
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.8Kreviews | 69% | — | $34.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the AAA price I expect a full game, not half a game with me needing to grind AND pay to unlock the rest!! With its monetisation model, Ubisoft bloatware and high price I can't recommend it. Don't get me wrong, underneath there's a very solid Anno game. The attention to detail is mostly excellent, as you'd expect from Anno, but bits have clearly been rushed (e.g. there's still placeholder art for a trader in Albion). The graphics are stunning, but there's a heavy reliance on mediocre AI art for event and loading backgrounds. The Ubisoft launcher still sucks. In a city builder all about beautification, core cosmetic features like tree variety and mosaics to fill empty spaces are not included in the Premium edition or Year 1 pass. I can tolerate themed cosmetics being sold as small DLCs, but the game is barebones without the first two cosmetic DLCs which are practically essential to build a decent looking forum or avenue and fill the gaps that are created between buildings. Then you have to spend hours and hours hunting down achievements to unlock a chunk of the game's content. To get the monuments I want in my sandbox city, I need to unlock difficult and tedious achievements such as playing 24 hours in the campaign mode or sinking 117 ships, when I just want to play sandbox with market stalls and columns unlocked already. And then there are unlocks behind a Ubisoft digital currency that you can't currently earn in-game. You have to buy other games via Ubisoft's own store to earn it. And THEN there are more unlocks and buildings that can only be obtained via a Ubisoft premium subscription. Obnoxious.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sorry, aber so gut das Spiel auch ist, so schei*e ist Ubisoft Connect. Es macht nur Probleme, kann sich nicht einloggen, verweigert die Verbindung mit dem Internet, obgleich diese besteht und sonst genutzt werden kann. Dann hindert es einen am Spielen; und das bei einem Spiel, das ich voll bezahlt habe. Voller Preis, aber keine Kontrolle, wann ich es nutzen kann. Ich möchte beim besten Willen und der Liebe zu Anno 117 keine Kaufempfehlung abgeben, da ich Ubisoft Connect in keiner Weise unterstützen will.
This game is easy, bland, and incomplete. Let's compare to 1800, no DLC just foundation. Easy: Needs and luxuries were combined, and you only need half of the next level of needs of each of the categories to upgrade to the next level of citizen. T-2 citizens unlocked bread and Garum. Don't have the fish resource on the island? Just make bread and ignore it. You'll probably make up the loss with other resources. This means that you inherently need less resources per island per tier of citizen. Citizen levels being capped at 4 and 3*2 means a lower maximum tier, and inherently less goods needed to reach it. Each tier requires the previous tier's goods plus their own. Thus it acts as a pyramid; an inch higher needs a foot wider base to support it, and this pyramid is about 4/5ths the height. Worse yet, the longest production chain is 7 unique buildings. Anno 1800's longest was 11. 7 Rivals with only one advanced rival means you only really have one rival you actually have to worry about. Proximity bonuses are neat, but end up outshining the citizen needs, especially the villa. This means you make more money than you lose by filling only half of the needs of the citizens, and putting the production buildings of the needs that are getting filled near their housing. You could make more by completely filling needs and using proximity, of course, but that isn't needed. Bland: The environment is fantastic and beautiful. The characters... The only way I can describe it is as though most of the characters are based of how random people looked cosplaying as Romans or Celts. The best it gets is decent, with the Alderman, Wader, Liberati, Calidus, both pirates, and Tarragon. The worst it gets is awful, starting to seem inhuman and step into the uncanny valley, with the protagonist, Nobles, Patricians, and Neferneru. Additionally, there seems to be a weird inability to make a young adult that isn't either mid to late 30s or 18-20. Plebians, Mercators, Arthr, and Dorian all have designs like they should be mid 20s, but aren't. As for personality, Latium seems lacking. Plebians are mild, while Equites and Patricians lack charm. Then there are the missed opportunities. Despite being set in Rome, there are nobody who looks like a classical philosopher. The Legionnaire trader looks soft and kind despite being the one to push for the violent route and being a Roman Legionnaire. The slaver pirate looks like a corrupt politician, not a ruthless slaver. The slave advisor is as bland as can be. There are only 7 rivals, and almost no portraits that aren't duplicated. Unfinished: Campaign finishes abruptly, the main source of tension just leaves. No real resolution. 7 rivals is far too few, two games and you basically played against them all. Only 1 advanced AI caps how hard you can make a game without another human player. Almost no unique portraits and few rival portraits to use makes it seem like they don't care enough to allow the player to express themselves. Missing Stamp tool means you will make each setup from scratch, though Copy lets you recreate it once you have it. Army is neat, but feels like a waste, as you only need them to fight other islands, otherwise you're better off putting that manpower into a ship to prevent them from landing. Ship Ballistae are near worthless. They deal slightly less damage over a slightly longer range. Since they go attack to the side, they might get a single shot in, but that doesn't compare to a ship that uses that slot for archers. But hey, at least you can make diagonal roads now.
