
"Please... kill me." "Help me get outta here, and I'll kill you." ~ Angels of Death is a psychological horror-adventure game, consisting of four episodes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 16 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 5.4Kreviews | 95% | — | $1.3M |
| $8.99−40% | 372ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그러니까 말했잖냐... 이 게임에 추천을 누르는 건... '나'라고
Angels of Death is a psychological horror adventure developed by Makoto Sanada and Vaka Game Magazine, with publishing handled by Vaka Game Magazine. While it is built using RPG Maker, the game quickly proves that memorable storytelling and compelling atmosphere can leave a stronger impression than technical sophistication. Rather than emphasizing combat or elaborate gameplay systems, it invites players into a disturbing narrative centered on survival, trust, and the hidden truths buried within a mysterious multi-level building. Every descent into a new floor introduces fresh dangers and unsettling personalities, creating an experience that steadily builds tension through suspense instead of relying on constant scares. The story follows Rachel Gardner, a young girl who awakens in the unfamiliar basement of a strange building with no clear explanation of how she arrived. Her only hope of escape comes after encountering Zack, a violent man armed with a massive scythe whose unpredictable personality makes him as frightening as the environment itself. Their unusual agreement becomes the emotional core of the game, as both characters gradually reveal pieces of their troubled pasts while navigating increasingly dangerous floors. The relationship evolves in believable ways, avoiding simple hero-and-sidekick conventions in favor of a partnership driven by desperation, fragile trust, and shared promises. The narrative continuously raises questions about morality, redemption, trauma, and human nature, encouraging players to keep moving forward not simply to escape, but to uncover the truth behind every character's existence. Exploration and puzzle-solving make up the majority of the gameplay, with players searching rooms, collecting useful items, deciphering clues, and unlocking paths to progress. Each floor functions almost like its own self-contained chapter, complete with distinct environmental themes and twisted caretakers whose personalities influence the challenges they create. The puzzles strike a comfortable balance by remaining logical without becoming overly complicated, allowing the mystery to remain the primary focus. Intermittent chase sequences inject moments of panic that contrast well with the slower investigative pace, forcing players to react quickly before returning to careful exploration. Although the mechanics remain relatively simple from beginning to end, they consistently support the game's narrative instead of distracting from it. Atmosphere is one of the game's greatest accomplishments. Despite the modest visual style associated with RPG Maker titles, every location is designed with purpose, creating an unsettling world filled with decaying hallways, disturbing decorations, and environments that reflect the minds of the individuals who inhabit them. Character portraits provide expressive emotional depth during conversations, making the dialogue far more impactful than the simple character sprites alone could achieve. The sound design further strengthens the experience with eerie ambient effects, restrained musical pieces, and long stretches of silence that heighten suspense. Instead of overwhelming players with frequent jump scares, the game creates lasting discomfort through uncertainty, psychological tension, and the disturbing personalities encountered throughout the journey. The game is not without flaws. Players looking for deep gameplay systems or action-heavy horror may find the experience somewhat limited, as most of the challenge comes from solving puzzles and advancing the narrative. Movement and interactions reflect the limitations of the engine, while occasional backtracking and trial-and-error chase sequences can briefly interrupt the pacing. Some story developments also lean heavily into symbolism and emotional interpretation, which may resonate differently depending on the player. Even so, these shortcomings rarely diminish the overall impact because the game's strongest qualities lie in its memorable writing, carefully developed characters, and consistently oppressive atmosphere. What ultimately makes Angels of Death stand out is its ability to transform a relatively straightforward adventure into a psychologically engaging experience that lingers well after the ending. Every floor contributes another layer to the mystery while expanding the emotional complexity of its cast, ensuring that the journey remains compelling from beginning to end. It successfully blends horror, mystery, and character drama into a cohesive narrative that rewards players willing to immerse themselves in its unsettling world. Fans of story-driven horror games, escape-style puzzles, and emotionally charged adventures will find a memorable experience that demonstrates how strong writing and atmosphere can overcome technical limitations. It remains one of the more distinctive narrative horror titles available on Steam and a worthwhile experience for anyone seeking a suspenseful adventure with lasting emotional impact. Rating: 9/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean, Simplified Chinese, Russian
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有卡 有中文 有成就
крутая игра, ставлю лосяру
Esse jogo foi como você estar no Carrefour, passar as compras e você olha para o caixa e reconhece um vizinho do apartamento ao lado que era uma criança esquisita, mas jogou bola com vocês algumas vezes. Para mim, isso é Angels of Death. Só que, para meu espanto, não era um animê que assisti na minha adolescência (inclusive, é daí que vem minha anedota aí de cima) e sim um jogo de RPGMaker inteiro! Ótimo, porque eu tinha esquecido a história inteira dele. Acho que é um jogo bem bom, sólido, mas duas coisas me pegaram: a resolução de quem "digitalizou" esse jogo para a Steam era como se eu quisesse jogar nas TVs de pescaria do meu vô (por volta de 10 polegadas, para ser carregada feito um radinho à pilha, antenas perfeitas para espetar pessoas) e a divisão meme de capítulos - que prejudicou um pouco a experiência. De toda forma, é um joguinho legal (mas cá entre nós, eu jogaria outros antes desse)
can be
一款老式RPG,剧情放到现在也相当能打,关键节点有设计自动存档好评。不过操作手感比较别扭,用手柄的话会手感好很多(就是得一个个按键来试对应功能,改键的界面没看懂orz) “我能对着那轮升起的梦想祈祷吗?”
Очень жесткие ассоциации с детством и просмотрос летсплеев этой игры, когда у меня была температура Однако, пройдя её самой в 19 лет, получила приятную ностальгию. Квест с несложными загадками и главной целью - выбраться отсюда (а кому-то поскорее умереть) Жалко, что чего-то все таки мне не хватило от этой игры, знаю про существования эпизода Эдди, но пока не было возможности опробовать его. У кого такое же ощущение - попробуйте прочесть дополнительные главы манги и "ангел кровопролития эпизод 0" (Переведён не до конца) , чуть-чуть закрыли этот гештальт. Но все же хотелось увидеть подобное именно в игре А так одна из игр, которая всплывет в моей памяти вместе с подобным жанром
One of the best horror story games i've ever played. I love it and want more. The manga of it also is really good!
please kill me
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.3M | 4.1K | 95% | $14.99 | |
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| $1.3M | 2.4K | 75% | $19.99 | |
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| $1.3M | 1.4K | 78% | $24.99 | |
| $1.3M | 2.1K | 71% | $19.99 | |
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| $1.3M | 5.1K | 83% | $6.99 |