
ANIWARS is a challenging turn-based strategy roguelike. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ANIWARS is a challenging turn-based strategy roguelike where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders!
Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier.
For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay.

Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue.
Capture territory, assemble your squad and gain enough power to challenge the rival Commander at the end!
200+ items and consumables with wild combos, stratagems, events and dozens of battle maps make each run of ANIWARS a unique experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not that hard once you remember that red haired one can push you into water and black haired one can drag you into it. Cool game!
I see anime-like girls, I play, but jokes aside this game hits right up my alley and it feels refreshing. Definitely looking forward to many things from this game. Cheers to the devs!
Let’s get straight to the point: despite what the general marketing might imply, there are no standard female characters here—this game is 100% futanari. The developers gave us a full-blown war game powered entirely by well-endowed futas, and while that might sound wild at first, the actual kicker is that the game is legitimately incredible. Beyond the obvious fan service and niche focus, the underlying gameplay mechanics and combat loop are surprisingly well-crafted. This is 100% trans Advance Wars. If you know what you’re getting into, this is an absolute blast. Easily a 10/10, would go to war again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the concept, the art style, the ideas. HOWEVER, the execution, especially when it comes to balancing, is a pain in the a**. There are units that are too good (breachers), and others are too garbage (rockets); plus the constant scaling of the enemy factions versus whatever trash item you can mob up makes it less of a learning curve but a ♥♥♥♥♥♥♥♥ 90 degrees cliff with blades sticking out of it after the second map is cleared. The maps themselves are problematic, what is the point of having a faction that rely on constantly moving around when 3/4 of the maps are chokepoints; and the AI will one hundred percent having control of said chokepoints before you can? I really love the game, and I know it is still in Early Access, so I have high hope that the bouncing issue that is balancing can be adjusted accordingly.
The art is fantastic. The game is challenging and it doesn't hold your hand all that much. Can't wait for the finished product.
Обнова превратила игру в неиграбельное говно, норм новый перс абилкой пронзающий двух персов на миллион хп и ещё по 10 хп за клетку передвижения))) Медик урона вносит больше и танчит лучше мотоцикла)))
We yes WE all bought ts game to goon to hellhound.
awesome art. love artist.
Крутая игра на компьютер. Играйте.
TL;DR: GOTY. The game hooked me in with the art, but I stayed for the gameplay. The art is fantastic, don't get me wrong: every character, every item are made really well, and are delightful in different ways, though Rocket and Big Kitty will always be my favorites. The gameplay is what makes it the best game ever, though, as it is always challenging, and took me quite some time to stop losing again, and again, and again. I cleared a few fights here and there, gathered some items, but still lost against the boss in the end of the runs again, and again, and again. Every run has been lots of fun, I was losing because I was making mistakes and misjudging situations, and it was up to me to fix it. 36 hours in, I have a few builds I like to run for my units, a few presets I favor, some items and general strategies I like, and nowadays I do not struggle as much, finishing more runs than I fail, though I still have trouble with keeping my squishies alive, and the amount of yeet's I've experienced is illegal. The random element makes runs unique, as surely it's best if I get the BiS for my Akimbo, but what if I don't? Shifting compositions around unit items and commander items is rewarding, though sometimes it drives me insane to get the bad RNG. Game's not perfect. It's not finished (it is in early access for a reason): there are still commanders to be released, higher difficulty setting, more things to do. There are mechanical inconsistensies like Merc Hood's effect doesn't stack unlike pretty much every other item in the game, or that Akimbo's Bunny Hop doesn't get counted as tiles traveled, but those tiny issues are so minor in comparison to how fun and enjoyable everything in this game is, how infuratingly simple and silly some of the battles are, and I can't wait to see what updates devs will put out. There is lore, there are stories, there are quirks to commanders, but I can't say much about that, besides that Nova is my favorite commander, and Hydra is my most successful one. I struggle the most with Blitz, though I don't think she's as weak as I initially thought. There are challenges that unlock gear for future runs, and some of those challenges are either difficult to accomplish, or you need to be clairvoyant, as they are secret (I'm sure there's a guide already somewhere), and I got all but one of them on my own by just playing and not paying that much attention. I wish there was more content: more arenas to fight in, more bioms, more synergies and more events, but the game does get updates, and I'm happy to wait.
Players by region
Where this game's players are, estimated from review languages.
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