
Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
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Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favourite puzzle games ever. Some creativity, literal outside-of-the-box thinking and especially "coming back tomorrow to take a look at the same puzzle again to see it with new eyes" are essential.
I like puzzles. I also like challenging puzzles. But I need basic logic or it's just cheating to make thing look difficult when it's just illogical
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Интересная пространственная головоломка, которая часто играет с ожиданием игрока, подкрепляя это псевдоинтелектуальными изречениями с забавной картинкой.
Игра кажется недоделанной (судя по секретным фиолетовым кубам, за которыми не стоит абсолютно никакой награды), но сами головоломки не подкачали. Было вполне интересно решать пазлы и находить все картинки.
oh really why would i like a game that makes no sense, puzzling
One of the first liminal games. An amazing journey through a messy maze.
me when i exist in non-euclidean space
As is the case with almost all puzzle games (at least so I suppose with my limited experience with them), it kind of drags out towards the end, but not so much that hinders your enjoyment. The early stage was for me the most mind-bending and entertaining, while it also had a solid mid-to-end game where you have an abundance of unsolved puzzles to choose from and refresh you when you are stuck on a specific one. I hope it expanded more on its non-euclidean aspect, but I also understand that it's much harder to make puzzles out of them since their whole point is not making any sense. Definitely worth the praise. Oh, and also, some people seem to have had problems with the life advice panels, but I absolutely loved them. They always made me chuckle when they "got" me. If this was a game that used unnecessary amount of distraction and complexity to hide its solutions I might have been annoyed, but really for a game this simple, every answer to a puzzle feels almost inevitable in hindsight, and therefore every failure your lack of creative thinking.
Excellent Puzzler. An excellent successor to Portal 2 from an Indie Dev. Amazing experience start to finish. 13 Hour to Complete. I had to look up a couple solutions. What a neat experience even over a decade later.
С точки зрения идеи - очень крутая и оригинальная штука. Пространственная головоломка с советами от автора, отображением твоего пути на экране старта и запуском с твоего последнего пребывания на его определённом участке. Можно понаделать кучу скриншотов и дальше экспериментировать с данным творением, но ваш покорный слуга слишком стар для этого дерьма. Тем удивительнее, что до сих пор могут обнаружиться подобные вещи из всяких там 2к13 годов. Игра может и не для меня нынче, но рекомендовать буду однозначно.
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Where this game's players are, estimated from review languages.
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