
The year is 2192AD. 40 years ago, the Stellar-class All-purpose Administrative Computer ALLTYNEX suddenly attempted to enact genocide upon mankind. Commandeering armies of unmanned weapons, ALLTYNEX enacted a massacre so terrible that within only 72 hours of the start of the incident, approximately 85% of the world's population had...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
エリア2のボスがレーザー照射するとコンティニュー残ってても無条件でゲームオーバーになるので注意。 ホーミングレーザーとか極太レーザーをうまく使いこなすのがいいみたい。 数回遊んだ後、1回クリア動画を見てからプレイした方が楽しめると思う。 EasyとNormalは対して違いがないので最初からNormalで遊んだほうがいい。 値段分は楽しめた。 実績は諦めたw 1コインクリアなんて出来るか!
this game reeks of XBLA and i love it
Just a good space shooter, a genre that doesn't need to be super complicated, just well designed, and it works. Pros: Good boss designs Bullet Hell dodginess Tactical tools to adapt quickly Pretty consistent designs to enemy attacks so you can know what to do if you're on your toes Cons: Small screen Low Res (but it does well with that low res!)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ost, 카메라무빙, 항공메카닉 연출이 역동적이고 멋져서 빠져들었는데 보스 둘 클리어 하니까 대뜸 끝나다니 왜 이렇게 짧지??????? 스테이지 해금시스템이 있는거 같지도 않아서 더 당황스럽네;
Chaotic, difficult, and remarkably short. Has a tendancy to crash if you hold the fire button while passing over a loading trigger. Other than that, it's a pretty standard SHMUP but, ultimately, it isn't the most polished or amazing. You'd be hard pressed to get more than a few hours out of it.
ALLTYNEX Second is a decent shooter that had a lot of promise. However, a number of weak areas hold it back from being better known I suspect. I still enjoy it, but I feel if little more honing had been done (both general game as well as how it's ported onto Steam) it would have been far better game. I enjoy the movement and weapons afforded the player. You have wide-ish shot that serves as the default weapon. Followed by a pair bullet canceling melee blades, which is by far my favorite attack. As well as homing missiles and a laser shot that drain from your re-charging energy bar. And the game was designed to make good use of these weapons for the most effective games. Where the game falters some for me, is these four weapons are tied to two buttons. While in regular shot, holding the blade attack fires the homing missiles. And while in blade mode, holding the shot button fires the laser. Which makes some sense as the blade mode can change the angle of your ship and thus the angle of the laser. However, I have plenty of spare buttons to place missiles and a forward firing laser on their own dedicated buttons with plenty of buttons to spare. The control scheme as is often has be sticking with basic attacks more than I should due to the hassle. Configuration of controls is done before booting up the game. I'm not going to harp too much as ALLTYNEX Second made using my Sega Genesis 6-button USB controller easier than many shmups. It'd just be nice for mapping to be an in game option. Same goes for locking in a full screen mode. And there doesn't appear to be any volume controls either. ALLTYNEX Second offers a tutorial covering basic gameplay, scoring mechanics and tactics. Which I commend their inclusion. It's just that I think they'd be better if the player actually controlled the ship to practice this instead of just watching them play out. My last criticism has to do with color pallet. Everything is desaturated and washed out. The bullets also feel a bit desaturated, but not to the point I lose track of them. I just would prefer them a little brighter to catch my attention a tad more. The enemy ships. on the other hand; really could have used sharper polygons (just given an option for classic appearance) and/or saturated colors to better indicate when they are on the player's shooting plane. There's a huge space station that I crash into more often than not if I haven't played recently because I think it is part of the background. It sounds like I'm being harsh on this game even though I recommend it. Because even with these issues, I really like this game. It's old school enough to appeal to me, but not so retro as to have the baggage of those games. The weapons feel really good and reward knowing which one to use at the proper time. The mid and final level bosses present a good challenge without taking several minutes to put down. There's a story, but it mostly stays out of the way. I just think for everything it does well, it has a few elements keeping it from being a much greater game. Clearly it's more of direct port of the game instead of re-master of it.
Tight little doujin shooter. Has a lot of neat ideas and executes them very well. Bullets/hitboxes would have probably been more readable in 2D but you get used to it after a bit. Music is great.
Мальчишки, игра реально ёбнутая, сори факт.
great old classic shmup. The gameplay is good and a bit hard to describe. A classic shmup with a sword to clear enemy bullets (it´s more than that). The bullet patterns are simple and well made. This games belong to a trilogy of the developers Siter skain (my fave developers along with qute )when it comes to classic shmups (not bullet helll). the presentation is early 3d and graphicaly did not age so well. Still it does their job well. But the visual clarity is not so good as the others. Also there is cinematic scenes bettween the stages, that you may fast forward with ctrl key (if you have a controller you have to use joy2key or any similiar program. i would prefer that thet included a option to automaticaly skip it. In the end i higly recomend all the games from Siter Skain
Design could be a lot better. It's like devil trigger reboot, except devil trigger reboot is good. You can't control what your sword swings at. You just swing at whatever the ♥♥♥♥ the game wants you to swing at. The sword also isn't 360. This means it just randomly faces some random enemy the game decides, and you have no way to consistently get it to cancel bullets in the direction you want. Visibility is super bad. Everything is grey. Things that can kill you are sometimes orange. Things that can kill you are sometimes grey. Things that can't kill you are sometimes orange. Things that can't kill you are sometimes grey. Why even have graphics at all at that point, just show random grey and orange pixels at random. Even the menu just takes forever to navigate. Do you really need 5 second fadeouts every button press? And yes we get it your game is 3d not 2d it's 3d there's 3 dimensions we get it we ♥♥♥♥♥♥♥ GET IT OK? ITS 3D. You don't need to continually gimmick the ♥♥♥♥ out of it nonstop.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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