
The year is 2192AD. 40 years ago, the Stellar-class All-purpose Administrative Computer ALLTYNEX suddenly attempted to enact genocide upon mankind. Commandeering armies of unmanned weapons, ALLTYNEX enacted a massacre so terrible that within only 72 hours of the start of the incident, approximately 85% of the world's population had...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
난이도가 어렵고 적 개체가 구별이 잘 안된다. 난 재미없더라.
Compre el Bundle de los 3 juegos despues de haber visto un gameplay de RefleX en Youtube, el cual me agrado muchisimo y hasta la fecha me sigue gustando bastante. Juego final de la trilogia ALTYNEX, el cual creo que esta a la par con RefleX sobre que tan bueno es el juego. La nave pasa a ser totalmente ofensiva y el gameplay te incita a ser lo más agresivo pero conservador que puedas al mismo tiempo, especialmente con el uso de la barra de energia, la cual se rellena a la misma velocidad sin importar si sigues disparando o te quedas quieto (a diferencia de RefleX donde debias estar estatico para que el escudo se recargara más rapido). Lo de los jefes me parece genial, especialmente despues de haber jugado Kamui y RefleX, los cuales se sienten como una fusion de lo mejor de ambos, tanto asi que hasta la banda sonora de algunos jefes esta remasterizada de sus previas apariciones. Vale la pena pagarlo al precio completo, a pesar de que es bastante corto y que te da una vida extra cada que terminas una run entera, por lo que en algun punto lo vas a terminar. Eso si, recomiendo muchisimo que, si tienen la oportunidad, poder conseguir los 3 juegos de ALTYNEX juntos, ademas de jugarlos en su respectivo orden, el cual es este primero, luego RefleX y finalizar con KAMUI, aunque de todas formas vas a disfrutas los 3 juegos si los juegas en cualquier orden.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is great
Terrible game. Horrible game mechanics. Nobody can complete this game without continues.
絶望的なまでに視認性が悪い、これにつきる オレンジ色に爆発しオレンジ色に飛び散る破片があるのにオレンジ色の敵弾、自機の階層と敵や地形の階層が同じなのかズレているのかわからない等 3Dグラフィックの悪いところがこれでもかと出ている 前2作のプレイヤーで世界観を補完したいという訳でなければお勧めできない
Aims for an epic, cinematic presentation but more often turns into a cluttered unintelligible mess. The vertizontal resolution doesn’t help; with all this space to fill, the game needs to throw more enemies, more bullets, more hazards and more benign junk in at all times. Enemies pan in and out, and if you hang around a fraction of a second too long, what looks like a background element becomes a collision death. Feels more like a job than a game trying to make sense of what’s going on here. Credit where it’s due: the giant orbital laser beam in stage 4 is cool as ♥♥♥♥.
Before I begin, I would like to mention that there might be some bias involved in my review as I personally adore the Alltynex trilogy. I simply cannot find many shmups that manage to immediately hook me in like the games in this series do. First things first, I have to address one point that I feel makes the Alltynex trilogy vastly different compared to many other products in its genre: It actually has a competently-made story. Granted, it's not something like a masterclass in story-telling but the amount of effort that went into making lore for this game, in a genre that not many people expect a proper story from and most of its story modes suck anyway, is truly praiseworthy. I heavily recommend taking a look at "The Tale of ALLTYNEX Official Guide Book" not only for a complete transcription of the story of all 3 games in the series, but also tons of extra stuff that do not get explained anywhere in the games. Just search it up and you'll be able to find it with ease. Now with this out of the way, let's continue with the game itself. As it is customary among many shmup games, Alltynex Second is also very short when it comes to gameplay time. The whole game only takes about 20-30 minutes to complete, but it does some harmless (or rather smart) stuff to increase your initial playtime. After starting the game for the first time, the game only gives you two credits to beat the game with, but increases it by one point after finishing a run; no matter if you win or lose it. This is a smart move as not only it still rewards you after a failed run, but it also subconsciously makes you perform better at it over time. And after the introductory period is over and you get your first win, the game still manages to give itself enough replayability. Part of this is done through the game's well-chosen achievements and unlockable content, and part of it is done through its versatile gameplay. On the surface, Alltynex Second