
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just beat the game and let me tell ya its shuckin hard to beat if you want an easy time look else where, It will have you screaming what the shell did I buy it looks so cute why does it hurt me
Amo su diseños de personajes y la sátira que maneja
总体流程不长,设计的各项数值和能力都挺独特也挺有意思的。可以看出很多魂类致敬(猎人,电梯下方宝物等),点赞,老不死人应该会玩的很开心 拿着头盔、拟态触手配上合适的护符直接砍砍砍也是很解压的,轮椅这块稍微探索应该就有很多有意思搭配。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.5M | 17.2K | 83% | $39.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 46.4K | 94% | $9.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hehehehehe gun go brrrrrrr
A beautiful, lovingly crafted game, with deep lore and a thoughtful, fully awake story. The battle mechanics are tight and challenging. The leveling mechanics are brilliant and familiar, yet quite unlike anything else I've played and constantly surprising. Jokes are packed to the max. The world is vast but totally discoverable. The puns are innumerable. The philosophical depths are abyssal. This totally blew me out of the water, and is among the most lovely human creations I've encountered in a long while.
Si vous aimez les soulslikes, foncez! Le protagoniste est attachant, les graphismes sont géniaux. L'histoire est très prenante, mignonne et réfléchie vu le contexte écologique actuel. Je n'ai jamais apprécié les souls (ce n'est pas mon style de jeu) mais celui-ci m'a réconcilié avec ce type de jeu. Le niveau de difficulté peut être choisi si comme moi, vous n'aimez pas vous casser les dents sur un boss jusqu'à connaître son patern. Bref, jeux excellent que je ne regrette pas du tout d'avoir fait. Foncez, je le redis
特效不细节,打斗效果没劲
There wasn't anything I would say was wrong with the game but it wasn't really gripping or special to me, and I also found it too easy... light recommendation if you're really into "new" (more reflex-based) soulslikes. The setting was a little interesting/refreshing, but I can't say that I felt the same way towards the story itself.
我真的是受够这个若只游戏的若只跳跳乐了,就会堆怪,堆得还一个个都是超雄怪,近战直接给你抡飞,远程虚空索敌一万米外远程攻击你我头,你就打吧。地图有跟没有一样的,反正看不出来路在哪里。手感依托,打击感是没有的,手是巨短的,比开大之后再拿亮剑的老鼠都不如,超雄小怪一个个都是霸体,永远打不断的,各种莫名其妙的投技,马拉松的时候你就受着吧,恶心。 玩过最恶心的类魂,没有之一,乐色中的乐色 I'm truly fed up with this fing piece of s game and its f***ing platforming sections. All it does is spawn enemies — and they're all these hyper-aggressive monsters. Melee ones just knock you flying, ranged ones lock onto you from 10,000 miles away and hit you out of nowhere. And you just gotta deal with it. The map is practically useless anyway, can't even tell where the paths are. The control feel is absolute garbage, there's no hit feedback whatsoever. The range is insanely short. These hyper-aggressive mobs all have super armor, can't interrupt them no matter what. Random grab attacks everywhere, and during those "marathon" sections you just gotta sit through all the bs. Nauseating. The most disgusting souls-like I've ever played. No contest. Trash among trash.
Хорошая добрая игрулечка, по ощущениям я ее проходил полгода где-то или даже больше. В целом мне понравилось, не смотря на то что игра легенькая. Вот если в моем лайс оф пи написано что она соулс для маленьких, это соулс для яселек. Супер добрая игра, вайб старых диснеевских да и вообще мультиков, в которых много смысла для всех возрастов. Мне супер зашло, а моя 9-ти летняя сестра с которой я проходил эту игру вообще поставила ей 10/10, думайте.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.