
Discover a 3d wooden puppet style world while exploring as a platformer, and taking battles in a turn-based combat as an old school RPG where timing and strategy are the keys to victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 39reviews | 79% | — | $25.2K |
| $19.99 | 52ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Another Crusade[/i] plays like a student JRPG project. I think with some more interesting areas, balanced combat encounters, and less punitive systems, [i]Another Crusade[/i] can be polished into a fun experience for more players. This game does some things right. Among them: [list] [*]The timed-hit system is a wonderful means of adding engagement to turn-based RPGs. When this game was announced, very few games anybody heard of (outside of Paper Mario) were using it. [*]Multiple weapons for each character with unique animations and timed-hit windows. [*]This game has excellent enemy design and emotive animations for each. [*]There's some really good music tracks! [*]The battle stages look pretty good. [*]The developer has been engaging with the community. They are aware of certain issues with their game and have just dropped an "Easy Mode" where the timed-hit windows are wider, the player is stronger, and enemies have less health. [/list] Unfortunately, there are a lot of issues that make the game frustrating to play: [list] [*]Timed hit windows in [i]Another Crusade[/i] are very tight, difficult to discern, and punishing to fail. [*] Spongy bosses. Some areas are maze-like gauntlets of spongy enemies and multiple "run away" attempts required to successfully end a fight you don't want to have. Worse, because enemies are faster than you are, they will re-instigate the fight multiple times. [*] Frustrating platforming, lack of persistent drop shadow. [*]Irritating dialog [/list] Things that could have improved my experience: [list] [*]More testing during development. [*]Full range of motion. [*]The character's drop shadow should be clearly visible all of the time. [*]Regular mobs should never be faster than the player, or we should have more time to get away from them if we are [i]tired[/i] of dealing with them. [*]Just say no to humongous mazes. There may have been a way to make it work, but this wasn't it. [*]Slightly larger "Perfect!" timed-hit window. [*]I wish that the developers hadn’t attempted to copy one area from [i]SMRPG[/i] so closely. [*]Stackable items or unlimited items for the inventory screen. [*]Some areas would have benefited from smaller, more intimate rooms that showcase one or two good ideas than the sprawling map design the game currently uses. [*]More showing, less telling (and less fourth-wall-breaking). [/list]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
| $19.99 |
| 20ratings |
| 68% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate to give this a negative review because I love the idea of a Super Mario RPG tribute game, but this just too janky to enjoy. The game just kind of "starts" without any exposition or anything but we supposedly play as a renowned, powerful warrior who starts off at LVL1 with noob equipment, I guess? People know who we are but we seemingly know nothing about the world and things just happen to/around us, there's not much dialogue (literally a silent protagonist) or motivation to progress the game. On Normal difficulty the inputs felt impossible and inconsistent and easy difficulty didn't improve them, it just adjusted damage calculations (IMO). It truly feels like every attack is completely random. The lack of a map or any kind of modern convenience make this game difficult to navigate as most maps are just giant, generic sandboxes with minimal collectables scattered in the corners covered in dust. The enemies are unimaginative and by the time you learn their (difficult) attack timings, you're ready to move on to something else. My personal dropping point was the ice castle boss, I kept getting wiped out, didn't have revives and did not feel like backtracking through the entire level just to buy revives from the previous town. I don't like giving up on games, but I felt 0 motivation to continue with this game because I was not enjoying the game by this point and I was not confident that things would improve. Overall, I do not recommend playing this game. I found it extremely difficult and boring and a few times shifted between feeling extremely frustrated to falling asleep while playing. As appealing as this game looks, just remember that this is not a Paper Mario = Bug Fables situation, this is a Pokemon Go = Garfield Go situation. Just save your time and money and replay Super Mario RPG if you're getting that itch again.
