
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 17 → 7.2/day in the week after.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Laggy, buggy mess. Stick to Anno 1800.
Nice, eines der besten modernen Annos
Za mě prostě přílíš přeplácané v podstatě jen vyměnili textury z ANNO 1800 ... takže v podstatě zklamání...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #22, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| #83 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esws
Macht Spaß
I am having a lovely autistic time. The music, the visuals, the remarkably educational and fun tutorial campaign! 1800 felt too overwhelming and I had a maddening experience plotting trains through my cities. The way aqueducts have been designed is much more zen to wind through the urban landscape. Also the Celtic vs. Roman biomes have such different vibes it is really immersive. I heard rumblings of a third Egyptian map coming eventually, which will thoroughly rock my world. Suggestion if devs ever look here: Let me auto-approve festivals unless I am broke PLEASE
great game
.
J'ai hésité devant Anno 117 après ces années Anno 1800. Ce nouvel opus de la série est intrinsèquement bien. Nouveau dans la série des Anno, jouez-y, vous apprécierez. Vous suivez la série ? Vous ne serez pas déçu, mais pas enchanté non plus. Le monde Romain & Celte n'est pas aussi enchanteur, complexe, changeant que celui du XIX° siècle triomphant. Anno 1800 était magnifique, coloré, complexe. Avec les Romains vous serez... Romains. C'est-à-dire bâtisseurs et guerriers et c'est tout. C'est un système parfaitement fonctionnel qui nous est présenté (malgré les bugs bien présents hélas), mais qui reste bien en deçà de l'univers d'Anno 1800. Visuellement la comparaison est rude pour les villes. Très peu d'écart entre une ville antique et une du Moyen âge. Le tracé de route en diagonale ne change pas grand-chose dans la mesure ou l'emprise des parcelles des divers ouvrages reste carrée ou rectangulaire. Les paysages sont magnifiques, mais peu exploitables. On ne peut construire que dans les zones dégagées, c'est une constante des Anno. Par contre trouver des zones plates pour les plus gros bâtiments est vraiment très dur, trop, compte tenu de la taille desdits bâtiments. On ne pourra jamais ériger soi-même les divers édifices spécifiques des ports des pirates et autres marchands, çà manque de folie. Toujours aucun événement climatique (un orage, une tempête, une sécheresse, etc. Les mods de 1800 sont repris sur 117, on reste bien au chaud chez soi avec ^^ Tout va bien avec Anno 117, on est à la maison tranquillou, Mais on s'y ennuie assez vite je trouve si on connaît bien la série. Le studio a même osé reprendre la logique des canaux d'irrigation du desert de Anno 1800 en canaux de drainage dans Anno 117. Bravo les gens, quelle imagination ;)
非常期待的一款游戏,在建设的同时加入了陆战与海战。后期成就感满满
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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