is just another normal shmup: you move around, dodge bullets and shoot at the enemies to destroy them. There are also two special weapons you can use: The energy beam (that can lock-on to your target) and the homing missiles. One nitpick that I have, is how the special weapons become mostly useless after getting accustomed to the game. Personally I find the beam to be fantastic for quickly taking out a certain boss, and the homing missiles are great for deflecting a certain stage hazard. But using them anywhere else is not worth losing the multiplier and your firepower. But then there are the blades; my favorite weapon in this genre. By pressing the second attack button, you stop firing your normal weapon in exchange for the blades mounted on your aircraft. The blades can only be used in close range, yet not only they can lock-on to the enemies in any direction (just like the beam), but they are also EXTREMELY powerful. These things can shred every boss in seconds if used properly, making a 1cc run into a matter of when and how to approach the tankier enemies. But here's the nice thing about the gameplay: You really don't have to use everything at your disposal to finish the game. You can try to do a shot-only or blade-only run, or prohibit using any of the special weapons and still be able to finish the game. Aside from those, you can use the type-b aircraft or the additional reverse shot mode after unlocking them as well, effectively acquiring more ways to mix and match your playstyle with and finish more runs. Complimenting the gameplay is the soundtrack and GOD what a good soundtrack this game has. It's catchy and memorable, and dare I say I actually like it more than RefleX and KAMUI's soundtracks. If there's one gameplay feature that can divide the playerbase, I guess it's the cinematic sections. Sometimes, the camera changes locations from the usual point of view to offer a dramatic point of view for some boss battles, and that can cause trouble controlling the aircraft for some people. I personally have no problem with them, but I can see how some might not like them. Overall, Alltynex Second is a very good shmup, and one I will hold dear as one of my favorites of all-time. The game is very short, but I've had so much fun replaying the game and finding myself getting better after finishing each run; to the point I actually see myself eventually getting a 1cc if life lets me. I wholeheartedly recommend playing this game to any shmup fan, and even more so in the form of "The Tale of ALLTYNEX" bundle so you can get all of the games in the series at once, as long as they are willing to put more than just one run into the game. P.S.: That Omega Javelin achievement left me speechless when I got it by accident. Nice job devs.
Nunca pensei que a frase "ataque corpo a corpo" se aplicaria a uma nave, mas aqui estamos. Jogo top, apesar de seus gráficos meio "crocantes" pros padrões atuais, é bem satisfatório de jogar quando se aprendem as mecânicas. Uma explicação simples: botão Z: tiro normal, use-o quando possível para inimigos fracos. Nesse modo seu imã de energia está ativado (a energia são pequenos fragmentos que caem dos inimigos derrotados que aumentam seu poder de fogo). botão X: sabres de luz, use ao aproximar um inimigo forte pois dá alto dano. Imã de energia desativado. Z primeiro e X depois (juntos): mísseis teleguiados, perfeitos para limpar a tela quando aparecem muitos inimigos pequenos ou fora de alcance. Imã de energia ativado. X primeiro e Z depois (juntos): lazer gigante. Limpa balas inimigas próximas e dá um baita dano a distância, use só em emergências porque come sua energia. Imã de energia desativado. Esse game faz parte de uma trilogia na qual ele é a primeira peça da história. Os outros dois são, em ordem cronológica da história, RefleX e Kamui. Ambos ótimos games que também recomendo.
とても楽しいゲームです,近接攻撃で敵を沈めたいと考えるSTGが好きなゲーマーにお勧めです 敵の攻撃は苛烈ですが,このゲームに乱数は基本的に存在していません.そのため最初から最後まで自機の操作方法を確立することができればワンコインクリアは出来るようになっています 演出も素晴らしく,始終大興奮と共にこのゲームを楽しめました
Esta bueno , desafiante pero no insanamente dificil , se maniobra bien y tiene buen ost
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $515.5K | 2.2K | 92% | $9.99 | |
| $362.4K | 846 | 99% | $15.99 | |
| $141.1K | 1.7K | 88% | $3.99 | |
| $67.6K | 101 | 95% | $24.99 | |
| $25.3K | 80 | 92% | $14.99 | |
| $17.2K | 405 | 91% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.1K | 59 | 81% | $17.99 | |
| $32.1K | 208 | 66% | $4.99 | |
| $32.1K | 80 | 90% | $9.99 | |
| $32.1K | 284 | 86% | $4.54 | |
| $32.1K | 130 | 93% | $16.99 | |
| $32.1K | 430 | 90% | $2.99 |