
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.8Kreviews | 80% | — | $5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La batalla no me parece muy grande pero bueno, no lo jugué mucho porque me aburrí, hay que conseguir comida y dar muchos clics a una escuadra de lanceros que poco pueden hacer solos contra las patrullas más numerosas en las tareas asignadas y el héroe desaparece. Lo jugué una vez, me aburrí, y lo desinstalé. Los colores son muy oscuros para notar arbustos para usar de cubierta y hacer zoom no mejora la visión general del campo. No sé que otras cosas haya pero me pareció mucho clic sin sentido.
Zayebać ich! Genialna gierka :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 13.7K | 88% | $29.99 | |
| $5M | 18.4K | 95% | $9.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $5M | 10.3K | 88% | $9.99 | |
| $5M | 24.6K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 14.9K | 71% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $12.8M | 8.1K | 86% | $49.99 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| — | 0 | — | — | |
| — | 7.9K | 89% | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice! Company of Heroes comparisons apt: similar ideas, different execution. I have no real criticisms (friendly fire is a bit harsh, Anglos seem underpowered, etc., all nit picking and likely to be patched), just an open suggestion: I feel like there's more to be explored here. I commend the realism, though, if I were developing it, I would personally have gone with more mythological units and ideas, writing the campaign according to each faction's worldview and story for their experiences. This way greater unit variety, spells, etc. could be brought in and the campaigns made more colourful while still being true to the spiritual side of each faction's history. This is obviously not the intent: a bloody, realistic portrayal of the brutality of the past is instead given to us, a window into its physical reality that's quite enticing in its own way. Plundering villages, your boys slaying terrified peasants at random, one gets the impression that the warriors of the day are the ultimate in Chadliness. Realism in the historical sense, especially in the last few years for this brutal kind of realism, is popular today but I think also missing important aspects of reality. One does not get the impression, for example, that the people doing the killing thought that they were just recycling people through the World Tree, or that "God would sort them out" etc, which is just as real and just as compelling a concept to explore. I imagine a mod of this already excellent game exploring such themes, perhaps with a feel somewhere between this, The Last Kingdom and Warcraft III. Anybody interested in making it?
I've only played multiplayer: Really fun game! Seems quite competitive, pity there's not much of a player base, though.
联机失败 告辞
征用柠檬
Um dos melhores jogos de estratégia.
foolish and too easy
Душновато
还不错的中世纪rts,相当于帝国时代与全面战争的结合再进行简化,打个战役体验一下绝对物超所值
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.