
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game got a player surge since 1.0. It's fun with bots, but it's far better with others. Easy recommend.
A true labor of love! Amazingly broad with the sheer number of weapons, vehicles and ships... yet deep with the amount of customization, mods and build-crafting available to you *immediately* when you start playing. No content unlocks whatsoever, yet there's still progression in the form of having a larger loadout limit. It's actually perfect! It adds to the overall fun *without* limiting the ability of new players to explore the options and find combinations they enjoy. It's got a few quirks, naturally. Nothing bad, though, and nothing that gets in the way of having fun. Just keep in mind that this was made by hobbyist-yet-passionate devs who have *slow-cooked* it over a long time, pushing it forward whenever they were able to... making it shine as brightly as a UE3 game can! What it does... it does *really well*! The ship combat is amazing, and lets you switch between arcadey flight and momentum-based flight at will. Dogfights feel tight. The better you perform, the more big ships the game will throw at you to pilot. We's talkin Corvettes, but also Fully Fledged Frigates with their own stations and crews. Game just says "here, dy'a want this?" and there's no need to wait your turn for when one spawns randomly. Ground combat is also a lot of fun, both in vehicles and on foot. A lot of the fun comes from playing around with all the different weapons and upgrades to find something that feels right. The maps have been well-designed from what I've played so far, and offer a lot of different terrain types and interesting fire fights. The game can do 32v32, but most games have been 16v16. It feels good, though, and the pacing is less intense than most modern shooters. It feels more immersive when you're exploring around a facility or city, or onboard a capital ship as you run around repairing damaged systems. This is your antidote to the "games as a service" drip feed of content we've all gotten so used to. Like I said, just give it a fair shake. Experience the different modes, play with the customization, try the different maps... your taste already brought you here to check it out, right? This is no doubt the game for you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A return to form for large sandbox shooters. Reminds me of a mix between BF2, BF 2142, and a smidgen of Quake. Trickle-down orders, large complex objectives, and fun operations and territories modes. Weapon attachments and mods are actually pretty damn impactful, and the elemental damage system adds some depth. Not to mention vehicle loadouts. Fun to be had!
Game is a ton of fun. You can def tell that it's a love letter to Battlefront 2 and that the developers put time into this. My only complaint is that it's a little clunky but that's to be expected for a game so new.
This game is severely underrated! Its like Planetside but actually good, with multiple layers of warfare happening all at once. We just need more players!
Fun concept with an execution that is about 20 years behind its' time. edit: Never seen a developer response this fast, especially to a negative review. Respect :) To elaborate, there is absolutely an audience for this game, I'd assume an older one who played similar games 2000-2010 though I might be off. On the other hand if the idea entices you but you seek a more contemporary fps, skip.
Must buy, so much to offer for this price.
i dont think this game is for everyone cool for your trades guy casual gamer who works and comes home with his big ole group to run some matches cool game for people with big imaginations but in reality for me i didnt get wowed once and concepts and ideas don't interest me as much as execution does. gunplay and physics is straight from the 2000s, uninspired spaceships is cool but is too short and slow and you'll rarely ever find someone cool enough who wants to actually have a good dogfight, lot of flying around, and wondering what to do. im only givin this a hell yeah cause i know 99% of steam is just normal american basic adults who would love this and its a legit honest passion project. i was 99% going to not recommend this cause the yt videos suck this games #### dry, and i really thought i would have to convice the homies to get a copy
GLAD THIS IS BEING MADE BUT THIS DOES NOT FEEL LIKE A 1.0 VERSION MORE LIKE ALPHA v0.4 AT LEAST IT RUNS WELL
FULL BOT SUPPORT! Its a good effort and its worth its price, great buy for low end pc's. This game just isn't for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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