
Ascend to a heavenly realm as the treasure hunter Angelique. Weave together fast, fluid combos as you unlock a deep movement system. Battle surreal foes and uncover secrets in the expansive world of Angel Essence, a retro-inspired 3D platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A sprawling lattice of seemingly endless isles, suspended far beyond our world...
...Transcend our realm in search of the essence that awaits here.
Collect a variety of hidden collectables to unlock upgrades, customizing your combat and movement abilities.
An open-ended world - tackle challenges in any order for a different playthrough every time.
Dash, wallrun, wallbounce, backflip, and super sprint your way through challenging but rewarding platforming gauntlets.
Manifest gravity nodes that allow you to navigate levels using your own custom combos.
Battle otherworldly foes using a variety of combat options.
A compact but rewarding adventure - can be completed in 3-5 hours.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game should cost 9.99 instead
this game has potential, I think the damage system needs a rework, overall the vibe it's there you can tell it was made inspired by games like pseudoregalia, I just think they need to improve a little bit on animations, and cooldowns over certain platforms I've just got the first medal so I'm looking foward to finish it! keep the amazing work!
this is an amazing short little game, that I really had fun playing, the end game movement especially, if I had to give some complaints the gravity orb power falls of in usefulness hard once you get the dash and super bounce, and even then is losses some of its utility once you get the wall run granted that's more of a minor nit pick then anything else, my other "complaint" is I want more to do, the game is so much fun I want to play more of it, and use the end game movement more as one last side of outside of more game, 1 thing I'd like to see in the game for the future is a % total and a tracker for the items in the area, as I want to 100% the game, I just don't know what areas I've missed something, or if I'm close to 100% or not
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good and well priced for what it is. would reccomend. oh and ♥♥♥♥ the ice level
Easy recommendation! Nice, compact platformer with fairly open play areas and a kit with a lot of utility. Core movement has adequate weight while not feeling overly heavy, and the vibes are immaculate. Some thoughts: [list] [*]The "modifier" button is neat, I like the way it adds this touch of complexity while also making for a clearer delineation between actions (I feel like the only alternative for the gravity nodes would be to have them bounce the player high if the stick isn't being held, which sounds like a huge pain). I do wonder if it's maybe not always necessary (would it hurt to make the player-controlled gravity node always explode? idk) [*]In general, the game does a good job at communicating its context-sensitive actions. I appreciate that the player character glows white when they can Use Orb. [*]I was a bit surprised at how much I had apparently missed. I grabbed a decent number of trinkets that didn't unlock a new gadget, which I assume means that there were other trinkets I needed to grab to combine? But I felt like I had scoured the levels *fairly* thoroughly? I'd assume this isn't a bug, and that the game is moreso interested in rewarding players who get really into its movement. [*]The gravity node is super neat, and I love the way it has you unravel the space before starting a series of jumps. I was a little disappointed that the dash completely outmodes it and level design becomes a bit less thinky and a bit more execution-focused (at least as far as the critical path goes), but this does also allow later-game platforming to feel faster and smoother (which makes sense, since level design being overly reliant on the gravity node would ultimately make it feel like a dash with extra steps), and there isn't that much game left by the time you unlock the dash, anyway. [*]The combat's fine! It breaks up the pace well enough, but it's simplistic and without much bite (which makes sense given that the focuses is much more on platforming). I feel like this is probably one of the spots an iteration of this game's formula could build on most, if platforming and combat could be combined more often/more meaningfully. [*]Really cannot overstate how much I love this game's audio. Ambiance and music come together fantastically and mix well with the visual aesthetic to create something with N64 texture and PS1 vibes. It suits the gameplay's very relaxed pace and tone perfectly. [*]Menus are a bit messy, I feel like - some navigation is a little sticky, certain directions don't quite move the cursor where you expect. This is really minor and extremely easy to overlook for the $5 pricetag. Honestly, I'd be cool paying at least $10 for this regardless?? But I get why they may have preferred to opt for $5. [/list] Anyway uhhh yeah that's probably all I have to say about it. Good stuff! The 3D platformer freak in me is sated.
The game is very fun, but I really wish there was a typical Kingdom Hearts esque ledge grab
Bah franchement c'est un super platformer 3D.
I'm still really early but from what I've seen and what I have played I'm in for a treat.
Parkour, Lesbians, and SCHMOVEMENT. Really fun
really cool metroidvania! if you liked psuedoregalia this game is a perfect fit. cool atmosphere, music, level design and overall movement options. you have so much creative liberty when playing and it feels really rewarding to master the movement abillities. my only wish would be to add more challenging areas to the game movement wise, once the player has everything and a good grasp on how to use his arsenal theres nothing to really challange you much more like youd like, at least imo. Overall a really solid fun and fluid 3d platformer that id recommend anyone with interest in the genere.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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