
Command a squad of adorably fierce warriors in Anomaly Collapse, a turn-based Roguelite strategy game that offers a fresh twist to an old formula! Face off against otherworldly beings and uncover the dark secrets of supernatural calamities. Immerse yourself in a story where every move counts!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99−35% | 637reviews | 86% | — | $301.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特别好玩的一个游戏,人物萌萌哒,而且操作简单易上手,除了前期比较坐牢,熟练角色技能之后后面的体验爽到飞起
刚出的时候玩了几个小时,感觉有点累就没继续玩了。最近看见更新DLC后回来玩了几十个小时,还挺上头的。 目前狐狸(柴犬?)、羊、狼、蜥蜴、浣熊都困难通关了。熊虎困难都折了。感觉反击还是不实用,熊则太吃遗物。 玩法上还是协力+夹击简单粗暴, [h1]狐狸[/h1]不必多说,天生被动上限就高,不愁输出、续航。 [hr][/hr] [h1]羊[/h1]真的很猛,百搭,可核心可辅助。只要队友输出次数上来了,羊的输出巨高。 稍微提下用过的初始异常物, [list] [*]【便携充电仪】:1移动力换1行动力,辅助必备。保持走位的同时还能回行动力,类似的通用遗物都是非常好用的。 [*]【混合香草】:1移动力打3格的Aoe外加驱散。[b]死而不僵[/b]都能直接驱散! [*] 【针剂盒】:非常好用的初始,不但能奶还能提升队友的协力能力 [/list] [hr][/hr] [h1]狼[/h1]暴击堆起来就很猛了。而且速度快,全队休息到第二轮满行动力开直接清场。 最后一个初始异常物【“慈悲”】,面板显示直接100+,暴击就是随便200+ [hr][/hr] [h1]蜥蜴[/h1]能力非常全面的角色。能核心能辅助 [olist] [*]击退技能。很多时候秒不掉怪都是靠击退打出攻击范围脱回合。蜥蜴自带两个击退技能,1单1群。 [*]血量百分比恢复技能。 如果拿到那个局内杀敌提升血上限的异常物,以及血量百分比输出遗物,就又肉又有输出了 [*]上debuff提升输出 [*]技能都带先发减费,每回合都能动的同时还能保证不花大哥的费用, [/olist] [hr][/hr] [h1]浣熊[/h1] 也是个非常能动的角色。汹涌返回行动力,有遗物还能重置基础技能行动力,成型后也能电表倒转。 异常物效果都挺有趣的。 [list] [*]【时间胶囊】(蚂蚁大虚空跳)可惜只能对自己用。 [*]【实验室之道】(刘禅放权) [*]【跃迁系统】群体传送 1行动力 4cd 可惜cd稍长 [/list] [hr][/hr] 下水道还只过了1个boss,另两个还没见过,还有个裂缝要求30回合到boss没尝试过。后面慢慢玩,看看做个全成就
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本质上还是DPS检测器,支援物看似给了很多流派选择,实则同星级强度差距较为明显。 在游戏初期人物格子解锁不多的情况下玩起来不太舒服。 游戏人物角色很多,战斗很多,但怪物相对单一,每章都是老三样。 每场之间的奖励较少,导致角色提升较小,而机制又没明显变化,玩到第二三章地图很容易疲劳,变成附魔大棒打机械哥布林。
不谈furry(我只是喜欢这种rouge的风格),玩法挺好,感觉推着你选择(明明角色已经出来了,却还是要选其他的,不选就没了),硬核回合制,需要注意环境因素,别让风吹蒙了,先打能繁殖的怪(说的就是你蜜蜂),注意随机事件,有时候天上掉油桶,尽量别贪(debuff很难受),游戏里有几处bug,遇到过一次因为风吹角色挤压然后不结算回合,遇到过N+1次触发时间后手柄不能选择的情况(但键鼠可以),通关了一次简单模式(困难模式还没有打),用的白狼医师和那个记者(感觉记者一点用没有,主要我是没啥练度),白狼带消耗一点移动力扔小刀的那个技能(先攻重置冷却),用一点移动一点行动突刺的那个技能,带一个旗帜(加一点响应格子),移动增加攻击力,一个用一点行动力换移动的技能,一堆加伤害的,医师带了一个水壶(为响应源回血),一个叫什么忘了(若响应源没有移动力,则加一点移动力),一个加护盾的,一个回血针,一个为友军提供移速的主动(给白狼),一个像稻草人的那个(加格挡),摄影师就随便了(纯划水的,也懒得换下去,主要他还能加一次盾,带了个一次性回血),我也带了个响应回血,起手白狼移动扔小刀,响应后补一点体力,突进位移加攻击,响应补一点体力,位移回去A一下,扔小刀,剩下的有啥扔啥,最终boss没放过技能就嘎了。 总体还说还挺好玩的,不要因为失败就放弃了,下一次的你会更强大. ————————————————————————————————2024/4/18 困难模式通关了,用的电猫,羊,和熊,电猫主C。 ————————————————————————————————2024/4/20 下水道这个关卡设计的比较恶心,这里的怪不是说很强,而是要考虑畸变的debuff,且大多数情况在第一关和第二关,但既然刷了肯定也是要进的。 不过游戏总体还是有意思的,下班时候可以开一局爽爽。 ————————————————————————————————2025/9/7
很讚的遊戲,需要動腦,值得購買
战斗爽!!竟然还送DLC,继续爽!
战斗系统做的可以,玩到中期真的很爽,但还是很难和前期的锁特性和解,以及能不能初始选俩角色,刷初始队友真刷的挺烦。
I tried it and I think the first thing that turned me off is the localization. I think the combat system is good on paper, but in game I found it complicated to know what was going on. I almost wish it had been isometric in perspective because having everyone bunched up in one square on a flat 2D plane made it complicated to see what was happening. I didn't play for very long and was quickly done with it.
fun roguelite
所有人物都困难通关了(我其实只会用狐狸,类似连斩的机制很对我胃口,基本上人全是他杀的),游戏性很好,就是剧情有点云里雾里...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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