
An RTS base builder with huge battles, constant production, and autonomous ships. The Spance approaches, a vast and mysterious storm at the edge of humanity. Who shall claim its riches? Brave the perils of the depths in a story-rich singleplayer campaign with numerous distinct factions and bosses.
Modeled estimate, not a reported figure. How we estimate →
About
Featuring:
Constant endless unit production from your shipyards. Each ship is autonomous, they seek your opponents and prioritize what they are best suited to fight. Witness vast battles. Though you cannot directly control your units in the interference of the Spance, you can create waypoint chains to direct where shipyards send your fleets.
Inspired by the gameplay of Obliterate Everything by CWWallis.
A fast-paced singleplayer campaign with over 40 missions where you fight both with and against each of the main factions. Delve the secrets of the Spance, and annihilate your opposition. Overcome the horrors of the storm and wield the might of interstellar armadas.
Annihilate The Spance is a real-time strategy game focused on a singleplayer campaign that sees you handle base building, economy, and armadas of autonomous starships. In ATS your units cannot be commanded individually, but you have many solutions to direct them towards your goals. Each ship has its own intelligent AI, and will attempt to do its best alongside its brethren in the heat of battle.
Test your ability to respond to situations as they change and shift in the chaotic tide of a 3D battlefield. ATS features an unlocked height plane, allowing starships to fly up, down, and around their enemies. Battles are multiple stories high, and can bend and shift as new vessels with unique capabilities arrive upon the battlefield. ATS has a greatly varied unit scale, ranging from tiny drones to kilometers-long capital ships that can level entire bases multiple times over.
Each ship in ATS is autonomous, targeting and attacking on its own initiative while you focus on making higher-level strategic decisions. Plan your fleet composition carefully. Calculate build cycles. Make tactical positioning decisions. There is no single ship that can win this battle. Compose a mixture of ships from across your entire selection of blueprints. Exploit your enemies' weaknesses and capitalize on your strengths to annihilate the enemy.
The Story
ATS is set in a future embroiled in conflict following the discovery of a mysterious, ultra-dense nebula-like anomaly known as the Spance. An ancient, roiling storm of matter and energy, the Spance has roamed the galaxy for eons and dragged hundreds of solar systems into its depths. Extreme and inexplicable phenomena make navigation of the Spance treacherous, but the unfathomable riches contained within offer a lucrative new frontier full of promise. However, not all is as it seems.
Four interlinked campaigns will take you through the depths of the Spance. Encounter each of the major factions as they struggle toward their goals for the Spance and its treasures, all the while gaining access to new units and technologies. Learn the unique doctrines needed to command the military might of the Kontaalen Armada, the united fleets of the Vaalkorei Coalition mercantile guilds, and the experimental technologies of Emar's Tychon Division. Delve ever deeper into the impenetrable abyss of the Spance and unlock its secrets.
Skirmish, Custom Maps, and the Level Editor
Beyond the main campaign, you can jump directly into Skirmishes against AI opponents in custom maps and levels.
Additionally, our game features a full in-game level editor that can be used to create and share your own scenarios.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Auto battle Sci-Fi where you build your base that produces a infinite amount of ships, either to defend or attack your enemy. Currently has 2 campaigns (there will be 10 in the future) but have a decent amount of custom maps on Discord. It seems easy in the beginning but escalate really quickly and there are even boss fights. It uses a lot of modifiers (armor, heat, armor shredding) and different size ships (from drones to capitals and everything in between). It is worth to buy right now, and will be even better on the future.
什么都好,就是不能存档和读档,错一次只能一切从零开始,而且最高速度还只有两倍速,太折磨了
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like blast crater shooting feels responsive, dev is friendly. I like how many goons there are, even if i don't control them they seem intelligent. i like maximum goons: 2048. I once fired a goon bomb and goons came out I must capture point U. It is my mission
macht schon ne menge spaß. stürzt aber ab und zu ab . erstmal geb ich eine empfehlung zum kauf. mal sehen was noch alles kommt :)
HERRAUSFORDERND
За 3 года никакой движухи...такое чувство, что разработчики забили на игру. А стоимость игры не соответствует. Если бы занимались игрой, было бы другое дело, мультиплеер уже за столько лет добавили....а так -
Small ships, Big Ships, AFK, Win or Lose
super entretenedor uffff
J'ai été Hyper par l'univers et ce gout de frais dans les jeux de stratégies. Le jeu se veut nerveux et offre pas mal de combinaison et de choix possible. Malheureusement même en mettant des checkpoint pour orienter vos troupes vers l'endroit voulu celle-ci ne feront que reculer face à l'ennemi ou glisseront soit à droite ou à gauche ce qui offre gratuitement vos défenses et base à votre ennemi. Impossible de finir une mission à l'heure actuelle tellement vos unités trolls le jeu.
A grand strategy that falls flat and nothing is a bigger indicator of that than the second to last mission of the first campaign. Up to this point, it was relatively easy. I was looking forward to going back and playing on hard but this mission made me put down the game. 7 v 2. Normally, this would make you think you have to pull out some pretty nifty ideas right? Well, no. You will be immediately hit from the get go with one path. Hit the bots in the correct order before they stack up. You have to rush and each bot presents a new issue. If you build resources, the easiest 2 will build up quickly then you can't beat them before the other two start. When the next two enemies hit you hard they hit you with giant lasers and literal nukes. This wouldn't be an issue but you have literally no breathing room at all. OOooo that's supposed to be part of the fun right? Well no. Because the left presents artillery which will stack using it's base as fodder and wipe out anything you send at it. Artillery does NOT. HAVE. A. COUNTER. Their supposed counters DO NOT WORK. Swarming it doesn't work either because it's turtled in its base. You can't wait. Go to the other and you will be met with too many shields to cut through easily. You also have to deal with the army and CONSTANT NUKES being sent at your left side. If they removed the nukes it MIGHT be managable. Take too long? Your buddy that is blocking the other 3 people will die. Now it's a 1 v 5. That isn't fun. That's not a challenge. That's you are forcing me to play ONE way on an overtuned and poorly made difficulty. That's boring. That's tedious. That's a terrible design. Not to mention if these ships are supposed to have strong identities, I sure as hell can't tell. Put them beside one another and I can't tell one from the other. The factions don't feel that unique from one another save the cool aliens. I can say I liked a few of the missions leading up to this point but to get to this and even liking a challenge to see what you need to do and it just being pathetically tedious is disheartening. You have the option to skip the mission but I didn't pay to skip content. I paid money because I wanted a good damn campaign. Focus on making the game fun THEN turning up the difficulty multiplier. If you make a single mistake at that point you're replaying the entire thing. I'm a human. Mistakes happen and I shouldn't have to play perfectly to the tune of a poorly designed level to experience the game. Not. Fun.
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Where this game's players are, estimated from review languages.
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