
An online and local party game of teamwork and betrayal for 4-15 players...in space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 191.86/day in the week to Aug 27 → 153.29/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 748.6Kreviews | 92% | — | $30.4M |
| $4.99 | 46.4Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ALLES IST COOL
oyun siyah ekranda kalıyo acılmıyo,
mn xcjhb xciuhkjxn fi s.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.6M | 36K | 85% | $34.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $30.2M | 24.5K | 82% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 27 | 67% | Free | |
| $0 | 3.1K | 71% | Free | |
| $0 | 24 | 79% | Free | |
| $0 | 383 | 61% | Free | |
| $20.9K | 99 | 95% | $7.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best BR #69, worst PL #91 · 3 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Korean, Russian, French, Italian, German, Dutch, Japanese, Portuguese - Portugal +2 more
| $4.99 |
| 39.3Kratings |
| 76% |
| — |
| not modelled |
| $4.99 | — | 91% | #26 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i *AMOGUS* like this game because *AMOGUS* it is cool af.
very gud game
Absolute cinema. No matter what game- mode you're playing, or role you are, there is always going to be a twist. Crewmates are like workers who also have to get the killer out. Imposter try to act like crewmates while slowly killing each and every one of the crewmates. There are certain tasks only crewmates can complete that make the crewmates believe entirely that they are clear, but only if people watch that person do the task. Imposters can vent and go through the ventilation system with ease having the ability to kill those of crewmates isolated in rooms. The crewmates can also watch the security cameras or the admin table to see if anyone vents since they appear on the admin table and could be visible on cameras if you connect the dots. Now this is not much but we can address the fact certain crewmates can also vent known as engineers. They can see whats happening above the vents so if imposters go for the kill when an engineer is watching, looks like they're getting ejected next meetings. The engineer can only stay in vents for a limited time though, so they have to use that time wisely, and they cant vent at all when comms are disabled. Oh, and when people get killed there is a chance they turn into a guardian angel. These kinds of ghosts can protect people so if an imposter tries to kill it gets deflected by a shield. When a murder happens a detective can also jot down notes such as where the kill took place, the type of killer and when the meeting ends the detective can interrogate a specific amount of people and if someone matches the kill description such as the location they would be the prime suspect of the murder and most likely voted out next meeting. The next role is the noisemaker. They are basically a sacrificial lamb, when they die an alert gets sent to all crewmates and sometimes imposters. Now that we've touched on all the vanilla among us crewmate roles, lets touch on the imposter roles. Ah, yes, the viper, having the ability to acidify the crewmates and melt their remains to leave no evidence behind. These type of kills can ensure a shapeshifter cannot be the case, as shapeshifters and only transform into a different player in the crew. Vipers can lock the doors of the area the kill happened so it's remains melt away. The shapeshifter is a role where they can transform into another player, but they don't just turn into them all willy-nilly, there is an short egg cutscene that shows your true color so if a crewmate sees its most likely you that's getting ejected next meeting. Then again, you can shapeshift easily in locations such as comms where the engineers cant spy on you and as long as you stay away from the walls you should be fine. Killing openly is the way to go of course, but if people know a shapeshifter is in the lobby they could start following you to see your true identity. Now for the third role, the phantom. Its easiest for getting away with a kill while having an alibi such as killing someone then going to the opposite side if the map so if someone asks where you were you could say something like electrical. Then again the viper is a better version of this because instead of having the alibi of being far away from the body you can have the alibi that the body ever exists. Now lets touch on the sabotages the imposters can do. The reactor and 02 are brutal sabotages that if you don't fix in time will lead in the crewmates demise. Then there are some overpowered ones that are formidable for certain roles such as electrical is good for vipers and shapeshifters, the vipers can kill with a lower chance of people finding the body in time if its away from electrical, while shapeshifters and shift freely with less worry of people finding out they're the shapeshifters, then again comms is useful for the all roles including normal imposter because the shapeshifter can kill freely and shift a bit freely without worry of engineers or guardian angels, vipers can kill with the same reason and phantoms can get away with kills extremely easy due to the fact he can kill in spots then go to a far away, and isolated area to go to comms from there to build the crew's trust then the normal imposter can kill, vent away and go to comms, only a little more risky version of the phantom. Comms is overpowered for this reason, but don't get me wrong, electrical is also overpowered. And now for hide and seek, a formidable opponent featuring strategy and knowledge. The seeker, is the hunter who must kill all crewmates, while the crewmates hide or do tasks. Crewmates can also vent a limited amount of times, sometimes not at all actually. The imposter, or seeker can run fast and find crewmates whom either vent camp (global), zipline camp (fungle) or propeller platform camp (airship) Now the best socially speaking one is the zipline camping because it effectively is usable by all crewmates but when it comes to that weird propeller platform only one person can use it which means the rest die. Ahhhh, nothing beats the fan-made fun, sns. Shift and seek or so I say. In shift and seek the imposters are all shapeshifters whom shift into the ones they hunt. the crewmates are engineers who hide from there shapeshift while doing tasks to win. Crewmates and even imposters must refrain from reporting, calling meetings, and imposters cant kill those who aren't the color they are seeking. Crewmates can only win by tasks while the imposters may only win by killing the ones they hunt until only 2 or 1 remains depending on the amount of imposters. Shapeshifters can shift freely without worry of being ejected, unless of course you're playing with dumb or new sns players. I know I've only played for 14 hours but all that is what I know from my experience. Gg, and I'll see ya on the dropship.
najbardziej podoba mi się że 2/3 graczy to retardy z dodatkowym chromosomem którzy uwierzą we wszystko co im się powie jeżeli masz lubiany przez nich nick lub kolor
gud
very good, i played with my fried bearch
Yes yes yes yes, that's 4 yes's + a golden Buzzer :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.