
Alwa’s Legacy is a modern retro game full of dangerous dungeons, mystic items and ancient secrets. Upgrade your magic and choose your own path in this non-linear adventure game brimming with exploration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 490reviews | 88% | — | $182.4K |
| $17.99 | 136ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a great time with the transversal skill of this game. They allow for some creative gameplay and some nonlinear exploration if you combine them in a clever way. It felt like a breath of fresh air compared to the usual double jump or wall jump. The art was also pretty good, but the rest of the game was a bit on the mid side. Fortunately it does not overstay its welcome, and by the time I had my fill exploring the map it was about time to wrap it up. I would recommend for those who enjoy exploration and combining skills for some clever platforming.
Good game. The puzzles made it a bit different to a conventinal Metroidvania.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Swedish, French, German, Spanish - Spain, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $5.39−70% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I first got interested in Alwa because I really enjoyed Alwa’s Awakening in its 8-bit version on Evercade. I’m a veteran of the Master System era, so there is definitely a big dose of nostalgia involved here. But thankfully, Alwa’s Legacy is much more than nostalgia. The pixel art is beautiful, and I especially love how much life has been put into Zoe. She isn’t just a little sprite walking around the screen: the scripted animations and little character moments make her feel like a real, charming protagonist. You can see the personality of the game in the way she moves and reacts. I also really enjoyed the variety of the world. There are so many different biomes, from ancient catacombs to castles and everything in between, and each one has its own atmosphere and visual identity. And as a retro gaming veteran, I couldn't help smiling at some of the little references scattered throughout the game. There is an NPC called Mary who shows up with a hairstyle that immediately reminded me of There's Something About Mary. And then there is another NPC who tells you to bury the game in the desert, just like Atari famously did with the disastrous E.T. game. Those little touches made me smile every time I noticed one. But underneath all that retro charm is simply an excellent metroidvania. The game really understands how to use its abilities as exploration tools. Getting a new power doesn't just mean “now I can fight this enemy”; it constantly makes you look at the world differently and wonder what you can reach now. And combining Zoe's different abilities to navigate the map is genuinely satisfying. There are a lot of secrets too. Exploring Alwa thoroughly is very rewarding, although I'll admit that I definitely needed a guide a few times when going for the really well-hidden stuff! 😅 What I take away most from Alwa's Legacy, though, is the team behind it. Elden Pixels feels like one of those brave and talented indie teams that still understands why retro games are so much fun, but isn't afraid to build something modern and genuinely excellent around that foundation. This isn't just a nostalgia trip dressed up as a retro game. It's a very good game in its own right. I had a great time with it from beginning to end. Congratulations, Elden Pixels! ❤️ I'll definitely be keeping an eye on your next games. A Void Hope is next on my list. Highly recommended.
This is a very enjoyable game.
你说复古确实复古,地图很大体量其实不大。节奏慢音乐一般,战斗手感差。更像是是为了收集而反复绕圈探索的游戏。 前期玩起来感觉还可以,到了中后期很烦躁,大多数是重复开机关绕圈开图。最关键的是传送还要眼泪开, 眼泪还要捡…… 技能压根没说明提示,第一次玩谁能知道你泡泡还能染衣服变色来按开关啊? 正常舔图捡不全的,有些东西需要道具或藏得很隐蔽。地图也不能手动标记,有些东西需要其他道具才能捡到,推进度到拿到之后回来都忘记在哪里了,又要重新舔一遍图,精神压力很大。 首通死了130次,基本都死在爬楼梯掉到尖刺上。他这个楼梯的判定我一生之敌。 首通止损,全收集和全成就不做了,音乐要是轻松一点还能坚持做完成就。
The game is good, but some unfair behavior exists. The musics are great most of the time if you love retro style musics and the game design is very good with some originality. There are many hidden things to find in this metroidvania style. You start with only 3 HP, but it can be increased. Collecting found ressources require to use one, or more powers to be able to reach them most of the time. Some can be found in secret area. There are many ressources to find, but this is not necessary to find all of them to complete the game, but can make it more easy to finish. About some bad behavior: There is no invincibility while the screen is transiting. You can get hit while you are waiting for the screen to transit after reaching the edge. Some enemies stop moving when the screen move, but some others continue moving, allowing them to reach the auto slow moving player, then disappear when the screen has finished moving. Its very ennoying when you are at the part where there are enemies flying from edge to edge at the height of the player. The same enemy can also spawn directly on the player when close to the edge of the screen. The purple vampire mini boss can also be hard to kill if you dont have good timing to react fast. This mini boss can teleport from floor to floor twice a second. There is some reviews that says about a boss underwater that require fast reactions, because the player character move very slowly when the boss is dashing from edge to edge of the screen at random direction. This boss only require to hit him to interrupt his dash. Its not very hard when you know his behavior. Each boss have his own behavior and have a way to beat each of them more easier. About bug: I have found only one at the time of writing this review. I don't know what cause this, but I have seen the scrren moving in the wrong direction one time in the dungeon where we can move upside down. I was upside down, going to the edge of the top of the screen, then the screen move to the wrong direction, then I appeared at the bottom of the same area, instead of going to the upper area. The game is great for the most part. The difficulty level is between medium and hard.
boss战设计非常无聊
Pretty swell metroidvania with precise controls (Although you really cannot mess those up in the Godot engine) and beautiful visuals.
Solid sequel. Good gameplay but has poor platforming and level design
隐藏难找的一批,BOSS没难度,闯关流程又臭又长,就一个结局,真的不喜欢
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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