
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
Modeled estimate, not a reported figure. How we estimate →
About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Allumeria вызывает приятное чувство дежавю. Если вы играли в Minecraft или Terraria, вы сразу почувствуете себя как дома, но с первых минут поймёте, что перед вами не клон, а самостоятельный проект со своим лицом. Официально Allumeria НЕ поддерживает русский язык. В магазине указано, что игра доступна только на английском и упрощённом китайском. Но я уже занимаюсь полным русификатором для Allumeria. на текущий момент готова полноценная версия перевода: интерфейс, диалоги, описания предметов, меню и подсказки. Чтобы вы могли полностью погрузиться в этот удивительный воксельный мир на родном языке. Смотрите ссылку на перевод в моем профиле или в руководстве к игре в Steam Что мне понравилось больше всего: 1) Продвинутые инструменты строительства: Это главная «фишка» игры. Вы можете менять форму любого блока на лету. Хотите стеклянную лестницу? Или забор из земли? Пожалуйста! Это даёт невероятную свободу творчества, которой нет в других играх жанра. 2) Полная RGB-система освещения: Вы можете создавать уютные тусклые хижины или яркие неоновые города, всё зависит от вашей фантазии. 3) Глубокий прогресс: В игре уже есть куча уникальных предметов, 3 босса, 3 данжа и 3 основных биома. При этом разработчик обещает добавлять новый контент в течение всего периода раннего доступа 4) Уютная атмосфера: В отличие от некоторых мрачных песочниц, Allumeria feels like a breath of fresh air — она яркая, дружелюбная и располагает к спокойному исследованию и творчеству.
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Languages: English
Hours played at review time, across 449 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From my play experience with Minecraft and Terraria I can tell the game will be good. BUT !!! So far it's worth getting it while still cheap, because it has MANY things to be fixed. Every time after patch, while loading your old saves - trying to open options crashes the game, Every time it tries to autosave it crashes the game (it does save it tough) No progression guide, no explanations, You have to rely on guessing based on your Terraria experience. 1st boss overpowered and game is not balanced, impossible to progress solo. NPCs are buggy. Will come back in a year or so to see progress. So far - not worth it. I hope the money from the purchases at least help with the development of the game further.
First impression is really good nice looking simple game if you like minecraft etc you should enjoy this cant wait to see what else gets added along the way- impressed so far
Allumeria draws a lot of inspiration from the likes of Minecraft and Terraria. At the time of this writing (v0.15.10, 9Sep26), the progression & adventuring is relatively simple and there's not a whole lot of music, but there's already a strong foundation for what Allumeria can be. The visuals are one of the main selling points, and I was especially impressed with the building QoL. For example, blocks can be shaped in numerous ways as you go, both when placing and with the hammer tool. That's in addition to a wide range of coloring options for blocks - including those that emit light. Another QoL feature is a compendium that serves to guide new players in-game, freeing itself of the need for a wiki. Even the characters in-game offer useful advice alongside their more flavorful chats. Dungeons are generally in the works, but they're already extremely scenic and interesting to explore, especially by taking full advantage of Allumeria's block shapes & colors. The forest is the most complete area so far, and its dungeon is the best current example. Although Early Access means that there are some rough edges and areas heavily in the works, Allumeria is already carving its own personality. Its world is extremely nice-looking, there's a good amount to explore, and it readily puts a lot of creative potential in the player's hands. It's also in active development on top of all of this, so I can strongly recommend keeping an eye on this game!
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
I’ll be talking about this game from the perspective of someone who has played Terraria and Minecraft, including heavily modded versions of both. Warning: the detailed review contains spoilers. If I had to describe Allumeria in a few words, I’d say it’s a successful attempt to combine the best parts of two games: Minecraft’s visual style and some of Terraria’s mechanics. In my opinion, they work surprisingly well together here. I went into the game completely blind, knowing practically nothing about it other than that it was similar to Minecraft. I think games like this are best experienced that way, at least for the first playthrough. It played a huge role in my enjoyment: I genuinely liked figuring out what everything was, how things worked, and where I was supposed to go next on my own. For those who don’t want to read the whole review: for its current price, I highly recommend the game. Around 6–7 hours at a relaxed pace was enough for me to complete the entire game, get every achievement, and thoroughly enjoy the experience. Now, in more detail The game has its fair share of rough edges when it comes to world generation, balance, and certain mechanics. However, Allumeria is currently in active development, and considering what’s already there, the result is quite impressive. The combat system is currently extremely simple. I’d like to see it become more complex and varied, as well as see some improvements to the balance of ranged weapons. The game could also use more lively animations and better inventory management — especially after Terraria, the inventory feels rather clunky. World generation could use some work as well. I’d like the terrain to be less excessively hilly, the world size limit to be increased, and more plants and, of course, new biomes to be added. That said, the three biomes currently in the game are fairly well made and distinct from one another. BUT, BUT, BUT. Progression. This was the biggest issue for me. After a very strong start, the progression quickly becomes repetitive. The first boss, the first dungeon, the first meaningful pieces of gear, and preparing to venture into the next biome — all of that was fantastic. Exploring the game and gradually discovering new things was genuinely exciting. But after that, you start doing pretty much the same thing over and over again: you go mining, dig around, search for something, craft new items, and then almost immediately fight the next boss. Then the cycle repeats. I actually liked the bosses themselves. They differ both in how you summon them and in how the fights play out. The problem is that they’re fairly easy, so defeating them doesn’t feel as rewarding as it could. For example, I completed the entire game with only 100 HP because I had no idea that one of the plants could increase your maximum health. I barely used potions either. Even then, I finished the whole game without experiencing any serious difficulty with bosses or regular enemies. If I had known about the HP upgrades beforehand and actually made proper use of potions, I probably would have finished the game even faster. What the game deserves praise for The developer has already added quite a few nice features. There’s a simple built-in guide, which is something even much larger games sometimes lack. The artifacts are fairly well balanced, the potions are useful (although I really wish there was a night vision potion :)), and the progression system itself is a good idea that simply needs further development. I liked how the bosses differ from each other, both in the way they’re summoned and in the fights themselves. The dungeons are also pretty good, although they could definitely be more difficult and varied. Aside from the main progression, the game also has a number of mechanics related to building, gardening, and other smaller activities. They’re nice additions to the overall experience and deserve some praise as well. In conclusion I hope the project continues to be actively developed and expanded. In particular, I’d love to eventually see proper modding support. For sandbox games like this, mods can massively extend the game’s lifespan and give the community a huge amount of creative freedom. Allumeria definitely still has plenty of room to grow: progression, balance, combat, and world generation all need further work, and the game needs more content overall. But the foundation is already very solid. I’m glad I spent two evenings playing this game. At its current price, I definitely recommend it.
TUFF
I like it so far, looking forward to the bigger updates. It works perfectly on Linux (on Nobara system under hyperland with proton-cachyos-latest). There are so many possibilities in this game. I already love building in it.
This game does a really good job at capturing the charm that Minecraft has lost a long time ago.
Very fun and enjoyable game, can't wait to see the game grow!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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