
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神
综合上讲是一款非常优秀的类魂游戏,非常推荐OvO。 首先他的陈列功能是我见过最惊艳的,每个敌人再被击败后都会以展品的形式出现在博物馆里,进行非常有创意的联动展示,还会有原型的科普和世界观的补完,我玩完那么久至今印象都很深刻。 其次它以寄居蟹为主角,相关的元素非常丰富且完整。探索上有贯穿始终的不同甲壳,战斗上有缩壳的机制可以防守反击,BOSS也是各种各样的蟹蟹和小型海洋生物。 关于BOSS没有想象的那么难,攻击方式相对固定,稍微背一点板就能把他们吊起来抽,也各有各的机制,还是挺满意的。但是,这个地图和小怪确实是是魂游的司马程度。很多地图又大又绕存档还远,小怪能一刀给我干的半身不遂,综合起来有些时候探图就是地狱体验,能给我玩自闭。 最后关于剧情其实有一点降智和憋屈,不过无伤大雅,我个人不是很在意,相较更沉浸在探索世界和战斗爽上。 下文是一些我玩下来的小TIPS,可供参考。 ①关于甲壳。甲壳右边的蓝条是他的耐久,也就是他一共能帮你吸收的伤害。根据我的调研,缩壳时甲壳能为你承担所有的伤害,不缩壳则会根据甲壳的防御力为你百分比承伤,而抵抗值则会以数值的方式进一步减少甲壳受到的伤害。 ②关于微塑料,之前没发现外挂功能,三百六十五里路了好几次,实在折磨。但实际上可与通过设置直接恢复微塑料,能省很多无意义的时间。 ③关于洗点,可以用鲨鱼卵洗点,但是次数是有限的,前期我玩的时候大概洗了四次,后期还找到两个,但一定要慎用,最好别给技能树用,技能树的资源,也就是紫色晶体是远远溢出的。 ④关于战斗,弹反是松键弹反,不是按键,在受到攻击的一瞬间取消缩壳才能弹反;战斗时我不推荐贪刀,因为攻击后摇很难被闪避取消。 人生一定要经历的三大时刻:被雷霆大虾狂暴升天;在垃圾场被臭鱼吐死;在深海绝望的赶路
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
шедевр который в который хочется изучать и мир в котором хочется найти все
It's like if you crossed [i]Splatoon[/i] with [i]Dark Souls[/i], and it worked. Very good political messaging in an earnest but hilarious way. Combat is sooo fun once you get the hang of it, and if you don't, there is a very fun accessibility option. (I'll admit to having used it in one area because I wanted to max out and the enemies there are harder than any boss but I it was too fun not to do)(though I would also suggest a game speed adjuster as an alternative accessibility feature, as I am told that is a legitimate and meaningful thing to have).
365里路呦~
Suck it, Amazing Digital Circus, Another Crabs Treasure did Abstraction first!
Très bon jeu dans l'ensemble pour le prix que j'ai payer
Унылое и скучное говнище, даже дс2 будет получше
Muy buen juego para aquellos a los que les gusten los souls. Buenas mecánicas, buen diseño de personajes extras y obvio de los villanos, es algo corto pero te entretiene al 100% y la mecánica de los caparazones es excelente, el poder hacer parries con ellos es una experiencia muy gratificante y por ultimo puedes ponerle una pistola como caparazón 1000/10.
LOVE IT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |