
Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有水不会喝,有床不会睡,内门干涉外门,不会相信国产游戏了。
[h3] 7/10,中评 [/h3]因为合我的胃口所以打了好评 [b] 1.优点 [/b] 初看起来很像环世界但是其实后期玩法完全不一样的游戏,契合了很多人都有的玄幻世界梦。况且游戏深度核广度十分夸张,十几门功法三大类每门都有有趣的玩法,战斗系统的丰富程度也是相当惊人。还有各种各样有趣的事件,也会给有文化共鸣的中国人和希望体会异国文化的外国友人带来特别的沉浸感。 [b] 2.缺点 [/b] 这游戏最大的缺点就是未经打磨了,主要分为两个方面:游戏系统易用性差、游戏内引导极弱。 首先先说第一点,整个游戏的系统设计非常粗糙,就比如刚玩游戏最早接触到的历练系统,我真的蛮好奇的,小人出门远征为什么不能出了门先去a地点再去b地点再回到家里呢?非得每次去一个地点就要回一趟家,搞得修行者一个个跟路痴一样。更不要提游戏内其它系统:仓库不能按物品筛选、秘籍/宝箱不能批量录入/打开等,整个系统仿佛就是一个巨大的屎山代码,在环世界近期不断打磨发布新dlc之时,这游戏的便利性体验已经远远被环世界甩在身后了。 然后就是这游戏的莫名其妙的引导了。就不说一个数据决策类游戏不把决策效果和数值写出来这点了,就单论那他个战斗系统:整个小人的数据面板如同科研仿真软件的参数面板一样,密密麻麻上百项数据,有些数据的命名既不规范也没有解释页面,有些人可能会说哎呀我玩p社/环世界/文明/...这些游戏也没有引导/引导不明确啊,可是问题就在于这游戏的系统设计上:在打磨好的游戏里,我可能可以按照推荐配置/预设等方法,达到一个及格的效果,并不影响我中低难度正常游戏进行;如果我能上网好好研究系统,也能消耗相同资源和时间打出2~3倍的效果。可惜这个游戏问题就在于,假如你缺乏引导,不每一步都上网看看怎么弄,那你可能连普通难度的结局都打不出来,而一旦你查了攻略学会了,你的同一个仙修能发挥出5倍甚至10倍的性能,这就变成了一个只能上网查攻略玩的游戏;可是这游戏的系统引导本来就很垃圾,就导致你要重复做之前做过的大量工作,白白空耗玩家耐心。 [b] 3.总结 [/b] 这是一款十分挑人的游戏,如果你对相关文化和高复杂度模拟经营策略有兴趣,那么值得一试,但是这仍然是一款有着明显缺陷的游戏,想要玩的玩家最好要有心理准备。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
| $16.75−33% |
| 78ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
快100个小时了,我熬不住了,太难了。。。。。。。。。。灭门好几次了
I love it, I hate it, i scream at the idiots, i praise the ones who save the day, in the end i'm exhausted, rooting for them to survive, cursing when they can not keep up with my tyrannical demands to clearing gathering and building, what now you want to eat and sleep too WHATTT. then panicing when a treasured inner disciple falls over dying in 266 seconds, because i had him eat the wrong purple pill WTF, then the slow walking doctor tries feeding him a cure all, no good, wasted of spirit stones there, but my treasure a divine mine could it? will it, if clear a cross the map,WTH.. she walks out gets the divine mind and feeds it to him with like 5 seconds left, BAM He's up and running striping all his gear and had me laughing. and his stats were higher than when we 1st started and amazingly they were Cat Yaogui. use a Divine mind can save them! oh yea l recommend the Game, wish they had good AI interface so i could chat with them lol
这大份一样的自定义捏人物是想恶心死玩家吗?笑死了,既然你都开了自定义人物这种功能,那为什么特性、技能点数都是不能改的?意义何在?
Dark Souls is not as hard as this game
从环世界过来的,这游戏就搞不太懂,环世界那边安装了空调就直接能就地冷库储存食物,这里呢,采矿炼制再放置,房间都零下7度了,食物还是在夸夸腐烂,做一个修仙游戏,结果光维持生命都费劲力气了,还怎么修仙。。。
看时长
As a more insightful review, it's a great game with a lot of depth, i haven't even gotten to the end game and all the mechanics quite yet. As someone who somewhat recently got into this sort of wuxia, murim, style eastern mythos and fantasy, it's certainly the most fulfilling experience available in English. Yes, a handful of the translations are a little funky, but it's not anything that disturbed my gameplay in any way. The workshop kinda sucks to navigate in english, but it's a game mainly in chinese so the filters are what they are. This game is certainly esoteric, it's a lot of discovering things on your own, though it has an interesting forum button that lets you see comments on features and items that people have said about it, and they usually have some great tips for starting out. But other than that, it's a lovely hidden gem that is well worth the 25 bucks to me. If you like rimworld or other colony sims, and are fascinated with the culture and the ideas of murim, you'll absolutely love this game. (don't think about the excess revenge manhua, i put them on the same level as isekai, there are good ones they're just lost in the sauce).
要素太多,对于新手来说太难了。学习成本太高了,玩不明白,根本玩不明白。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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