
It's Heaven vs. Hell in the annual Soul-Catching Contest...and there's an office-wide pizza party at stake! Angel Clicker is a short, relaxed incremental with (optional) rhythm elements. Build quirky buildings, collect divine resources, get attacked by aliens, and... Go on a date?!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
🪽 Help an angelic architect defeat Hell... in a Soul-Catching Contest!
🪽 An incremental clicker with -optional- rhythm elements.
🪽 Build fantastical buildings, collect abundant magical resources, and climb Jacob's (corporate) Ladder.
🪽 Who knows what may happen in the world of divine executives? You may even find yourself being attacked by aliens... Or going on a date?!
A lighthearted game with handcrafted art and music.
Art / Writing : Tonic
Coding / Music : Ikiru
NOTE: All aspects of this game were created entirely without the use of generative AI. oldflowerGames does not condone the use of generative AI in creative works.
[Spanish translation: caferflor]
[Polish translation: Anna Szymkowiak]
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolutely delightful, quite possibly the best incremental game ive played. it is paced as well as the rhythm mechanic based around its music. timing is almost as good as the jokes which got a decent few chuckles out of me. satisfying
This is a gorgeous little game with a nice story, really good pixel art and a satisfying ending. It takes a few hours to complete, doesn't drag on longer than needed and was enjoyable the whole way, definitely recommended!
AN INCREMENTAL GAME WITH YURI??? SIGN ME UP ON THIS PEAK GAME! Ok jokes aside, this is an extremely well-paced, optimized and satisfying incremental game. I believe it is also the first incremental game that I've played that has an actual fleshed-out story as well. The story is simple yet lovely and cute. And generally just has so much more writing than majority of incremental games. The art is also really cool with all the different and vibrant color palette as well. I like it quite a lot.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Spanish - Latin America
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay, I wasn't sure what to expect when starting this, but I'm amazed at how well put-together this game turned out to be. It's an incremental game at heart, but it's aligned to a light and very likable story that gives both forward momentum and a good sense of progression. There's a lot of resources to gather, transform and spend, but the way everything unlocks and is presented makes it flow really well. At 2.5 hours in, I feel I'm also solidly in the last third of the game, meaning it doesn't drag in the slightest. I highly recommend this one.
there's beautiful artwork and music, there's great storyline, there's a lovely lesbian couple, and there's pizza. 10/10
How could I not recommend this game? It's just one of the best clicker/idle game I've played! You can click if you want to click. There are even mini games if you want more clicks. You can just idle all the time if you prefer not to click. The systems are interesting, the build order is nice and not overbearing. The music is chill. The phone ringtone is a banger. The prestige system is good, and the other system (to not spoil it) is nice too. Many options, it's always a good point. But above all, the story is very, very pleasant! I've had a fantastic time reading it! It's rare to have a story in this type of game, but even if it was "simple" (as in not a lot of reading), it was a good read that made me enjoy the game system even more! 10/10 I recommend with pleasure!
Adorable high-effort pixel art, cute Miliennial-meme-culture references that don't overstay their welcome or feel try-hard. Pastel-rainbow color palette, space travel, and angels, and demons, and lesbians! What's not to love! Free demo covering first prestige layer is still up, as of time of writing, so try that out to see if it's your jam! The whole thing can be completed in about 4 hours or less, and I think it's priced just right! Super easy to get all the achievements if that's a draw for you. Stands out of the crowd with hints of greater world-building, a few colorful (literally) supporting characters, and a rhythm-based final boss! I'd pay good money for an artbook, these designs LOOK DELICIOUS! I feel like EVERY character is prime cosplay material, and we don't get detailed full-body shots of anyone! I think the main thing holding this title back from being a popular indie hit in the incremental game genre is the title. Needs a lil more pizzazz - not to the degree of a light novel title like "Just because I broke a few rules to beat Lucifer for chance to win a pizza party doesn't mean I'm a fallen angel!" The rhythm-based gameplay mechanics could be a good selling point, like, put Rhythm in the name somewhere... Ooh, Maybe you could get a good four-words-two-syllables pattern with "Rhythm Something - Angel Clicker" Or, ooh, better! "Disco Heaven - Angel Clicker" that's my final answer!
Tl;dr yuri. [h2]Definitely biased vidja reviews from a zillennial writer’s perspective.[/h2] This is a succinct, cozy little “clicker” (Which actually doesn’t involve much clicking!) with a cute queer storyline that left me wanting more in a positive way. There are few games I can say this about, as so many tend to overstay their welcome, so interpret this as the compliment I mean it as. The experience is as advertised; I finished it in just over four hours IGT. The progression is hectic, satisfying, and rewarding for the strategy that the player has available to them. I believe this sort of compact incremental experience is under-served. Sometimes, I simply want after something to fill a gap in my schedule, rather than something that is going to consume my ADHD, dopamine-starved brain, and eat into my work schedule. The love story was, if I am being honest, the main impetus to picking this up along with Dungeon Gals in the bundle deal, and I am satisfied for the asking cost. [hr][/hr] [list] [*]The artwork is deeply appealing. As one pursuing art as a hobby, I was impressed by the quality of the charming pixel graphics. [*]The music is thematically coherent, and while short, provides lovely atmosphere. [*]All game mechanics are explained well. [*]I am abysmal at rhythm games despite my long-standing fascination with them, so thank you for keeping it chill and optional! [/list] [hr][/hr] [h3]Conclusions[/h3] Singleplayer incremental experiences are growing more endangered as time goes on, and this is a good demonstration of what is required for them to go [i]right.[/i] So few have any story worth glancing at, or are in want of one [i]in primis[/i]. Further, the list of incremental games I have played that do not respect one’s time is extensive, while this is an example of the inverse. [u]Replayability[/u] is overrated when it comes at the expense of [u]enjoyability.[/u] What this brings to the table, I struggle to bring to mind a comparable example. From the art, to the music, to the gameplay, and the story, the thought and love from top to bottom that this imparts as a piece of art is inspiring. As someone who struggles to keep a coherent vision of what the finished creative work will entail in mind as I go from the process of inception to completion, I recognize and respect the cohesiveness of the project. This too is yuri.
Adorable game with a fun rhythm twist that makes it less boring than most clickers!
Fun, familiar build-a-tower-and-surrounding-buildings idler I really liked: -> The accessibility option to lower or raise how much grinding you want to do -> Lesbian celestial/underworld beings -> The price Thanks for the game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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