
ANIWARS is a challenging turn-based strategy roguelike. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ANIWARS is a challenging turn-based strategy roguelike where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders!
Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier.
For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay.

Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue.
Capture territory, assemble your squad and gain enough power to challenge the rival Commander at the end!
200+ items and consumables with wild combos, stratagems, events and dozens of battle maps make each run of ANIWARS a unique experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
>Buys game >Plays a bit >Unlocks items >Finds item that boosts a unit with junk gear >Stacks junk gear on one unit >That unit becomes one of the strongest >Enters final battle >Gets pushed into water immediately 10/10 game, would get punished for my positioning again
The art is fantastic. The game is challenging and it doesn't hold your hand all that much. Can't wait for the finished product.
Обнова превратила игру в неиграбельное говно, норм новый перс абилкой пронзающий двух персов на миллион хп и ещё по 10 хп за клетку передвижения))) Медик урона вносит больше и танчит лучше мотоцикла)))
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let’s get straight to the point: despite what the general marketing might imply, there are no standard female characters here—this game is 100% futanari. The developers gave us a full-blown war game powered entirely by well-endowed futas, and while that might sound wild at first, the actual kicker is that the game is legitimately incredible. Beyond the obvious fan service and niche focus, the underlying gameplay mechanics and combat loop are surprisingly well-crafted. This is 100% trans Advance Wars. If you know what you’re getting into, this is an absolute blast. Easily a 10/10, would go to war again.
Самый не любимый жанр - пошаговые стратегии. Но ЭТА игра настолько классно сделана что даже мне очень зашла, классно после долгого рабочего 12 часового дня зайти в эту игру, включить на фон стрим, и просто поиграть без напряга с кайфом. Только одна просьба разработчикам, ДОБАВЬТЕ РУССКИЙ ЯЗЫК ПОЖАЛУЙСТА! Игра действительно классная и уверен многие люди с нашей страны с радостью играют в ваш продукт, даже не понимая примерно 40-80% текста в игре. В общем если сомневаетесь покупать игру или нет, покупайте, арты девушек без излишка жестокости в боях сделаны классно, концепт интересный, да и игра в целом развивается и у неё есть потенциал. Удачи разработчикам в развитии этого продукта. Жду добавления Русского языка)
Love the game honestly, probably my favorite of the genre, the reliance on making builds and getting passives over the course of the run feels great and quite unique and the amount of things you can unlock has made even version .2 feel nearly fully fleshed out. However, yes, the game is very difficult but I see it as a heavy learning curve which I love, the AI actually strategizes to move your unit into a spot so that the next can insta kill it through knock back and that means you have to look out for more then just the immediate threat and that is not something you get often making wins feel very earned. From recent patch notes I have noticed a pretty big decrease in difficulty and a nerfing to fun items and I must request to keep the spirit of those items alive, while yes punkzerker paint led to a breacher being able to 1v6 and win with the proper build that exact situation is what makes the game so wacky and fun and I would really like to see it keep its personality so I beg of you to reconsider these choices. Overall, I do recommend the game even now at full price because frankly 12$ is more then worth it and I eagerly await the games development.
Fun and great concept. Very easy to pick up and play.
Мне кажется создатели очень сильно вдохновились The Breach. Очень удачно подобрали стилистику. Плюсы: 1. Офигенный арт, мне стилистика очень понравилась 2. Механика артефактов позволяет собирать свои билды - как через юнитов, так и через усиление абилок вашего командира (я раскачал ядовитую настолько, что враги за пару ходов сгнивали от яда) 3. Приятная музыка, чем то напомнила C&C Минусы: 1. Контента пока маловато 2. АИ вроде играет неплохо, но все равно слабенький, как только разберешься что в игре к чему 3. Я не знаю как это забалансить, но фиолетовый шмот падает очень часто и денег валится так много, что можно скупать весь магазин на корню. А значит можно очень быстро собрать дрим тим и сразу идти закрывать финальную базу. Механика прохождения устроена так, что чем больше ты боёв проходишь, тем сильнее становится последняя карта. Но если собрать хороший шмот в начале, то последняя карта становится проходной. Может стоит добавить на вражескую базу именно боссов, как они нарисованы в игре? Чтобы как Маления разрывали слабачков на куски. Совет - если есть деньги закупайте запасных персонажей, шмота у вас и так будет куча, и если вы потеряете одетого перса, а все пункты вербовки вы уже закрыли, то вам придётся дальше играть в меньшинстве. И сделайте пожалуйста OST загружаемым, хочется на работе его послушать.
