
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 24.6Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这集真神了
beautiful and fun
I like the pixels
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 33.8K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100.1K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $81K | 303 | 90% | $12.49 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 219ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
광기가 느껴지는 메트로바니아. 맵, 퍼즐, 애니메이션, vfx, 아이템 기믹 등 게임의 많은 요소에서 상당히 공을 들인게 느껴진다. 특히 맵 배분과 디자인은 진짜 광기가 느껴질 정도. 유저의 진행도에 따라 여러 컨텐츠를 곳곳에 숨기고 배분을 해놨는데, 이게 말로 뭐라 설명할 수 없을 정도로 절요하게 배치되어 있다. 플레이하다 보면 개발자가 진짜 미친놈인가 라는 생각이 든다... 다만, 이 게임은 여러분에게 목적을 직접 제시해주지 않는다. 맵에 마커를 띄워주지도 않고, 장/단기적 목표도 알려주지 않는다. 그런 주제에 맵은 상당히 넓고 꼬여있어서 탐험 자체에서 즐거움을 느끼지 못한다면 금방 원동력을 잃을 가능성이 크다. 반대로 말하면 탐험 자체를 즐기고, 누가 손으로 잡아 끌어주지 않고 그냥 혼자 돌아다녀도 괜찮다면 이 게임을 구매해도 좋다. 추가로, 이 게임 뭔가 숨겨진 요소가 엄청 많다. 몇몇 요소가 겹겹이 감춰져 있어서 일단 엔딩을 본 시점에서도 뭔가 깔끔하게 마무리 됐다는 느낌이 아닌건 조금 그렇긴 하다.
目前还差一个动物,蛋还差非常多,暂时搁置但肯定会通关 非常惊艳的解谜向游戏,主线(存疑,有主线吗)关卡其实并不难,稍微动动脑基本上能过,后边的关卡不清楚。关卡设计惊为天人,区块与区块间的联系以及利用率极高。最惊人的是有些谜题和路线规划(比如假圆盘)是可以靠平台跳跃的功底给跳过去的,而且不是吹哥的“我全都要”的设计思路,只是让你二选一,相较起来要舒服得多。 游戏的美术也非常舒服,老像素游戏的风格下是极具氛围感和现代风格的美学设计,既没有落入俗套也不会标新立异。而Billy basso自研的引擎在其中起了非常关键的作用,细腻的画风和物理效果是用通用引擎十分难以实现的。 暂时只能想到那么多,有趣的是我玩了开头后感觉个人的平台跳跃功底太垃圾了所以去玩了蔚蓝,结果被蔚蓝给围拦了。某种意义上动物井帮我发现了另一款可敬的独立游戏
A wonderful little puzzle/platformer game with incredibly creative gadgets and level design. Any time you think you've found a way to "break" the abilities you get, you find out that what you found was intentional and will be required later on. It's a bit short and plenty of the secrets are incredibly find and/or solve without help, but that speaks to the quality of the game.
A great 2d exploration platformer. Recommend.
My 2 favorite games are Outer Wilds and Hollow Knight, so yeah its good. If you like puzzle games or metroidvanias, especially with a lot of depth, this is great. SPOILERS: The base game is a bit short, but with the post-game length its almost perfect. My main complaints are that some of the puzzles are a bit too guess-y (drop this slinky off this random ledge, go find this animal in random places, etc) and the post-game is a bit too 'go and look around the world again for stuff you cant see on the map'. But other than that almost no complaints
For me, the test of a great game is this: "Do I feel inspired when I take my hands off the controls?" Writing this with the game running in the background, I hear the running of water from a pipe, the echoes of bird chirps, the draft of a wind in a cave, and...some other sound? The cartoon sound of bunny ears? What inspired me to write is this realization: "This game is so beautifully made it can inspire heartfelt joy even if the level progression is abandoned" Run around the map, see how the rooms feel. What sounds do you hear? What patterns of light are there? Is there movement? How do the objects in the room feel? Is it cluttered? Threatening? Soothing? Find a favorite, find a few, find many. The blob avatar can rest, and so can you.
well done
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.