
Survive your evolution in Neogene Africa starting 10 million years ago. Ancestors: The Humankind Odyssey is a third-person open world survival game where you Explore, Expand, and Evolve to advance your clan to the next generation in the exciting new adventure from Panache Digital Games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 18 → 4.5/day in the week after.
About

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 12Kreviews | 79% | — | $2M |
| $39.99 | 7.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If someone asks for a good challenge this game is for them.
It is interesting it is well executed but i just don't like how it feels to play.
там мои братки
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +1 more
| $39.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought his game several years ago because I loved the concept. I remember trying to play the game and failing to even get past the first "mission." I spent an hour, AN HOUR, and still couldn't figure it out. The first task is a training task, IN ALL GAMES. It is the easiest and most straight forward learning tool. I rage quit after being absolutely so confused about what the icons meant, how to achieve even a simple task, or even navigate. I couldn't even find anything online to help me figure it out. I re-installed the game today to revisit, thinking I might have been just a little sensitive at the time or maybe I was distracted and just didn't put enough concentration or patience into the game. That can happen and I'm not a foot-stomping child who WANTS ICE CREAM, MOMMIE! But I was absolutely correct in uninstalling the game and not looking back. 100%. I spent about an hour trying to figure out where to build a sleeping spot, which is the second "mission" after finding the baby. As it turns out, there wasn't a spot to build the sleeping spot. There's no way to locate a spot to build the sleeping spot. Apparently, as an adult ♥♥♥♥ sapien, who hasn't lived the adult life of this ancient hominid species, I'm supposed to magically know something that this adult creature would already know and have learned from it's parents and family. Don't worry. It gets better. Not only is there no way to identify where to build your sleeping spot, but there's no way to learn how to build the sleeping spot. Yeah. The instructions, which logically should be stored in your adult avatar's brain, don't exist for you as the player to access. Hmmm...I wonder how this thing has been sleeping for the years it's taken to get to sexual maturity?? Yeah, I had to do an internet search to learn how. And while I was learning from another ♥♥♥♥ sapien how to build something this primitive species should already know how to build, my health apparently dipped and I ended up dying. For the love of evolution and Darwin, the idea behind this game is amazing, but the ridiculous execution is terrible. Logic dictates that a primitive adult would have skills that he/she learned as an infant, child, adolescent, and young adult. Pretending that not providing a way to access those skills will mimic the difficulties and hardships of primitive species has no reasonable basis. It's the same with a map. An adult of this species would have a map in it's head of the surroundings, yet there's no map available to you, the player. This species would be able to use scent to follow it's map, yet there's nothing for the player to access. What seems like a great concept, turned out to be designers inflicting what they FEEL it would be like. Yet, the logic behind their choices didn't exist. This is was excellently conceived, poorly designed, and atrociously executed. Someone in those design meetings should have used their ♥♥♥♥ sapien level brain and shouted down the idiots pretending that primitive species were just bumbling through a dangerous life without learned skills.
бибизяны
класс
Вам нравится развитие персонажа, обучения новому и открытию новых механик по ходу продвижения? тогда вы точно по адресу)) У игры довольно сочный визуал , хотя пк у меня не сильный,и весит игра 8 или 10 гб. я впечатлен и разочарован))) игра с Е6ейшим потенциалом, но система крафта немного скупа. было бы круто если бы создатели No Man Sky поработали с этой игрой в своем стиле. короче устал писать писать игра крутая
имба как же раньше было лучше прыгешь туда сюда и спариваешься за то что почистил спинку
Simple pero efectivo
Monke die Monke eat Monke drink Monke see tiger Monke die 1 more 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 1.4K | 78% | $39.99 | |
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| $2M | 1.7K | 88% | $39.99 | |
| $2M | 6.7K | 91% | $7.49 | |
| $2M | 5K | 79% | $19.99 | |
| $2M | 5.6K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3M | 30.7K | 78% | $24.99 | |
| $57K | 128 | 65% | $11.99 | |
| $22.5K |
| 26 |
| 65% |
| $19.99 |
| — | 0 | — | — |
| — | 0 | — | — |
| — | 0 | — | — |