
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crosshair has pixel skipping on lower sens. I can excuse and have fun with a LOT of the jank here. But not that.
I had a fighter on me so I switched to the newtonian flight model, turned around, and shot back at him while flying backwards. He didn't expect it. 10/10
Janky? yes. Dated looking? yes. Floaty combat? yes. Some of most fun I've had gaming in years? yes. This game just gets it - 64 players, in large scale arcady style warfare, mixing ground, vehicular and space combat in a package that doesn't ask anything from you, other than to have as much fun as possible - Maps are great, music is fine. This is Battlefront 1/2 again (the originals) without the campaign. BUT, you can queue up maps you like in a "campaign" and play for hours slowly creeping through objectives and getting the upper-hand on the enemy faction. The loop is so addictive I really can't sing it's praises enough. To top it all off, all of this can be done in multiplayer or single player (like I play) meaning if you're not amazing at online shooters you can customise the difficulty and play EXACTLY how you want. Game functions with a gamepad (and on the SteamDeck) but the best way to play by far is with mouse and keyboard, you'll get the most out of this playing it this way. For all you gamers who played the original Battlefront 1/2 this is 100% for you. Play this game! Support these developers! As, if I remember correctly this was a labour of love over many years. We need more games like this, built for gamers to have fun without demanding 100's of hours or a seriously deep wallet to get good.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically how Battlefront 3 would have looked in 2010, with all the pros and cons that entails. Pros: Bot support Runs well Lots of features No microtransactions Cons: Somewhat dated combat feel (Somewhere between Battlefield 2 and Battlefield Bad Company 2) Some balance problems Small but dedicated playerbase
A lot of Ganking no team players... The majority of players are just skill jerks who team up, probably why there are less than 900 players... When I was amongst 4 players they all went to one team, after I joined one side, in 5 consectutive games... Oh and Devs keep banning people for talking about Knife Meta builds being OP... Which they are, turned me off from playing, seeing, and being ganked by them. Too many ganking white knights... Seems like a small player base, which will remain one, without balance. Did not enjoy being killed continuously by a vet knife loser, and I have just started playing... geting killed by veterans and team stacking. Have fun playing with less of a community. These games always end up failing because they can't play on an even field, but buddy up to score easy kill, in their own made up school yard. How small they are. I had this game from the start of early access, and this is the end product? Dev's don't care be warned and are a joke, I can't refund, even though I only played very early access 9 Years ago. And 96min recently in release... Originally posted by AFFfarseer [developer]: We wouldn't be making games about giant exploding spaceships if we weren't still children at least a little bit :) Plus we firmly believe a little bit of humour can diffuse a lot of situations. If you really feel offended, you're welcome to screencap it and ask Steam Customer Support for a refund, unfortunately the devs can't manually refund specific copies. Some Bloke Not fixing but eating popcorn huh... [AFF]farseer [developer]: One doesn't exclude the other :)
I am a big fan of the aesthetic of the setting and how gripping the conflict is through the narration, sitting in that briefing room really makes you feel the tension of all the wild ♥♥♥♥ about kick off! My only gripe, and it is very minor and heavily based upon my personal interests, gameplay on the infantry level is a little more like Unreal Tournament/Battlefront 2 than a Battlefield, which is by no means a negative! I do wish we were a bit more heavy because MAN some of these armor systems the guys are wearing are MASSIVE
I don't often write reviews, so excuse any rough wording. Everything below comes from my own experience after hundreds of matches across nearly every map, along with a bit of research into the game's history. Angels Fall First is the kind of game that feels like it came from an era when developers weren't afraid to be ambitious. Originally starting life as a mod for "Homeworld" and later "Unreal Tournament 3", its roots are easy to see. The game is fast-paced, objective-focused, and built around large-scale combined-arms battles. You'll pilot fighters through massive space engagements, board enemy capital ships, fight through their interiors as infantry, or battle across dedicated ground maps. If you've ever wanted a modern game that scratches the same itch as the classic "Battlefront" title, Angels Fall First comes remarkably close. The tutorial is straightforward and does a good job of teaching the basics, although if you rush through it, you might feel a little lost at first. Fortunately, the game itself reinforces its mechanics quickly: attack