Ich will das Spiel mögen, aber irgendwie fehlt dem ganzen die Magie, die Anno 1800 mit sich brachte. Ich weiß nicht, ob es die Ressourcen sind, oder die Insel oder das Gameplay oder eine Kombination des ganzen, aber irgendwie zündet es einfach nicht.
[b] - Anno 1800 was a rollercoaster compared to this: [b] If you thought watching paint dry was thrilling, wait until you launch Anno 117. It manages to make the entire Pax Romana look like a corporate meeting about municipal tax codes. [b] - The Multiplayer is a lifetime commitment: [b] The game speed is so aggressively slow that if you start a co-op match with a friend today, your grandchildren might finally see the industrial era. Make sure to include your save file in your last will and testament. [b] - The Mystery of Year Pass 1: [b] To this day, science cannot explain what we actually paid for in the first Season Pass. It's a philosophical question, really. But hey, Ubisoft didn’t let that mystery stop them from immediately dropping a bunch of paid DLCs! Truly, their dedication to taking my money is the only fast thing about this game. [b] Verdict: 10/10 simulator of Roman bureaucracy.[b]
玩纪元一路过来的老玩家掏句实在话,这新作纯属新瓶装旧酒 —— 换汤不换药! 内里那套底子全扒的纪元 1800,分人口阶层、搭产业链、占岛跑商这套流程闭着眼都能背,无非把工厂改成罗马石坊,建筑换个古风外皮,糊弄人谁不会啊。 新加的信仰、陆战更是绣花枕头一包草,宗教加成薄得跟张纸似的,所谓罗马陆战就光堆兵互冲,半点方阵战术的门道都没有。城建工具缺了批量蓝图,铺大城区纯纯老牛拉破车,一遍一遍重复操作磨人耐性。 各个岛屿资源大同小异,劳工还不能跨岛调配,开新岛就得从头开荒,瞎子点灯白费功夫。熬到造出圆形剧场基本就到头了,后半段空空荡荡,只剩死磕刷人口,剃头挑子一头热,一点新鲜劲都无。 整体制作就是缩手缩脚不敢创新,光拿古罗马皮面撑场面,压根跳不出老作的老路子。卖得还不便宜,属实是驴粪蛋表面光,长线玩下去越品越乏味。
Disgrace. After 2 missions spanning around 7 hours, you get hit with the "End of campaign" message. And that's it. No more content. There is supposed to be a 3rd mission, and some elements are still there, but .. No narrative, no objectives, you have to kind of do it yourself. Without any opposition, so it feels like playing with cheat codes. They literally shipped the game unfinished, and still didn't finish it after all this time.... and yet they are selling DLC !! What a disgrace. I feel so ashamed that I bought this, even with discount.
НЕТ РУССКОЙ ОЗВУЧКИ. Обожаю серию игр Anno. До сих пор кайфую от 1800. Я хотел испытать те же чувства и от Pax Romana, но к сожалению понял что озвучка делает огромный вклад в восприятие игры. Поиграв 52 минуты вместо кайфа получил лишь горькое разочарование. И так же узнав что русской озвучки никогда не будет... до сих пор пребываю в отчаянии. Уважаемые ubisoft когда в следующий раз вы будете восстанавливать мировую справедливость в том чтобы НЕ добавлять русскую озвучку... подумайте об огромном комьюнити СНГ. Не только россияне говорят на русском языке, но и огромное количество людей из СНГ стран. Идёт процесс возврата средств. Разочарование. Позор. Отчаяние.
Wer Anno 1800 geliebt hat und dachte, Anno: Pax Romana würde daran anknüpfen, bekommt stattdessen eine Geschichtsstunde mit extra viel Leerlauf serviert. Statt "noch eine Runde" war mein Gedanke eher "reicht jetzt auch". Die Wirtschaft fühlt sich zäher an als römischer Beton, die Motivation verschwindet schneller als meine Denare, und irgendwann verbringt man mehr Zeit damit, auf irgendwelche Balken zu starren, als tatsächlich Spaß zu haben. Immerhin historisch korrekt: Das Römische Reich ist irgendwann auch untergegangen. Optisch ist es stellenweise ganz hübsch, aber schöne Säulen tragen eben kein langweiliges Gameplay. Nach Anno 1800 wirkt das hier wie eine Legion, die den Marschbefehl verloren hat. Falls das Ziel war, den Spieler Geduld wie einen römischen Senator zu lehren: Mission erfüllt. Falls das Ziel ein gutes Anno war: Da bleibe ich lieber bei Anno 1800. Müsst ihr wissen.
