
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked everything about this game. A 3D platformer souls-like with nice challanges and a great story. Funny characters and jokes. This game is not a souls-copy, it is a crab-cartoony-gimmicy souls-like game which respects the genre. And also has some new ideas integrated. I appreciate the little references to other soul games, made me laugh a lot. "Nothing but a limpet after all..." :D
地图设计纯粹的脑瘫,设计师死个妈先
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
normally in games, i get excited when i see a parry as an unlockable mechanic, and then temper my expectations. "it's not gonna be like sekiro. it's not gonna be a fleshed out main mechanic if it's optional." i was wrong to think that here. honestly, normally, if an optional mechanic feels basically required to me, i would call that a fault with the game. in this case i'm willing to forgive it, though: "Mandatory Parry" is basically my religion and so i was filled with joy when i realized it has straight up [i]poise[/i] just [i]lifted[/i] from sekiro, almost one to one... this is a game i'm going to play 700 times. big ass fan
Personally, I don't like the aesthetics of the game. I love Dark Souls and I love the ocean, but I really don't like the childishness of the game. Now I don't mean that as an insult. It's just that it really feels like a game for kids if the difficulty wasn't so high and there wasn't so much dark ♥♥♥♥ happening all the time. That aside though, the gameplay is great and the idea is really cool. As long as you're not gonna be put off by the children's storybook vibe it's great.
I agree with Capitalism
Git
This cutesy game is somehow the best soulslike I've played in years. Turns out a hermit crab swapping out shells is a cooler and more interesting equipment mechanic than any of FromSoft's tedious upgrade paths. They've also managed to make blocking an interesting playstyle rather than a safety net for players who can't find the dodge button. It's also surprisingly nuanced and earnest in its satire despite wearing its anxiety about late stage capitalism the anthropocene on its sleeve through rapid fire jokes. And of course the world, characters, voice acting, music and above all the marine life related puns bring as much colour as the hyper-saturated environments. Very good big recommend
Crab + Dark souls = Very scary game
Very Fun game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.7M | 14.1K | 81% | $29.99 |
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