
Fight against numerous mutated creatures across this desolate land. Unlock characters, items, and learn of the world’s history. Dive into this action packed sidescrolling, rogue-lite experience. Fight, die, try again.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Based
Love this game. They used RoR1 as a foundation, and built their own game on top of it. It has some unique mechanics, interesting items and characters, and nice art style. I plan to 100% it. I strongly recommend reading all of the "How to play" before starting your first run. To understand the resources, and purple items. One thing that isn't explained clearly is that "sacrificing" one resource at an alter upgrades purple items "tier"
I don't remember why I got this game in the first place, maybe because I liked the pixel art and the fights in the trailers and gameplay I saw. it's been sitting in my library for a while and today I gave it a try. I would like the time I spent on it back please. However the controls are so jankey and the movement is so terrible to the point that the game can't even be properly enjoyed to begin with. This is honestly terrible. Jumping often lags, the button doesn't respond, weird control scheme and a UI that's made for ants. The game doesn't respond to multiple inputs at once. You can't jump and press the movement button, it just makes you jump in a straight line. You have to be moving then jump (that fails too btw). Jumping near a ledge would 9/10 get you stuck in place. This results in taking damage, and losing your run since yep, you can't dodge nor change your position fast enough. There are flying enemies coming at you at all times, but you can't aim up or at an angle, so yes, you guessed it, you end up getting hit again because there's no aiming, nor directional attacks. You only attack in the direction you're facing. The tiny UI is very not player friendly on a laptop screen + the pixle-like font makes things impossible to read. Up-scaling the UI gets you a warning that it might cause issues in the HUD. Soo the dev is already aware how terrible the design choices are. 3% of people finished this game according to the achievement. I can certainly see why. Whatever cool aesthetics this game has going for it, is ruined by how bad the movement is. If I could a refund, I would.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played it once, don't really remember anything about it, clearly didn't have enough draw to hold me.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7K | 55 | 78% | $5.99 | |
| $7K | 218 | 74% | $1.99 | |
| $7K | 102 | 98% | $2.99 | |
| $7K | 51 | 86% | $3.99 | |
| $7K | 430 | 84% | $0.79 | |
| $7K | 79 | 81% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 7 | 100% | $9.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $395.6K | 1.2K | 89% | $13.59 | |
| $362.8K | 995 | 88% | $14.99 | |
| $49.9K | 256 | 93% | $7.99 | |
| $40.6K | 158 | 60% | $9.99 |