
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 24.6Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not playing this game is a disservice to yourself
Disappointing. I expected way more, given the overly positive reviews and the fact that the creator of Bigmode is such a harsh critic. I enjoy Metroidvanias, but this felt much more like a puzzle platformer with some Metroidvania elements rather than the other way around. The first 2 hours were enjoyable, but after that it became frustrating and a slog to play through. The Good: - Beautiful art. - Insanely well optimized. Only 33MB and no noticeable loading screens at all, which makes the experience feel very seamless. - Good sound design, although there is almost no music, so you'll have to make do with ambience for the whole game. - Cool pre-release ARGs. The Bad: - Too expensive. You can get the first ending in about 4–5 hours if you're quick. For €25, that's kind of insane. The second ending takes a lot longer, but it's tedious. - Absolutely no narrative or story. You're a little blob guy who wakes up from a flower. That's it. That's all you get. - This game does not deserve the horror tag. It's not a horror game. There are maybe one or two slightly scary moments, after which all the tension you felt while exploring an unknown world disappears. - The puzzles go from brain-dead easy to "How the hell was I supposed to know this without looking it up?" There are only a handful of puzzles that take some thought without being nearly impossible. - In some cases, when getting hit by an enemy, you don't get enough invincibility frames to avoid being hit a second time, which means you'll slowly but surely die. - The "bosses," for what they're worth, are all annoying parkour sequences. Not once did I feel satisfied after beating one. - The ♥♥♥♥♥♥♥ flute. This game is not hard; it's just frustrating. After getting the first ending, I didn't have the motivation to figure everything out by myself. After getting 100% on Steam, I didn't have the perseverance to see what else the game had to offer. I wouldn't buy this game for more than €10. It might speak to some people, but it didn't speak to me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 36.5K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $80.7K | 318 | 90% | $12.49 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 218ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Curto, porém memorável. A ambientação me faz querer saber mais sobre esse mundo, e os puzzles são ótimos também, bem satisfatórios e nada muito frustrante.
Animal Well?? More like Rabbit Hole. Игра специфическая, но если вам по душе: - Паззл-платформеры; - Органичная ретро-стилизация и саунд-дизайн; - Метройдвании; - Очень мудрёно спрятанные (но находимые (по большей части)) секреты. - Глубина; - Игры, который позволяют себя ощущать сверхразумом и тупить одновременно; - Творческие, мягко скажем, подходы к перемещению и взаимодействию с миром; - Аааапофения. То в этой игре вы это всё получите. И много животных. И как минимум один колодец. 8 баллов из 8 - идеально. Well done.
Only an anus would play this ass. Broken garbage.
must play game
Приветствую, изначально я познакомился с этой игрой еще до того как начал проходить игры на все достижения, я увидел трейлер игры в стиме и она меня сразу же зацепила, я решил скачать пиратскую версию игры, да мне все еще стыдно за это. Я играл в эту игру в свое удовольствие чисто чтобы расслабится после тяжкого школьного дня. Это было просто великолепное времяпровождение, я отыскал все секреты игры и открыл весь контент, так я сначала думал, а потом понял что очень сильно ошибался. Спустя год я решился купить лицензию в стиме табы ее с кайфом перепройти и получить в ней все достижения. Я вновь вспомнил насколько же люблю эту игру, из за ее визуала, геемплея и конечно же атмосферы, для меня почему то ссетинг и атмосфера природы очень близок особенно с напровлением в некую мрачность, но при этом не забывая про элементы уюта и расслабления. Сразу же на ум приходят такие шедевры как ( Creature citchen, Biolum, Zoonomaly и Silksong). Все они вызывают комфорт и обояние к себе защет атмосферы природы, покране мере у меня. Я слышал мнение что совмещение жанра головоломки и метроидвании крайне спорное и графика не очень, таким людям хочу сказать только одно, ПОШЛИ Н***Й. Я понимаю что это проект долеко не для всех и мало кто решится ее пройти, но я человек получивший в ней все достижения и наигравший 25 часов хочу сказать. Для меня Animal well является не просто лучшей метроидванией в которую я играл, а лучшей игрой в которую я играл в принципе! Я перепрошел игру второй раз без смертей чисто для того чтобы собрать кружку в виде черепа и я не капельки не жалею об этом. Хотелось бы в ближайшее время перопройти ее, и даже попытатся найти 90% всего контента что есть в игре ибо его очень много. Желаю разроботчикам успеха в следующих проектах. Хотелось бы еще больше подобных колодцев в стиме.
出色的解谜游戏。适合喜爱探索解谜慢节奏的玩家游玩,原价买不亏; 精巧的地图设计。作者在各处地方都留下了可供玩家探索的通道,放置了蛋来奖励玩家; 一流的谜题设计。当你认为学会泡泡无限跳的你已经无敌的时候,抱歉你才第一层,作者在第五层;各处的装饰性藤蔓能发挥出如此细节的作用,佩服作者; 非线性的游戏流程。一千个玩家就有一千种通关流程;许多谜题是具有多种解法的,甚至你可以将自己当作道具,牺牲自己; 震撼的美术风格;我认为其像素风格已是同风格里最美丽最细腻的; 超多的解谜内容;一般人也许只能达成真结局,而真结局后的内容则是留给所有玩家去探索,仅靠个人能力是无法完成的; 最后,感谢作者能做出如此艺术性的作品,当之无愧的第九艺术!
5/5, this game sucks seth rogen animal farm is better
oh yeah I forgot to review this years ago its good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.