objectives, defend objectives, and work with your team. The fundamentals are simple, but mastering them takes time. Progression is handled through three skill trees: Command (yellow), Support (blue), and Combat (red). These skills level passively as you perform related actions during matches, unlocking more loadout points to customize your equipment. Higher levels don't necessarily make you stronger—they simply give you more flexibility in how you build your character. For example, as of writing this, my Command level is 11, despite the fact that I've never actually played as the Commander. Leveling happens naturally just by playing. Two criticisms I occasionally see are that the game lacks maps or has a cheating problem. Personally, I don't agree with either. After hundreds of matches, I've played on nearly every map in the rotation, and there are around 33 of them. Some maps are dedicated space battles, while others focus entirely on infantry combat. Since lobby hosts can choose which maps stay in rotation, it's entirely possible for newer players to see the same handful repeatedly and assume there isn't much variety. As for cheating, I've never personally encountered anyone I believed was cheating. Angels Fall First has a relatively long time-to-kill (TTK), and understanding the armor system makes a huge difference. Your survivability depends on both your character's armor class and the armor plates you equip, each with different strengths and weaknesses. Weapons also deal different damage types—some physical, some elemental—so using the wrong weapon against the wrong target can make it feel like you're losing every firefight, even when the mechanics are working exactly as intended. Once you understand how those systems interact, the combat feels much more consistent. What I appreciate most is the game's balance. Headshots are rewarded with double damage, but survivability always comes with trade-offs. Heavier armor lets you absorb more punishment at the cost of speed and equipment options, while lighter builds sacrifice durability for mobility. After spending so much time with the game, I don't think there's a single "best" build. Every loadout has strengths and weaknesses, and success comes from playing your role well and working with your team rather than chasing a meta. All in all, I think Angels Fall First is a brilliant game. It feels like a love letter to a style of multiplayer shooter that isn't made very often anymore—large-scale, objective-driven, and rewarding teamwork over individual stat padding. If you're willing to learn its systems and embrace its scale, you'll find one of the most unique multiplayer experiences available today. For the Empire!
It looks and feels like an old school game. I wasn't expecting much and am pleasantly surprised with what I got.
▲ GRAPHICS: 6/10 [ ] Potato / Wireframe [x] Acceptable / Retro Aesthetic [ ] Good / Standard Modern [ ] Masterpiece / Atmospheric Engine It makes me think of "Enemy Territory Quake War" which was a very good game at the time. But it is dated for today's standard. Bots are very stupid. No anti cheat detected, no report system, respawing takes too much time. But the devs actually give us a badass universe. ⚙️ GAMEPLAY: 6/10 [ ] Slow / Brain-dead [X] Functional / Repetitive [ ] Engaging / Well-paced [ ] Masterclass / High Skill Ceiling The devs actually give people what they want but sadly, the gameplay is technically dated. We still have lots of weapons with a loadout system, you can create your own class, lots of vehicles, even tho not always available. The game is very difficult to understand at first, lots of things could have been made simpler. Configuration was very long, tutorial too, sometimes very confusing. ♫ AUDIO & ATMOSPHERE: 5/10 [ ] Muted / Generic SFX [X] Decent / Unobtrusive [ ] Immersive / Great OST [ ] Masterful Soundscape The OST is okay. Weapon sounds are good and not annoying so far. ⚡ OPTIMIZATION & BUGS: 7/10 [ ] Early Cyberpunk-level Collapse [ ] Noticeable Stutters / Frame Drops [X] Stable / Minor Glitches Only [ ] Flawless Engine Execution DX 11 version is unstable, consume more power too, the game can be badly optimized in some areas. There has been very few bugs. I guess that lag can make everyone shaky on screen and that's annoying. But the input latency is amazing. ⏳ LENGTH / REPLAYABILITY: 7/10 [ ] < 2 hours (Refund bait) [ ] Short but Sweet (3 - 10 hours) [ ] Extensive Loop (20 - 60 hours) [X] Eternal / Moddable / Infinite There's just so much ways of playing this game, you can play forever, until bored. 🏷️ PRICING RATIO [ ] Free / Underpriced [X] Wait for a 30% Sale [ ] Worth the entry fee [ ] Worth every single micro-credit I'm going to be honest with you: the price is low, but should be lower. >>> CONCLUSION: 6/10 In 2010, it would have been a very good game, and it would have sold a ton. But for today's standards, it lacks modern game expectations.
What the hell were you thinking when you made the party and squad system? Worst ive ever used in 20 years of gaming.. did you not think that people would want to party up or squad up?? MAJOR oversight.
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