
Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States.
Most likely between $60.7M and $171.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 97% | approximately $101.1M |
| Xbox | Free | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game however I would encourage SCS to also focus on simple things that would make gameplay more fun; for example decoupling and coupling of trailers manually, refueling, seeing your company trucks on the road, carwash, pedestrians crossing roads in towns; would make the game feel more alive
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
Cortisol destroyer. Most relaxing game. Can't wait for the Indiana lot lizard DLC
This is the most relaxing game i ever played on steam. This game is realistic and open world your a truck driver delivery cargo across the USA and going through the states like in real life 10/10 game.
If you're not able to get out on a road trip but you crave it this is about as close as you can get! Very chill & relaxing.
**American Truck Simulator is relaxing, but it is starting to feel old, empty, and way too limited.** I like the idea of this game. Driving across America in a semi truck should feel immersive, heavy, realistic, and alive. But after playing for a while, the game starts to feel more like a pretty road map with trucks than a real trucking simulator. The biggest problem is that the world feels dead. Cities, truck stops, warehouses, rest areas, and gas stations barely feel alive. There are no real pedestrians, no workers loading trailers, no people walking around truck stops, no mechanics, no shipping office interaction, no dock activity, and no real sense that you are part of a working trucking industry. You drive from point A to point B, park the trailer, and repeat. The map keeps getting bigger, but the gameplay itself does not feel much deeper. The game badly needs a real first-person walk-around system. Let us get out of the truck. Let us inspect tires, open the hood, check oil and coolant, connect air lines, inspect trailer lights, raise or lower landing gear, check straps and cargo, and do an actual pre-trip inspection. Add flat tires, mechanical failures, air brake problems, overheating, roadside breakdowns, and real consequences for ignoring maintenance. That would make the game feel like trucking, not just steering a truck down the highway. Another frustrating issue is owning your own trailer. In real life, owning equipment should matter. If I buy and maintain my own trailer, I should have a clear financial advantage over just pulling company trailers. But in ATS, owning a personal trailer often does not feel rewarding enough. Sometimes it feels like you are spending money on a trailer just to roleplay, without a meaningful increase in profit. That makes the ownership system feel shallow. If the game wants to simulate trucking, owning your truck and trailer should open better-paying loads, more control, better contracts, and a stronger business progression system. The graphics are also starting to show their age. Some areas look nice, especially newer DLC states, but the game still feels outdated in lighting, textures, cities, AI behavior, and world detail. A new state or another truck does not fix the fact that the world feels static. There needs to be more life, more movement, more realism, and more interaction. Traffic also needs serious work. AI vehicles still behave too predictably, too stupidly, or too lifeless. Real roads have impatient drivers, distracted drivers, aggressive merging, traffic jams, construction delays, accidents, police activity, and unpredictable situations. ATS has some traffic, but it rarely feels like a real living road system. The economy is another weak point. You can make money too easily, buy trucks too fast, and build a company without much struggle. Fuel prices, maintenance, insurance, repairs, tire wear, driver management, trailer ownership, and operating costs should matter more. Trucking is not just driving — it is managing risk, time, equipment, money, and responsibility. SCS keeps adding map expansions, paint packs, and new trucks, but the game needs a serious realism update. More roads are nice, but they do not solve the core issue: the game feels empty. I do not want just another state. I want a deeper trucking simulator. Give us truck-life mechanics. Give us real inspections. Give us breakdowns. Give us people. Give us interactive depots. Give us realistic traffic. Give us better graphics. Give us a reason to care about the truck and trailer beyond paint, horsepower, and miles. American Truck Simulator has a great foundation, but it needs to evolve. Right now, it feels like a relaxing driving game with trucking elements. It could be one of the best simulators ever made if SCS actually focused on realism, immersion, and making the world feel alive.
«Тот же поросячий 🐷🐽🐖, только в другой руке»
Game is excellent and is getting better and better with every new update and dlc!
The game is great, but having to pay $100 to unlock the map past AZ & CA is ridiculous. It's called American truck simulator, so it's stupid that you have to pay extra to unlock the rest of America. Greedy developers.
Lots of lizards and lots of fun! Ignore the burning, and the smell you will be fine! HIGHLY RECOMEND!!!