
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前面都还好,一到莫测地那几只大远程螃蟹哪里真的是毁掉所有积攒起来的美好,烂完了,一点都不想打,直接拿着手枪全清了,远超大螃蟹纯傻逼。 你知道宫崎英高为什么只放一只巨像在地牢吗?因为大,玩家看不清它动作!那你又知道为什么宫崎英高明明可以让你打双巨像,但又只是把它们放在路边?因为tmd褪色者能骑马!超大地图加超快移速一下就溜出去了,还能感叹一波劫后余生。 你有什么?台上放一个,然后主路在台上,上台的吹风机被台下第二只远程大螃蟹守着,你就让它俩大平地射爆我?如果前面你是跑酷过来的,那么恭喜你会把前面的螃蟹拉过来,三只巨像挡在一个跳跳乐门口,你牛大了🐂。你tm既然做出来了缩壳下坡可以高速移动,那你在这里放几个斜坡让玩家直接冲过去不行吗?非要吃这一坨?纯傻逼,真的一点不想打。 打完这里来到Boss房间连想跟boss交互的想法都没有,给boss一枪崩死之后往后还有一张大地图,就等于是王城打完了该王器点火了,结果发现不行哦,还有一张画中世界要打,那再见了蟹小弟。 打完了,释怀了,最后一张地图依旧有一些非常粪的的点,但我也释怀了(关羽之歌) 最后痛扁了那个傻逼蓝螃蟹很爽。[h3][b] 向所有为保护海洋而努力的人致敬! [/b][/h3] 题外话: 类魂都来看看,蟹小弟本身素质也不差,但是一个严重的负面设计就足以让玩家厌恶到如此地步。那看看你们那些贵物类魂,一个比一个自负,一个比一个陈腐,被哈耶克用市场大手肘击了还要问为什么,被玩家戳伤了就暗搓搓干一些削轮椅之类的小人做派。 还有那些发售了之后,让最开始体验的玩家吃了一坨,通过评论反馈进行了大幅度的更改的游戏,都应该给最先玩的一批玩家发工资。玩家不是你的测试员,也没有义务给你上班,买首发是因为喜欢你这个游戏,但不是让你抓首发玩家来给你当苦力的。自己没调好放出来,让玩家给你当测试员,那你给工资了吗?我花钱来给你当测试员?你是个什么东西?服务业就要有服务业的态度,自己没做好那为什么不放demo?demo放了,正式版又大改是真想让玩家给你上班?
好玩
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing. 10/10. Souls like game but you are a crab. Soundtrack is great too.
great graphics
COOL GAME LOVE IT TO MY BONE
игра говно
This game is just alot of fun. The story was easy to follow and has a great underlying message as well. Yes it's a souls-like but only difficult if you make it difficult. If youre a fan of the genre dont pass this one up.
ABSOLUTE CINEMA
沟槽的地图没有独立按键,既然有能力限制地图探索还不能标点,篝火的ui还一直变,沟槽的索敌
莫测地和深渊平原这两张图是有点阴间了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |