
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game
Es mas simplon que anno 1800 pero s i te gusto la mecanica de 1800 este es casi un clon con otra tematica.En cambio, si anno 1800 no te llego a enganchar del todo mejor gastes dinero en este.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.3M | 69K | 95% | $19.99 | |
| $31.1M | 30K | 87% | $49.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.6M | 48.6K | 79% | $24.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $31.7M | 87.4K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $533.4K | 708 | 89% | $19.99 | |
| $1.6M | 12.7K | 60% | $4.99 | |
| — | 0 | — | — | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $359.9K | 3.6K | 82% | $4.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Half-baked
Einfach geil.GIG
Very Long game but thats what makes it great. Highly recommend
Serious attention to detail put into this by the devs - which continues with every patch. The effort they have expended into making the base game larger than vanilla 1800 is commendable.
ubisoft
Anno 117 hat auf jeden Fall seinen Reiz und sieht wirklich fantastisch aus. Leider ist das Spiel an einigen wichtigen Stellen noch viel zu verbuggt. Immer wieder hört die Musik einfach auf zu spielen und man muss das Spiel komplett schließen und neu starten. Noch ärgerlicher ist es, wenn sich das Spiel mitten im Kampf einfach beendet. Solche Abstürze sind bei einem Spiel in dieser Preisklasse wirklich nicht akzeptabel. Der Hauptgrund für diese Rezension ist allerdings das Kampfsystem – und das ist meiner Meinung nach wirklich bodenlos schlecht, sobald man mit mehr als 20 Bodeneinheiten angreift. Die Einheiten rennen ständig alle auf einen einzigen Punkt zu und bilden dabei ein komplettes Chaos. Selbst wenn man die stärksten Truppen besitzt, sterben sie teilweise völlig erbärmlich, wenn man sie nicht jede einzelne Einheit manuell positioniert und ständig nachjustiert. Die KI bekommt es einfach nicht hin, die Einheiten vernünftig zu koordinieren. Stattdessen macht scheinbar alles gleichzeitig irgendetwas, wodurch die eigenen Truppen völlig unnötig aufgerieben werden. Besonders schlimm wird es bei Brücken. Sobald mehrere Einheiten eine Brücke überqueren sollen, muss man praktisch jede Einheit einzeln anwählen und manuell führen. Andernfalls bleiben einige einfach stehen oder alle versuchen gleichzeitig, im Schneckentempo über die Brücke zu laufen. Von einer vernünftigen Formation oder einem funktionierenden Wegfindungssystem kann hier leider keine Rede sein. Genau hier liegt für mich das größte Problem von Anno 117: Der Versuch, mit den Bodenkämpfen etwas Neues in die Reihe zu bringen, ist meiner Meinung nach leider komplett gescheitert. Wenn das Kampfsystem nicht grundlegend überarbeitet und die zahlreichen Bugs behoben werden, ist Anno 117 für mich ein wirklich schlechtes Anno. Und dafür dann auch noch über 60 € zu verlangen, macht die Sache nur noch enttäuschender.
It's the same exact game as 1800 but stripped down, missing an act, and has less mechanics. I started playing and felt like I've done this a thousand times, now with just a different skin. This makes sense if they come out with a new version every year. But if they take several years for each release, they need new, updated mechanics and new gameplay. Look at paradox games. New titles are very different and fresh. Yes I know there's negatives with PDX, but this is just silly. It's the same game as 1800 but more simple.
i've essentially been a super fan of anno series all my life, however pax Romana is so frustrating and buggy that I end up alt+f4 as soon as the game opens. In its current state, its just overall frustrating, where having even 1 single negative workforce makes all your productions go to nothing. Not to mention a system for fire and rebellion that makes no sense and are incredibly punishing. I do not recommend this. Go play 1800, or 1404.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.