
Command a squad of adorably fierce warriors in Anomaly Collapse, a turn-based Roguelite strategy game that offers a fresh twist to an old formula! Face off against otherworldly beings and uncover the dark secrets of supernatural calamities. Immerse yourself in a story where every move counts!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99−35% | 637reviews | 86% | — | $301.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩!还送DLC,我是非常推荐!
An enjoyable experience. The tactical, grid-based roguelike gameplay was sufficiently engaging, and the world building turned out to be surprisingly thorough. Would love to see more aspects of the story fleshed out, perhaps in future updates!
有较好的游戏性,各种物品和技能之间的联动丰富多样,是比较值得一玩的游戏 但更新周期过长,几乎有种已经跑路的错觉,同时因为技能和人物之间联动过多,"很多""很多""很多"的词条缺乏统一名称,光是提升支协同攻击范围就有三种不同文本,考虑到近乎跑路的更新周期,基本可以不指望统一名称,只能继续吃阅读理解这口屎
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent hidden gem. The art style is very charming, and I love me turn-based positioning games. The characters are enjoyable to get to know, and I am already captivated by the story enough that I am trying my best to get through each area to uncover its mysteries. The soundtrack is also really pretty, I bought that after about an hour into the game. One gripe: The tutorial is lacking in a lot of elements, such as explaining traits, modifiers, etc. (But everything does have mouseover text that explains it, so be sure to read.)
8错
内容有趣程度没问题 就是丰富度不够 每关的 Boss 其实几乎是固定的 而且不会随着周目在剧情上有所展开 导致三周目之后能有所改变的就是人物 但人物其实还是用一样的三星遗物 没那么大差别
支持小工作室!已经做得很好了!
1.核心玩法,本质为回合制战棋,从多行改为多行。优点为简化操作,缺点为可拉扯的空间太小导致对数值要求更高。 2.画面显示信息堆叠层数太多,大部分信息本可以直接在第一层显示,不用堆叠太多层,且画面显示的格子太少。 3.说说游戏操作的缺点,3个角色,每个吃不同的遗物,大部分遗物是凑数的,整局都在找小部分可用的,加属性的遗物少,属性主要靠成长。而机制遗物大多不如角色自带的被动,主动更是不如直接商店买直接进去拿自带的主动藏品,这游戏80%的主动藏品都是鸡肋,要不是还能加点属性,都没必要带。 4.解锁的太麻烦了,把东西全解锁游戏都玩腻了。辅助的解锁也是击杀很不合理,储钱罐每局能主动存的钱少了 5.整体还是算好玩的,游戏价格也很便宜,质量很好了。 6.对了最后核心最烦的说下,就是装的主动被动没法自己调整位置。每次东西多了装上去位置就跑了,调整的时候很烦。这个真的希望改下,很影响体验
I enjoyed this game a lot. Specifically, I found the game mechanics to be a bit odd, but they actually made more sense as the challenge grew near the end of a "campaign," and every other aspect of the game was fun and pretty engaging and challenging! Each of the characters seemed to possess unique bios, play styles, and visual designs (though they did not appear to have many unique lines of dialogue, oh well), and the music was pretty good. I believe that the most fun part of this game had to be the amount of challenge; I'm still blown away by how many variables can seemingly affect the challenge of the fights. Just, whatever you do, make sure you understand the conditions for success so that you don't accidentally get a premature game over for something really stupid. In summary, I really liked this game, and I will probably go back to it again some time. If you are looking for an interesting, fun new take on a deck-building strategy game that doesn't necessarily need a riveting story to propel it forward, then you should go ahead and give this game a try.
sb
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 4.4K | 97% | $24.99 | |
| $48.7K | 146 | 62% | $14.99 | |
| $520 | 12 | 42% | $1.99 | |
| — | 0 | — | — | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $2.8M | 7.1K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301.2K | 1.1K | 74% | $7.99 | |
| $301.2K | 1.5K | 96% | $9.99 | |
| $301K | 192 | 70% | $59.99 | |
| $301.5K | 2.2K | 91% | $4.99 | |
| $301.6K | 2.5K | 88% | $4.99 | |
| $300.9K | 1.3K | 88% | $17.99 |