Bonjour. Le lendemain de la sortie du jeu, j’ai allumé France Info, comme tout citoyen responsable, c’est-à-dire pour savoir si la planète brûle plus vite qu’hier et si oui, à quelle sauce on va être rôtis. Et là, au lieu de ça… France Info m’annonce la sortie du nouveau Call of Duty. Oui. Encore un. Le 38ᵉ épisode en trois ans, un exploit de reproduction que même les lapins n’osent plus tenter. Et évidemment, le journaliste, avec l’enthousiasme d’un labrador qu’on emmène à la plage, te sort : “Un jeu très attendu, très explosif, très immersif.” Mais bien sûr. Explosif. Tu appuies sur R2 et tu fais tout péter. Moi aussi je suis explosif : laisse-moi coincé dans un rond-point un vendredi soir et tu vas voir le niveau d’immersion. Mais surtout… Pas un mot sur Anno 117. Pas un mot. Silence radio. Le néant journalistique, le trou noir de la culture vidéoludique. Parce que oui, Anno 117 sort bientôt. Et Anno, c’est quoi ? C’est un monument. C’est du patrimoine. C’est l’équivalent vidéoludique de la cathédrale de Chartres mais avec moins de pigeons et plus de blé à optimiser. Le premier Anno est sorti en 1998, c’est-à-dire avant le premier Call of Duty. À l’époque, on découvrait encore Internet avec Wanadoo, on se connectait en 56k et on jouait à Anno pendant que le modem criait comme un phoque sous anxiolytiques. C’était beau. Anno, c’est allemand. Et là, tout s’explique. Vous voyez le différentiel de PIB entre la France et l’Allemagne ? Eh bien voilà : nous, en France, on joue à Call of Duty. On tire sur tout ce qui bouge. On se fait insulter par Kevin, 12 ans, micro saturé, qui a déjà 350 heures de jeu et qui t’explique que t’es “nul wesh”. Pendant ce temps-là, en Allemagne, ils jouent à Anno. Ils apprennent à optimiser la production de briques, à équilibrer l’importation de lin, à gérer la diplomatie. Résultat : — Eux : excédent commercial. — Nous : déficit et cernes en forme de grenade. Anno, c’est un jeu de gestion. Un jeu où tu construis une cité romaine, où tu gères l’économie, où tu fais du commerce. Bref : Anno, c’est ce que Macron croit faire, mais avec moins de colères agricoles. Et on ne parle pas assez du fait que dans Anno, pour produire du verre, il faut du sable et un four. En Allemagne, ils apprennent ça à 8 ans. En France, à 8 ans, les enfants apprennent qu’il faut trouver les 7 différences entre Peppa Pig et Peppa Pig habillée en pompier. C’est normal que les trajectoires divergent. Et ce qui me tue, c’est qu’Anno 117, c’est intelligent. C’est beau. C’est profond. Ça demande du cerveau. C’est exactement pour ça que les médias n’en parlent pas : ils ont peur que ça donne des idées. Imaginez : Des gens qui s’intéressent soudain à la logistique, à la planification, à l’urbanisme… On pourrait presque commencer à comprendre comment fonctionne notre pays. Catastrophe. Donc voilà. On ne parlera peut-être pas d’Anno 117 à la radio… Mais ici, maintenant, je rends hommage à ce chef-d’œuvre de gestion, à ce monument teuton où la moindre tuile de toit est optimisée au micron près. Alors jouez à Anno 117. Pour la culture. Pour l’économie. Pour l’avenir. Et surtout… pour qu’un jour, sur France Info, on entende enfin : “Bonjour, voici les titres : effondrement de la Bourse, nouvelle canicule, et… sortie d’un jeu qui ne consiste pas à tirer sur tout ce qui bouge.” Ce serait déjà un progrès.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.2K | 728 | 89% | $19.99 | |
| $7.3M | 12.7K | 60% | $19.99 | |
| — | 0 | — | — | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $1.9M | 1.9K | 80% | $20.99 | |
| $1.7M | 3.6K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.2K | 87% | $34.99 | |
| $34.3M | 70.2K | 65% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.2M | 27.3K | 91% | $39.99 | |
| $34.4M | 84.3K | 90% | $24.99 | |
| $34.4M | 41.6K | 88% | $29.99 |