
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.8Kreviews | 80% | — | $5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
沒啥兵種特性
its an epic RTS strategy game. it has some of the dynamics of Battle for Middle-Earth which is great. very well done
AMAZING GRAPHIC, SOUNDS, ITS WAY BETTER THAN AGE OF EMPIRE IN SOME WAY, IT DEPENDS WHAT YOU FEEL :) GREAT ON SALE PRICE
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2.58美元打骨折时候买的。单机战役大概要40小时,就值回票价了。 战役除了有些拖沓还是不错的。基本就讲一些蛮族国家开国猛男的传说,在其本国都是超级无敌赫赫有名的(DLC萨拉丁不是蛮族)。有以弱胜强的,也有持强凌弱的,有机动作战也有平推的。(往高了说一代枭雄侬智高,往低了说可能也就是历史上宋江的水平) 战役的难度主要体现在玩家不熟悉游戏机制。严格来说是战役顺序有误导……维京的矛兵不错,盾兵极强(历史挂),弓兵可以切近战,但骑兵垃圾,没有弓骑兵。但其他种族,骑兵冲锋能冲掉6员到整队的弓兵,半队盾兵,1/3的斧兵,撤退再冲。不冲矛兵就可以。 另外防御模式可以抵消部分冲锋效力。弓骑兵单挑打不过弓兵,主要是用来偷村庄和追击残血的小队。打电脑没用。村庄可以给所有部队补员。骑兵只能在马厩补血。弓兵和弩炮的误伤极其严重,如果选矛兵斧兵平推。放背面射死自己人比敌人多。弓兵需要盾兵扛线,盾兵开防御且举盾(基本就特指维京和斯拉夫了)。盾兵升级选防御,弓兵升级选精准。 战役几个难点。夜战要躲草丛,英雄先冲抗伤害。部分没有基地的关可以免费用陷阱。敌人多路进攻,应该守一路,其他一二路布满陷阱。这样剩的敌兵拿箭塔和骑兵就能解决。维京右边征收部队那个,一次只占一个村子,然后立箭塔,煞笔喊他需要部队就造矛兵给他凑数,速攀3本出盾兵,之后只出盾兵就行了。盎撒第三关要英雄冲弓兵然后弓兵射击。剩下两个兵分别背冲下两翼的敌军制造debuff(否则困难难度必输)。德意志潜入那个,关掉射击。天亮后造陷阱把敌人勾出来,否则很快就会发现潜入者。
好玩
uts a great game
rts pełen podziwu
Крутая мясная игра
Excelente juego =)
从RTS游戏性方面来讲: 这个游戏的RTS机制在针对不同的派系有着不同的兵种特点,不同的派系也有着自己的派系缺陷。但是总是给人一种刻意设置这些缺陷感觉。 从艺术性上: 某种意义上这个艺术风格确实符合了历史,玩起来还是觉得他为了自己的游戏玩法做的一些派系缺陷又很牵强,遭遇战玩着有点出戏。归根结底来讲这并不是一个非玩不可的RTS游戏。比他好玩的多了去了。 玩起来还是觉得他为了自己的游戏玩法做的一些派系缺陷又很牵强,遭遇战玩着有点出戏。归根结底来讲这并不是一个非玩不可的RTS游戏。比他好玩的多了去了。 从战役模式角度来讲: 通过历史事件设置的战役模式剧情确实有点意思,个人感觉游戏体验最好的是萨拉丁领导的穆斯林世界重夺耶路撒冷的剧情线。通过这种剧情的线性安排确实感觉入戏。 我个人觉得如果他可以设置一个类似于钢铁收割那样的世界征服游戏模式,设置一个大地图,大地图分割成几个区块,然后不同区块有着不一样的战略或者战术目标,以这个目标为据来进行随机遭遇战可能会比现在的情况更加有游戏性一点。 目前这游戏有点过于倾向于PVP的意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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