
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评好玩简单
[h1]соулс лайк для малышариков[/h1] [i]оказывается, можно убрать стамину из сосалика, и это не сломает баланс [/i] понравилось [list] [*]локации для исследования, можно возвращаться назад, получив способности, открывающие новые места в уже пройденных локациях [*]различные стили игры - можно от парирования (при этом оно необязательное), от перекатов/уклонений, от блока, можно притягивать врагов к себе, куча разных (!) раковин, каждая со своей способностью [*]не длится миллион лет, проходится за 20-25 часов, нет лишнего фарма [*]запоминающиеся босс-файты [*]довольно креативные раковины [/list] не понравилось [list] [*]платформинг и вертикальность мира - довольно таки часто бывает ситуация когда непонятно допрыгнешь или нет, или цепляешься не за то, что хотел [*]по локациям разбросаны крючки, за которые можно закинув леску подтянуться и подняться на уровень выше, или преодолеть пропасть. проблема в том, что за этот крючок можно зацепиться только с того места, с которого задумал разработчик, даже если ты стоишь ближе этого места, ты все равно не активировать крючок и подтянуться [*]враги иногда могут бить через стены ._. [*]под самый конец враги начинают повторяться, но это компенсируется босс-файтами [*]нет такого как в ds1 - когда у тебя есть локация хаб, и ты волен изучать другие локации в своем порядке, мир интересно закольцован. Здесь же локации открываются строго одна за другой [/list]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When you think of a game that slaps hard with amazing gameplay, memorable characters, great soundtrack, and a steep slope to progression it's this game. another crabs treasure is possibly one of the most unique souls-like i played in a long time, playing as difficult as sekiro but also is cutesy and cuddly the accommodations to each player's style in assist mode is a really helpful tool that makes people who aren't familiar with souls-like games to experience the game the way they want it to be experienced as it's tailored to their own comfort zone of game difficulty. and for those who want a challenge and are new to the souls-like genre this game is a great push to either continue to torture yourself in insane difficulty in other souls-likes but also allows to open your mind to playing more vast genres of souls-like or soulsborn games
Not done yet but already hooked. Shell-swapping keeps combat dynamic, each shell comes with its own special ability and health pool. Bosses mix in unblockable moves so you actually have to read and react, and landing a parry on certain boss moves triggers its own unique animation. Like other souls-likes, you level up your stats to your playstyle and face tougher threats as you progress. The platforming reminds me of SpongeBob and Spyro games, pretty neat, and the world's got plenty of charm and loot to make exploring worthwhile. A lot of puns. Writing and voice acting are a highlight, characters are full of personality. Not quite Paper Mario: TTYD's level of writing, but it says a lot that a platforming souls-like even invites that comparison from me. Overall a creative, kid-friendly take on the souls-like formula.
Уважайте вилки, иначе краб вобьет в вас это уважение 10 сосаликов из 10
Another Crab's Treasure — необычный souls-like с яркой идеей, но спорной реализацией. Плюсы: оригинальная концепция — вы играете за краба, а вместо брони используете найденный мусор (каждая «раковина» даёт уникальные бонусы). Мир красочный и разнообразный, а сюжет затрагивает экологическую тему, что добавляет глубины. Минусы: неудобная камера, проблемы с физикой и управлением, слабая оптимизация. Боевая система временами однообразна, а баланс между врагами и боссами хромает.
目前玩的30-50元档第二好的类魂游戏,第一是bs2
GOATED
Game souls like ringan yang lumayan worth it, dibawah 10gb, visual map, skill tree, equipment, dll juga cukup bagus. Apalagi waktu diliatin ekosistem bawah laut yang udh tercemar sama sampah/rongsokan dari manusia, bahkan setiap kroco, npc, bahkan boss nya juga pake barang sampah yang dibuang sama manusia, dan di rl juga begitu, ekosistem laut udh tercemar sama sampah dari manusia. Secara difficult juga bisa dibilang cukup susah, seperti genre souls like lainnya(gw sendiri belum namatin game nya) tapi overall enjoy banget mainin nya, ga nyesel gw beli game ini
垃圾地图看着发昏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.5M | 17.2K | 83% | $39.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 46.4K | 94% | $9.99 |