
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
Modeled estimate, not a reported figure. How we estimate →
About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EARLY ACCESS August 2026 Review: This game is in early access but you MUST get it. What do i mean by this? Yes the game still needs polish, hence the early access. I found some oddities and things that may need QoL down the line such as items sometimes getting stuck on your hand instead of dropping back into the inventory when you close it and some block collision related to the Spawn thing that gets you on top instead of nearby like Beds in Minecraft, however im confident given the big improvement this game got from the playtest to now that it will happen. This game grabs inspiration from both Minecraft and Terraria and it shows in the way it handles things but with more awareness on how to make them easier on the player such as being able to shape a block however you want without murky crafting recipes in between that don't give a realistic amount of material back (Im looking at you, you know that) also VERTICAL SLABS!!!! That's something i really appreciate, that time was given to make players lives a bit easier, even painting walls is simplified but far more accessible, you can really just let your imagination go wild with enough time and resources. The combat is still a WIP i can only assume, but the core is already there along intricate boss fights and challenging enemies that will sometimes surprise attack you. Loot is rewarding and i love how some feedback me or other people gave back then is now in the game, such as thick log for building and more sounds for enemies, little things that make the game just a bit better. I do however think the game could run better performance-wise, i didnt have lag spikes but the game does struggle a bit sometimes in my humble opinion. This is a message for the developer: Keep doing what you love, the good pace and work, you know me and a lot of other people who've been following you closely will keep supporting this game for however long we can. Don't give up hope. for the people who see your potential and know how far you can get and dont fall into traps, your mental health is first foremost, so don't force yourself to do something when you can't. Much love, from Kyan Kylock. Score: 8.75/10 (And it might improve as updates roll out)
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Languages: English
Hours played at review time, across 449 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its just meh. the dungeons arent really interesting and neither is loot progression
A lot of things I hated about minecraft are fixed in this game. I chopped a couple of trees and have plenty of resources to build a base, and then I don't need to craft stairs because I can simply change the block shape on the go. Crafting was simplified to be terraria-like, where you simply need to be around workbench and click once to craft something. However, this project needs funding and more sales to grow and get bugfixes and content. I recommend giving this game a try, this developer is doing a better job than microslop ever did.
First impression is really good nice looking simple game if you like minecraft etc you should enjoy this cant wait to see what else gets added along the way- impressed so far
very fun but hopefully next areas won't just be more keys to collect
Played the demo of this one and had fun already back then, I love to see the same experience again but expanded with more stuff. The game has a few bugs, the mouse gets buggy with crafting, and sometimes when I click, the wrong item is created. However, the building is really fun and intuitive. The fishing needs polishing, sometimes a fish jumps straight to the red zone, not allowing me to react. It would be nice if there was a slower start, even if it's just 1-2 seconds, so I can do something to avoid failing. The NPC housing is totally broken and the sign can see the same room differently depending on where it's placed. But I love the farming mutations, I would love to see a plant catalog like the one for fish, so I can see which plants I have and if I should keep looking for more. The same could apply to trinkets. I also love the art style, I'm a sucker for games that are vibrant yet simple. Overall, I recommend this game if you like Minecraft and Terraria because it's a cool and simple mix of both in a good way. I'm going to give this game another try after some updates, I don't want to be burned out, but I cannot wait to see what else will come.
very fun
I blinked and 12 hours blitzed by. 12, VERY enjoyable hours. The most fun I had building in any game. EVER. 10/10 would recommend. Cant wait to see what theyll add next.
short and mostly sweet, but holy bugs. game breaking bugs. don't buy it if you're remotely interested in multiplayer. game is extremely repetitive and formulaic too; every zone is the same, just a new color skin. i gotta be honest, it screams AI and not in any "just saving dev time" ways, but major shortcuts and bugs. core mechanics frequently don't work until you restart the game. It's a shame, because the game seems really fun, but it's just not ready for prime time at all
Good UI, great potential due to the concept, solo dev, and great price. I like that its finite worlds and not infinite like Minecraft tbh. Not much to do as of yet but if this is the concept it's only up from here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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