
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.8Kreviews | 80% | — | $5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень прикольная игра про средневековье прям как company of heroes правда цена в 1200 за такую однотипную и скучную компанию это как то не очень учитывая что на сторонних сайтах ключи продают за 170+-
10队兵打对面一队盾兵打了半分钟,对面下队兵来了都没打死,卡在门口四五遍,每次没打下来都要退到几乎主基地,甚至还锁你远程兵种和科技。就一个阶段打了40分钟还进不去对面家门。绕路躲也没用对面刷兵自动找你。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 13.7K | 88% | $29.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $5M | 10.3K | 88% | $9.99 | |
| $5M | 24.6K | 98% | $14.99 | |
| $5M | 5.3K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 14.9K | 71% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $12.8M | 8.1K | 86% | $49.99 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| — | 0 | — | — | |
| — | 7.9K | 89% | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6
一般,没想象中好玩
Very good if you're a company of heroes fan and have the patience to understand the "weightier" feeling systems of the game
战役无聊且折磨,配音仿佛喉咙里永远有一股浓痰卡着。听着不舒服。没听过这么难受的国外配音。
Не мой жанр.
毕竟打折买的,相对价位来说挺好玩的
感觉还不错7.5/10,我很乐意把单机的所有战役打完,我记得之前是买的key,还是相当便宜的,可以买来试试。 47小时后,我通关了此游戏全部单机战役,并未体验多人游戏和遭遇战, 不过我稍微看了遭遇战相关内容,认为游戏还是很良心的,一共是给了十张多全新的大图,多人游戏maybe也是在上面进行的, 优点就是轻量化的策略,除了部分关卡设计的有些阴,这游戏还是蛮简单的(普通难度),大地图的关卡爽感来的也蛮快,弓箭手一个齐射,对面被蒸发的爽感。剧情和关卡设计可以说是优秀吧,有潜入搞破坏,扫雷,守城墙,绑架,给国王造机械啥啥的。这也是能让我一直玩到通关的动力。 缺点很明显就是兵种太少,前三个国家兵种高度相似,不过细讲的话维京人没有骑士,特色是斧头兵。 其它国家都有骑士,有的额外有弩手(攻击范围太小,感觉不如普通弓箭手) 后两个国家倒是多了骑射手(半神,遛狗很爽),最后一个国家则有刺客(废物),炸弹兵(神) 兵种多了但是这后两章的自动保存做的很差,经常开局好久了都没自动存档。 游玩建议就是招募两三个长矛兵(英雄角色也在内),三个或两个骑士,一个攻城器械,其它全招募远程 打架的时候技巧就是第一队先顶上去,然后第二队绕屁股,之后让第一队撤退,远程直接对着射,这样就可以很大程度避免友伤,英雄单位倒是无所谓,打完回个血就行。 可以先玩第二个国家,体验感可能会更好
非常傑出的一款中世紀背景RTS遊戲,寫實風戰鬥而不是傳統RTS那樣的純粹數值讓戰鬥的節奏十分舒服且有帶入感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.