
Hunt demons, monsters, and gods solo or online with friends in this action RPG. Run, leap and fly across islands, ripping your foes to pieces, and rebuilding your home with their remains. Bring low the oppressive false gods, protect your kindred and become Almighty.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 405reviews | 60% | — | $32K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almighty: Kill Your Gods is an action-RPG that wears its ambition proudly, aiming to fuse high-energy combat, cooperative monster hunting, and base-building progression into a single myth-charged experience. Developed by RUNWILD Entertainment and published by Versus Evil, the game casts players as an Alpha, a warrior reborn through ancient power to protect their people and challenge corrupt gods that rule from above. From the outset, the premise establishes a world defined by defiance and survival, where humanity is not merely fighting monsters but actively pushing back against divine tyranny. This thematic backbone gives weight to the gameplay loop, even when the narrative itself remains largely understated and environmentally driven rather than heavily scripted. The core gameplay revolves around venturing out from a central home island to explore dangerous outer islands filled with enemies, resources, and objectives. Combat is fast, aggressive, and visually striking, emphasizing momentum over precision. Players wield magical gauntlets and amulets that enable a wide range of attacks, from close-quarters brawling to elemental ranged assaults, encouraging experimentation with different loadouts. Movement is a crucial part of combat, with sprinting, dodging, jumping, and gliding all contributing to a sense of fluidity and verticality. At its best, fights feel frantic and empowering, especially when chaining abilities together or overwhelming enemies with raw force. However, the combat can also feel floaty at times, with hits lacking consistent impact feedback and animations occasionally appearing stiff, which slightly undermines the visceral fantasy the game aims to deliver. Progression in Almighty is closely tied to both character growth and island development. Resources gathered during expeditions are used to upgrade gear, unlock new abilities, and strengthen the home island with defensive structures and functional buildings. This base-building element adds an appealing layer of long-term investment, transforming the home island into a living reflection of player progress. Periodic assaults on the island reinforce this sense of ownership, turning preparation and strategic upgrades into meaningful decisions rather than cosmetic additions. While this system provides a satisfying loop, it can also become grind-heavy, as repeated resource runs are often necessary to unlock meaningful upgrades, particularly for solo players. Exploration plays a significant role in shaping the game’s identity. The islands themselves are fragmented and hostile, with environmental hazards, shifting conditions, and looming enemies reinforcing the idea that the world is actively resisting your presence. Weather effects and changing island states lend atmosphere and variety, even if the visual design sometimes leans toward simplicity. Lore is scattered throughout codex entries and environmental cues, hinting at a deeper mythos involving ancient wars, fallen civilizations, and the cyclical nature of power. While these elements enrich the setting for players willing to dig, storytelling remains largely passive, and those seeking strong character interactions or cinematic narrative beats may find the world emotionally distant. Cooperative play is where Almighty: Kill Your Gods truly shines. Designed with up to four players in mind, the game feels far more dynamic and balanced when tackled as a group. Coordinating abilities, reviving fallen allies, and dividing roles during intense encounters adds a tactical layer that elevates the overall experience. Large-scale fights become more readable and exciting in co-op, and the social aspect significantly reduces the feeling of repetition that can set in during extended solo sessions. Conversely, solo play can feel punishing at times, as enemy density and difficulty spikes appear tuned with multiplayer in mind, making certain encounters feel disproportionately challenging without backup. As an Early Access title, the game’s rough edges are impossible to ignore. Bugs, inconsistent performance, and occasional progression hiccups can interrupt the flow of play, reminding players that the experience is still evolving. Enemy variety, while serviceable, can feel limited over long stretches, and some areas lack the environmental density needed to sustain prolonged exploration. These issues do not erase the game’s strengths, but they do demand patience and a tolerance for unfinished systems and uneven balance. Ultimately, Almighty: Kill Your Gods is a game driven more by potential and moment-to-moment excitement than by polish or narrative depth. Its strongest moments emerge during chaotic battles, cooperative triumphs, and the steady transformation of a fragile home island into a fortified stronghold. While its execution does not always fully match its bold vision, the foundation is compelling, especially for players who enjoy action-focused RPGs with cooperative emphasis and progression-heavy systems. For those willing to embrace its imperfections, Almighty offers a mythic power fantasy that feels raw, energetic, and full of room to grow. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dead game dont buy it
This developed fine. A very cool kinda extrction fantasy brawler/shooter with cool, big enemies.
abandoned game
Game has a fun concept and was fun to mess around with while with a friend. Was excited to see what this game would become but it seems to have been abandoned and will likely never get the ending it deserved.
This game is so dead I can hear the gods of the world abandoning it. IF you still choose to buy it then just go ahead and file for a refund before you regret wasting your money on it like I did. It honestly needs to be pulled from the store since support is gone. I'll of course edit this review if they ever come back but I doubt it
Picked this game up on a friend's recommendation during a 75% off sale, but still can't recommend it myself, given the major issue I ran into. TL;DR, the game has a major memory leak to GPU VRAM (on a 2070 Super, not sure if this happens with other cards) The game starts at about 40% utilization, but gets to 100% within 15 minutes. Changing the game's graphics settings, texture resolution in particular, temporarily reset the GPU usage, but that wasn't permanent. Couldn't get the game to run well even updating my graphics drivers.
super guat
Vor Jahren wurde das Game fallen gelassen, schade das Steam gegen solche Entwickler nicht wirklich vor geht. Das Spiel wurde recht schnell nach Release sich selbst überlassen, kaum Kommunikation und der Verkauf einer Verbuggten, überteuerten Idee. Kauft das Spiel nicht, selbst reduziert ist es eure Zeit nicht Wert.
Oh, yeah, it's dead. I'm unsure why I bought this one, actually. I guess I thought the premise was interesting, but... A lot of the choices were a mess. Balancing, how mechanics worked, enemy design, like, everything. It never really had a chance to refine, and now the company or the publisher is dead or something. They abandoned it quietly, too, and the only thing then on was announcements for other games being on sale. Alas. Many a cautionary tale as this one, it seems.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32K | 282 | 74% | $4.99 | |
| $32K | 169 | 37% | $9.99 | |
| $32K | 290 | 55% | $2.99 | |
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| $32K | 276 | 72% | $7.99 | |
| $32K | 291 | 87% | $5.99 |