
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had an enjoyable time
I was surprised with how much I enjoyed Crab's Treasure. As a huge fan of the "souls" games developed by FromSoft, sometimes I'm a little hyper critical of games that can mimic that style, but Crab's Treasure really takes the vibe and does something neat all of it's own. The main gameplay mechanic of picking up different shells, many with different offensive and defensive capabilities, is a great way to mix up the gameplay, as well as having a "grappling hook" style item found early in the game for world traversal (and some additional combat abilities). A lot of very neat and challenging boss designs, and level designs, kept me entertained throughout. Playing through the story while also getting to know a decent sized cast of different NPCs, and seeing what the story meant and how it played out to these different characters in the ocean, was also a treat I didn't expect. Definitely snag sometime if you're a fan of a good little action adventure.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.5M | 17.2K | 85% | $39.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
魂游甜品,难度适中,但是某些地方真是粪的没边了
后期有点疲态了,手感确实太差,boss曲线和节奏有点不对,最后连战4个有二阶段的boss真的巨累。地图上那些紫色方块结束了都不知道干啥用的
手感好差,因为叉子太小了你都不知道判定在哪。但是它判定范围又很大。 然后开始游戏,不能按A进入游戏,也不能跳过对话,我还以为我手柄坏了??开别的游戏测试。 好久没用肩键攻击了。 辅助模式把死亡掉落物品关了,血量拉高一点,伤害拉低,就是我不高血压的难度了。等我后面急眼了再给寄居蟹枪biubiubiu。 boss完全有病不讲武德。 我用的手柄,但是提示教学都是键盘的。。。。 奇差无比,但是我要打个好评给降低难度模式。
很可爱的游戏,换壳玩法也不错
nice
Местами возникают баги с физикой и ландшафтом, но не критично. В остальном игра отличная.
垃圾,懒得喷
手感很差,玩类魂不如去玩只狼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.