
Embark on a time-traveling RPG adventure featuring command battles presented by Masato Kato, creator of numerous RPG classics. With New Game+, embark on a new adventure with your upgraded characters and discover more than 10 different endings.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #11, worst PL #99 · 13 markets collected
About
Embark on an Adventure Beyond Time and Space
Masato Kato, the creator of numerous RPG classics, presents an epic adventure spanning the past, present, and future! The main story is a richly woven tale with full voice acting, accompanied by a main theme song composed by Yasunori Mitsuda and music incorporating traditional folk instruments and an orchestra by Procyon Studios! Strategic command battles rely on building parties around characters' roles and synergies to unleash additional skills! Use the power of Another Force to execute devastating attacks and edge closer to victory! After completing the main story, another adventure awaits with New Game+! All of the characters retain their strength for this new journey as actions and choices determine which of over 10 endings will unfold!
For command battles you initiate, creating a balanced party of attackers, supporters, and healers is key to victory! Unleash attacks to fill the Another Force gauge, and activate Another Force to stop enemies from taking action while your characters deliver devastating attacks!
Clear the main story to unlock New Game+ and start a new adventure with your characters as they were! With the aid of a mysterious girl who prompts Aldo to undertake this new journey, discover over 10 different endings that unfold based on your actions and choices. A world of new experiences awaits!
During his adventure across time, Aldo encounters 18 characters with differing backgrounds and talents. Learn more about them through unique encounter quests, character quests, and kinship quests, the last of which becomes available by forging deep connections with them!
Aldo and his younger sister, Feinne, enjoy a peaceful life in the idyllic village of Baruoki, until one day, when Feinne is taken by the Beast King. Aldo pursues them into the Moonlight Forest, but following a fierce battle with a beast, he is sent through a tear in spacetime—and finds himself in a world 800 years in the future.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 59reviews | 76% | #55 | $77.5K |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
①デモ版からのゲームデータの引継ぎの不親切さ ②前身のスマホゲームと比較した際、グラフィックは向上し、バトルシステムも少々変わった部分はあったが、差別化できているほどのものでない。そのため、本来のゲームを移植しただけの雰囲気が常に感じていて、無料でできるスマホゲームの醍醐味をわざわざ5,000円払ってほど体験するものではない。 ③古く作られた原作の再現と、それをPCゲームに落とし込む努力や考え方については認めるが、あまりにも斬新な点がなく、ほか作品と比べても味はしません。デバイスのスペック等をも考慮してこのクオリティーでしょうが、やはり原作プレイヤーだけをターゲットとした内輪ノリに過ぎないのかなと節々に感じてしまいます。 リメイク版みたいなものとして捉えるならば別に悪くはないが、印象としては悪くはないという評価以外しようがない。
ソシャゲ履修済みからの評価 ・ドパガキと初心者に優しくない戦闘難易度 ボス戦はもちろん、雑魚戦も通常攻撃だけじゃグダりMP管理が杜撰だとボス戦前でMPが足りない問題が起きる古き良き(?)RPG が、メニュー画面でのアイテムや魔法スキルでのHPMPを回復する手段がない。そのため、HPMPを雑魚戦で調整、回復威する手間がそこそこ必要 ソシャゲにあった弁当システムが一新されていて宿屋で補給ではなく酒場で買うようになった(値段が高い) 道中のキャンプで食べて経過ターン効果に変わった ので、ボス前に弁当食べて全回復のムーブして挑む、ができず。 その代わり、ソシャゲはランダムエンカウントに対してこっちはシンボルエンカウントなので戦わずに温存するという手段も取れます。 問題は戦わないとレベルが上がらず結局ボス戦がキツくなる、という点。 ただチェインはかなりドパ要素高めでPT構成やビルドを考える上で戦闘をかなーーーーり楽しませてくれる神システムだと思います このチェインをどれだけ活かして戦えるかが肝です ・ストーリー ソシャゲとほぼ9割9分ぐらい同じ、サブクエもほぼ変わらず しかしソシャゲにはないフルボイスでただのソシャゲ再放送ということもなく、より感情移入しやすく楽しめると思います ユナがびっっっっっっっっっくりするぐらい可愛いんだけど君ソシャゲでもそんな可愛かったか・・・? ・その他 とにかく「迎撃の構え」が強すぎる 道中にいるフィールドボス(FEAR)はよくある「今は勝てなくてあとで強くなってから挑みに行く」系のボスではなく、その進行度状態でも普通に挑めて倒せて良い。 RPGゲームとしてもアナデン履修者としても楽しめる作品だと思います
