
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Crab + Dark souls = Very scary game
I agree with Capitalism
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Soulslike со дна[/h1] Очень приятный как визуально, так и геймплейно soulslike. На первый взгляд может показаться, что это простой представитель жанра, но не дайте мультяшной графике себя обмануть, игра бросает вызов, поэтому даже прошаренным игрокам будет не скучно. Сюжет может показаться незамысловатым, но он поднимает интересные темы (самый очевидный - это проблема загрязнения океана), а также приятно радует интересными персонажами, как минимум можно отметить что ГГ не плоский добрячок и постепенно развивается по мере сюжета. Очень порадовала неоднозначная концовка, которая очень удивила. Считаю, если учитывать, что это только вторая игра от этих разработчиков, заслуженная оценка [b]10/10[/b]
Personally, I don't like the aesthetics of the game. I love Dark Souls and I love the ocean, but I really don't like the childishness of the game. Now I don't mean that as an insult. It's just that it really feels like a game for kids if the difficulty wasn't so high and there wasn't so much dark ♥♥♥♥ happening all the time. That aside though, the gameplay is great and the idea is really cool. As long as you're not gonna be put off by the children's storybook vibe it's great.
傻逼制作组,做的什么傻逼boss战,草泥马的告诉你爹罗兰德的下砸翻滚怎么躲,躲第一下必吃第二下,第一下吃了大概率也要吃第三下,要你是你爹运气好,你做的狗屎boss没出几次下砸,才把这屎东西打过
It's just not very fun to play.
Souls de Caranguejo >>>
Git
joya el dark souls de vera cru
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.7M | 14.1K | 81% | $29.99 |