Upsides: 1. The game is easy to get into. I don't usually play these kind of games but it was easy enough to quickly pick up and play. I managed to win on my first try as Blitz against Hellhound, but it was still relatively challenging. 2. Although the game mechanics can be simple, they are fine-tuned to create complex thought. This isn't a game where the combat is a tedious formality before your inevitable victory. 3. The game has a great balance of difficulty, not too easy or hard. And there is even a hard mode once you become more experienced. 4. The game is currently well worth its price, you get more than enough FUN playtime to justify buying it. 5. The game is constantly being worked on and more content is still coming. 6. HUGE variety of items. 7. There is some level of meta progression in the sense you unlock new characters or items, but these are sidegrades which I prefer, meaning you have something to work for without your first runs doomed to be subpar due to a lack of meta progression. 8. The game has great art and character designs. And its fortunately not afraid to be sexy. 9. Performance is great. 10. Music is great. Downsides: 1. Maybe I just didn't pay attention but I think the game didn't convey this well that a unit only faces left or right. Previously I was trying to deduce when a unit faces up or down, since it is a 4 directional game. I didn't realize this until I checked the discord. 2. The story is nothing impressive or interesting. Fortunately it is very curt at least, so it doesn't get in the way of anything. 3. The sound effect for the artillery girl makes it sound like she is farting when she fires her cannon.
TL;DR: GOTY. The game hooked me in with the art, but I stayed for the gameplay. The art is fantastic, don't get me wrong: every character, every item are made really well, and are delightful in different ways, though Rocket and Big Kitty will always be my favorites. The gameplay is what makes it the best game ever, though, as it is always challenging, and took me quite some time to stop losing again, and again, and again. I cleared a few fights here and there, gathered some items, but still lost against the boss in the end of the runs again, and again, and again. Every run has been lots of fun, I was losing because I was making mistakes and misjudging situations, and it was up to me to fix it. 36 hours in, I have a few builds I like to run for my units, a few presets I favor, some items and general strategies I like, and nowadays I do not struggle as much, finishing more runs than I fail, though I still have trouble with keeping my squishies alive, and the amount of yeet's I've experienced is illegal. The random element makes runs unique, as surely it's best if I get the BiS for my Akimbo, but what if I don't? Shifting compositions around unit items and commander items is rewarding, though sometimes it drives me insane to get the bad RNG. Game's not perfect. It's not finished (it is in early access for a reason): there are still commanders to be released, higher difficulty setting, more things to do. There are mechanical inconsistensies like Merc Hood's effect doesn't stack unlike pretty much every other item in the game, or that Akimbo's Bunny Hop doesn't get counted as tiles traveled, but those tiny issues are so minor in comparison to how fun and enjoyable everything in this game is, how infuratingly simple and silly some of the battles are, and I can't wait to see what updates devs will put out. There is lore, there are stories, there are quirks to commanders, but I can't say much about that, besides that Nova is my favorite commander, and Hydra is my most successful one. I struggle the most with Blitz, though I don't think she's as weak as I initially thought. There are challenges that unlock gear for future runs, and some of those challenges are either difficult to accomplish, or you need to be clairvoyant, as they are secret (I'm sure there's a guide already somewhere), and I got all but one of them on my own by just playing and not paying that much attention. I wish there was more content: more arenas to fight in, more bioms, more synergies and more events, but the game does get updates, and I'm happy to wait.
Players by region
Where this game's players are, estimated from review languages.
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