, vous pourrez en trouver dans le workshop si vous le souhaitez) Seul bémol : plus vous avancez dans le jeu, plus certaines distances seront grandes. Et à moins d'optimiser le vaisseau pour faire ça vite, cela prend du temps à parcourir (cela dit, le développeur vient d'ajouter une fonction pour accélérer le temps de la simulation, pas encore testé de mon côté par contre). Le jeu est parfaitement jouable en solo comme à plusieurs, je dirais qu'il est le plus facile à apprécier à deux. Sur ce.... à vous de jouer! :)
uhh because i said so, uhh runs good no lag at 1440p
good
Space Engineers, Kerbal Space Program and Truck Simulator combine to create this low-poly, physics-based, flying machine playground. The spacecraft designing walks a fine balance between overwhelming and accessible, which is no mean feat. You're responsible for placing every voxel, connecting every power and data cable on the ship, and effective cable management to reduce waste and maintain looks, but it quickly becomes a fun challenge that can absorb you for hours before you even leave the launch pad. Or, just download a template from Steam Workshop and enjoy the missions. I've played 7 hours of this, 2 hours co-op and 5 hours solo. In solo, I've not yet left the atmosphere - just designing and test flying different prototypes to see what works and doing intra-planetary courier missions. That enough is worth the price. But knowing there's co-op, with more complex ship components and distant journeys to challenging alien worlds, will keep me playing this for dozens of hours.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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