The timing window for attacking and defending is very unforgiving on "Normal" mode. The enemies already act faster than you in battle, hit 2 or even 3 times as hard as you do and they start pounding you with status effects by the third area on top of everything else.. instead of the game itself being challenging, it completely relies on your ability to get down the timing of attacking and defending or else you'll be met with the Game Over screen over and over and over. The game itself is an obvious throwback to the SMRPG SNES days with the diorama style battle sets and general art direction and even the spells work similarly by mashing X or rotating the joystick to increase spell output.. it really is lifting almost everything from SMRPG and where SMRPG was way too easy of a game even for its time, this game is the polar opposite being needlessly punishing and 99.9% of the entire game is completely reliant on the awful timing window. It's a shame really cause it's a decent little game if you play it on the easier story mode, but the game becomes a joke in terms of difficulty and it's not like the story is going to be winning any awards any time soon so there's no real incentive for me to lower the difficulty because I don't feel like it's detracting from the overall experience. I'll keep plugging away at Normal mode and eventually see it through to the end but the timing window is absolutely garbage if you consider how brutally difficult the boss battles are right from the get-go (bosses dealing 30+ dmg when you only have 30-40 max HP) you have to choose to constantly burn through whatever little healing items and spells you have to prevent a Game Over or somehow manage to string several Perfect guards in order to attempt striking back.. it's just unfair. I'm going to recommend against this for the average RPG/JRPG gamer even though I'm perfectly fine with being hard headed and pushing through despite the obvious imbalances. I suggest reading [url=https://steamcommunity.com/profiles/76561198450557661/recommended/2016190/]this negative review[/url] to get a more in depth analysis of the frustrations this game has to offer.
I feel like this game deserves some more attention! It's a pleasant homage to Super Mario RPG, a bit brazenly in some ways, but that was enough to draw me in and keep me interested. The puppetlike aesthetic is neat, and I appreciate the devs adding in an Easy mode, because hoo boy those timing windows are brutal. Easy does seem to change them to more reasonable windows, and tweaks damage as well.
In the 27 years it took Nintendo to remaster Super Mario RPG there were some bangers in the same vein for sure, but few capture the fascination and challenge as well as Another Crusade did for me. It's a turn based RPG heavily inspired by SMRPG, a love letter to the story, characters and fights that made the original such a beloved title. 2025 edit. This is literally SMRPGs "Claire Obscur" in terms of difficulty. The artstyle has a very unique puppet aesthetic that makes everything both charming and a bit unsettling at times. I'm a bit biased as I later found out it was made by a mexican developer and some particular in-game references (like one of the hidden boss fights) make no secret of it. If you have good memories of SMRPG or enjoyed the remaster. Give another crusade a chance, please. It is criminally underrated and deserves a lot more attention than it got.
I dont even know how this game ended up in my library Boring imo
Its a good game, but naviagation is a PAIN. This game desperately needs a map. I have no clue where to go half the time. That mixed with the difficulty make it a slog to get anywhere. There's a lot of potential here because I do like the gameplay. I would easily change my review if I could simply be pointed to a guide that can help me out. That being said I still recommend it
Finally a classic turn based rpg with QTE’s (quick time events) and 3d platforming. The normal mode has very tight windows for the QTEs which makes for a fun challenge and room to improve while the easy mode lets players enjoy the game at a more leisure pace. I’m looking forward to speedrunning this game.
This game is a rotten egg.
Very fun game and a welcome addition to the SMRPG-like genre. I enjoyed the MANY nods and references to SMRPG. The music is very good as well and is very Yoko Shimomura inspired, which is a big bonus for me. The game is extremely challenging and difficult but at the same time incredibly forgiving. It may beat you up pretty badly but losing a fight does not have dire consequences and doesn't really even set you back at all. There is an Easy mode which takes it down to what SMPRG's normal difficulty feels like but the Normal mode is very cool and challenging. I really enjoyed using items in the game. I know this sounds weird but I usually skip recover items almost altogether in most games. Recovery items were extremely useful for bosses and they were also incredibly easy to restock. Characters were all pretty cool and unique. I eventually found my favorites and stuck with them but I can see switching up my lineup in later playthrough's. Story was very good as well. It gave me enough twists and turns to keep my attention. All in all it's a very solid game and highly recommend if SMRPG is your style. Normal mode is recommended for a good challenge if you're like me and have beat SMRPG too many times to count. Easy mode is still extremely fun to play and recommended if you really aren't digging the challenge.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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