
Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in denial. His subconscious is pushing him to face his past - or be consumed by it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 44reviews | 59% | — | $14.8K |
| $19.99 | 54ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
走路模拟器√目前只玩了个开头,和艾迪芬奇的记忆有些类似,只是基本没有文字叙述 游戏很棒!转场简直梦幻超神! 但!是! 还是有不少bug,比如说卡在游戏主界面,视角逐渐变低然后卡在地里,会莫名卡在莫名其妙的地方。。。 新游戏有bug还是很正常的!希望尽快修复! 游戏剧情体验等玩完之后再来∠( ᐛ 」∠)_
Anamorphine is a walking simulator that depicts some emotional events. If that's your thing, great, but I really wasn't a fan. They did do some cool/trippy stuff to mess with the player's head though.
If you're willing to look past the myriad of technical problems and deficiencies, this is something truly unique.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine your body and your head rotate on completely different axis independent of each other. You turn around and look over here and now forwards actually moves you backwards because it's not been oriented. I honestly have no idea how this has won so many awards. I think lots of people overlooked the bugs as stylistic choices with suspended disbelief because its covering the topic of mental illness.
Anamorphine has incredible visuals, with impressive shaders reinforcing the surrealistic experience. I've never seen a game with that kind of artistic direction. It looks like a very polished animated experimental movie. I loved going through the story of the characters without much words, and with lots of weird dreams and blurry memories. I think it does a great job at representing the subconscious of its protagonist. I wish I'd get more involved in the characters' story. The twist felt a bit too abrupt, but at the same time I didn't care enough about the characters for it to get to me. The rest compensated this weakness for me, but that's something to keep in mind if you play games (especially narrative-driven ones) mostly for the characters. Bonus points: As someone living in Montreal, it was great too to see my city represented in the game! I wish more games included the places where they're being made, it makes them feel more real.
Even though I have asked for a refund for the third time, I reccomend this game for non pc vr users. Initially, the continuous troubles to launch it in VR made me ask for a refund the first two times. The third time I bought it, the patch had come and I managed to play, and I loved every single part of it. It really managed to bring out the AWE factor in VR for me, which is not that common anymore. I loved the vibe and profoundness of Anamorphine, and its clever seamless scene transitions. However, when I had played a bit and wanted a break, after the first fantasy landscape with psychedelic flowers, I decided to quit the game, thinking my progress would be saved. This wasn't the case. For all this I have decided to give up on Anamorphine because all the technical issues have just been too much, and I just don't have any more energy to start the game from the beggining, not knowing if the progress will be saved or not. I think I might come back in a few months when everything is a bit more polished. Overall though, I must say I really loved playing, albeit briefly, a genuine "walking simulator", for lack of a better term, in VR. It's a genre that makes so much sense in VR. We need more games like this.
Ce jeux n'est pas pour tous le monde il est thème sur la santer mental Le jeux est incoyablement beau et l'imagerie abstraite et quelques fois suréaliste est formidable. La musique est de tres haut niveau et apporte beaucoup a l'experience du jeux. A++
Surreal, extremely sad story about a guy whos cellist wife gets into accident during their bike trip. She loses her ability to play which leads into depression, substance abuse and ultimately suicide.
精神世界なので脈絡のないもの 不思議なものがたくさん登場します。 それらが何を表現しているものなのかを考えながら進めると おぼろげながら彼の苦悩が感じられます。 「苦悩の根源を明らかにしましょう。」と概要に書かれていますが ご想像の通りです。 彼女は音楽家、彼は写真家で彼の記憶の中を漂いながら 少しづつ現実を認識していき、最後は・・・ といった内容です。 謎のようなものはありませんが、見つけられなかった記憶や 進む方向によっては結末が違うみたいです。 惜しむらくは単調なのでもう少し誇張した表現の方が良いように思います。 真相が分かってからも同じテンポで進むので作業になってしまい 入り込みづらいと感じました。 色々と挑戦しており好感が持てたので ぜひこの路線を続けてほしいと思いました。 まー私には縁遠い境遇なので 自分は幸せなんだと思い込むことにしました。 店長
VR Mode doesnt work, crash at startup... https://ibb.co/sJKtNkk I tried VR buttom inside the game menu , inside setting > enable vr , also launch option -vr .... 📌refunded
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Players by region
Where this game's players are, estimated from review languages.
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