
Survive your evolution in Neogene Africa starting 10 million years ago. Ancestors: The Humankind Odyssey is a third-person open world survival game where you Explore, Expand, and Evolve to advance your clan to the next generation in the exciting new adventure from Panache Digital Games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 12Kreviews | 79% | — | $2M |
| $39.99 | 7.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上面是英文,我要告诉这些开发者这些bug有多恐怖 These bugs are extremely damaging to the core gameplay loop and progression mechanics of Ancestors: The Humankind Odyssey, severely ruining players’ long-term playthroughs: 1. Leaving more than a dozen clan hominids at your original home settlement and founding a new outpost to trigger a generational leap results in all those apes dying for no discernible reason. These deaths are marked as unnatural fatalities and apply heavy evolution penalties, rolling back your evolutionary progress by tens of thousands of years arbitrarily. 2. Worse still, after losing over a dozen clan members including infants, the game incorrectly locks your clan population status as full. No outsider wild hominids will spawn for recruitment until the next evolution jump. Players are forced to advance entire generations with only one adult ape and a small number of younglings, creating an extremely frustrating and restrictive experience. 3. Once players reach the 7.5 million-year timeline, the Intimidate ability breaks completely. No matter how close you stand to hostile predators or how you bind the right mouse button input, the game only activates the "Call Clan" command, rendering a vital survival skill useless for the rest of this era. These are not minor glitches; they are critical game-breaking flaws that invalidate hours of careful clan management and evolution planning. Many players end up abandoning their saved files entirely due to these persistent issues. bug很多我一一给你列: 1.当你把部落的十多只猩猩留在家里时,创建新的定居点开启新世代会导致他们全部离奇死亡,并且还要算入扣分项,让你离奇的落后上万年。 2.承接上一条,当你死了十多只猩猩后(包括小猩猩),系统还会默认我是满员状态,导致直到创造下一个新世代之前,不会再有新的外来猩猩刷出来了,这让你只有一只大猩猩带着小猩猩强行传代,非常难受 3.当我来到750万年前的时代,我发现我用不了威吓了,不管与野兽靠的有多近,不管右键按的有多重,都是呼唤同伴
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +1 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its difficult to be monke sometimes uh uh ah ah uh
Two words: - tedious - nauseating It's basically a huge grind. On the plus side it works on bazzite.
伟大无需多言
I was originally really excited for this game, but the mechanics are absolutely horrible. Even on the easiest settings the game is cumbersome to figure out how to play. Half of the mechanics aren't explained at all, it will tell you what to do, but not how to do that. If the rare helpful dialogue does pop up and you die, oh well, that dialogue is gone and you never get the chance to read it again. Apes will randomly die, full on water, food, and sleep, no injuries or anything, and yet you drop dead and switch to another ape. It's often unclear whether buttons should be tapped, pressed and held, or held and released with a specific timing. I find myself having to Google almost everything to make any progress in this game.
Trop woke et pas en adéquation avec les écritures des évangiles
pra galera que gosta da teoria da evolução, descobrir coisas novas experimentando combinações e um jogo de sobrevivência é um prato cheio, a sensação de ir evoluindo é muito satisfatória, recomendo bastante o jogo e ansioso pela continuação.
Nací mexicano y juego a ser mexicano, tremendo
I've tried playing multiple times and can only suffer it for about 15 minutes before uninstalling it again.
Apes together strong
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $2M | 1.7K | 88% | $39.99 | |
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