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First of all, I think this is a great remake of the game - it's the original gacha with nothing but improvements. I think overall, it's worth the price. With that said, I do have one strange complaint - the combat system. I can't understand why they decided to throw EVERY system in the game from the beginning. Do you know what combat systems we had in the original AE gacha when it first released? Regular skills & Another Force - that's it. But here we are with "basically" the same enemies as the original and what systems do we have? Another Force, Stances, Combos, Valor (8 units/fight), MP recovery weapons, Badges...ALL of these. Not only does this make the combat unnecessarily complicated way too soon, but it also makes everything so unbelievably easy. If we could originally beat this content with only AF, why did we need to introduce all of these new systems that have no drawbacks? I think as a whole, the game is great, but putting every system in at once for content that doesn't need it is a big minus for me.
Another Eden Begins acerta ao recuperar a fórmula de JRPGs clássicos. O combate por turnos é agradável, a viagem pelo tempo cria situações variadas para a narrativa, e a trilha sonora consegue elevar bastante a atmosfera da aventura. O problema é que a aventura nunca consegue se livrar completamente da identidade mobile, com exploração limitada, personagens subdesenvolvidos e visuais nem sempre fluidos. No fim, é uma experiência simpática, mas pouco memorável, prejudicada pela sensação de estarmos diante de uma adaptação que não conseguiu se desprender completamente de suas origens. Coloquei como "recomendado", mas seria uma recomendação mais neutra. [url=https://faru.wordpress.com/2026/09/14/another-eden-begins-analise-review/]Análise completa[/url]
スマホ版既プレイ。 スマホ版にも言えることだが、万人受けするゲームではないけど、好きな人はとことん好きだと思う。 戦闘はスピード感こそないものの、戦略性があってパーティーやスキルの編成を組む楽しさがある。 ストーリーはスマホと同じなのでつまらないと感じるか、もう一度遊べて懐かしい、楽しいと感じるかは人それぞれ。スマホ版未プレイならストーリーのノリについていければ楽しめると思う。が、AAAタイトル並みのストーリーを期待してはいけない。 ゲーム本編以外で気になるのはUIや操作の不親切さだが、慣れればいけそう。あと、DLCが高いです。 総じてつまらなくはないがスマホ版未プレイ者におすすめはあまりできない。スマホ版が好きな人が内輪で楽しむファンアイテム的な側面が今のところ強い。(本編クリア、周回を進めれば感想が変わるかもしれない)
Much improved version of the gacha game, with new higher fidelity graphics, all gacha removed, new crafting system, and voice acting. I'm really enjoying it so far.
The gameplay is so good! New concept for Turn based. Chain System is so good! Also, please state how many turns does the stance have so that were not confuse. Thank you
待ち望んでいたコンシューマ版のリリース嬉しいです
太感动了,仿佛回到了六年前第一次打开猫游的那个夜晚
国服不配上桌?缺联动就算了粉丝支持你的低技术力单机送的时尚小垃圾都不给国服用?外服改狗那么多不管天天出那个礼包皮肤,我看你猫游离死不远了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
Related
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| $77.4K | 173 | 98% | $14.49 | |
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| $77.5K | 254 | 74% | $6.99 | |
| $77.4K | 610 | 78% | $9.99 | |
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