
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deveria ter mais reconhecimento. Dito isso, GOTY indie de 2024!
This is my favorite non-fromsoft soulslike. The shells are a really unique mechanic to add to the genre, the story and world are super engaging, and the bosses and levels are challenging without being unnecessarily punishing. 10/10 game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked everything about this game. A 3D platformer souls-like with nice challanges and a great story. Funny characters and jokes. This game is not a souls-copy, it is a crab-cartoony-gimmicy souls-like game which respects the genre. And also has some new ideas integrated. I appreciate the little references to other soul games, made me laugh a lot. "Nothing but a limpet after all..." :D
crab souls -- what else is there to say?
题材创意上挺出彩的,海洋保护和很多面的哲学政治隐喻讽刺都还挺有趣的。 但是游戏性上很糟糕啊,玩得很反胃。 首先类魂作为一个死亡惩罚大的游戏,经常出现死角和穿进空气墙和地形的夹缝以及跳崖后复活在无法离开的地形上这种不得不重开的情况是很破坏体验的。 怪物纯粹堆数值或人海,boss强调机制杀。战斗设计上亮点比较少。 地图和任务引导也很糟糕。地图凌乱细碎,常常让我疑惑“这片区域我来过吗”。 而且总是不知道是否在主线上。如果这是增加难度的一部分当我没说。。。
5/10。弹反、闪避反直觉,甚至可以说是毁手感了。怪物设计及其难评,硬直几乎没有,人均霸体,BOSS有时能连出两个投技。预输入做的一坨:没有做闪避的优先级,普攻无法衔接重击、必须两段普攻动作完全做完才能重击,配合BOSS的核心值机制简直就是大芬。地图设计完全没有,指引极弱,小怪扎堆,手柄锁定逆天,跳跃台阶困难........
傻逼判定
joya el dark souls de vera cru
nah
“When does the combat music start playing? When you see anemone!” This game nails what makes a soulslike special. It’s not just dark because of the atmosphere—it’s dark because it hides a deep and uncomfortable truth beneath the surface. The gameplay is tight, the story engaging, and the collectibles and upgrade system feel rewarding without being overwhelming. The characters bring plenty of humor, while bosses and enemies are cleverly designed to challenge you in unexpected ways. Fans of FromSoftware will especially enjoy the hilarious references sprinkled throughout. It absolutely earns its place in the soulslike genre. Play it—and don’t forget to clean up the beach before you leave.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 |
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