
Amabilly is a lovely girl who loves rock 'n' roll, and this story is about her greatest adventure! With her favorite guitar as a weapon, she faces strange creatures and even the greatest of the challenges! It's time to Rock!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−60% | 13reviews | 92% | — | $483 |
| $4.99 | 56ratings | 88% | — | not modelled | |
Reviews
Simple and straightforward. Give it a go if you like the aesthetic and are in the mood for a platformer that doesn't revolve around killing the player.
Although the sad story at the beginning caught me a bit by surprise, it's a simple game with a cozy atmosphere. The art style is super cute, and the switch from calm music to a rock track is actually pretty funny, especially since the main character is a rocker who shoots hearts. It's the kind of game you play to have fun and not think too much. It even reminded me that I should eat more fruit to stay healthy xD. Jokes aside, I loved it!
I wish I could recommend this, but no. Even if I finished it, because I found some fun here and there, all the bosses except the third one are either a casual victory depending on their movement that could hit you even if you were 100% safe or so annoying (when not hitting you) to the point that you would make mistakes and take damage to speed up the process of beating it or both these characteristics. Then, some stages would make use of quantuty over quality of enemies a lot and/or they ask you to use the unreliable mechanic of floating, that interfere with the double jumping sometimes and only gives the precision needed for some platforming only if you're lucky, even if in all other games platforming like that would be a breeze with any form of floating or similar, so it's just difficulty because it's badly implemented. And also, you know the power up that multiplies the shots seen in the trailer? In any game I've seen and/or played, the multiplier would do one damage for any of the shots that hit the same target, but no, you may hit the same target with two or three shots at the same time, it would only count one of them, I mean I get it if it was only for the bosses, but to also be for enemies that a lot of times can be quantity over quality is just annoying. Sorry but for how wholesome the story is, it can't support the whole game when the gameplay is 90-95% of the game. I mean great story but I think you get the point of my review
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
| $4.99 |
| 25ratings |
| 90% |
| — |
| not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 70 | 94% | $4.99 | |
| $2.2K | 21 | 90% | $4.99 | |
| $1.5K | 79 | 57% | $0.99 | |
| $557 | 15 | 93% | $1.99 | |
| $49.9K | 250 | 94% | $7.99 | |
| $25.6K | 51 | 94% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $479 | 50 | 94% | $0.99 | |
| $487 | 57 | 74% | $0.54 | |
| $496 | 71 | 61% | $0.49 | |
| $498 | 67 | 43% | $0.49 | |
| $500 | 58 | 74% | $0.59 | |
| $463 | 51 | 69% | $0.49 |