
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed the management and assigning cultist to a station, that's unique! However, some of the mechanics are a little half baked. You get something early on that just kinda goes no where. Still, I had fun and the art is fantastic!
All hail Bob
had fun
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did not expect this to be such a thought out and one of a kind experience. All Hail The Orb is a fun, short, idle clicker / cult simulator where you gather resources, expand your base to summon back the creator of all... thing well beyond human comprehension. Jackie "Bob" Duckster needs to be returned to the living world and we will stop at nothing to get him back. The graphics are great, music slaps and the gameplay is addictive. Pick this one up, you will not regret it, one of my fav games of 2026 up there with Dice With Death and Hungry Horrors. THE DUCKNATION SHALL NOT BE SILENCED. AS I WITNESS THE UNHOLY CRAVINGS OF THE DUCK, I TREMBLE INSIDE FROM THE MAJESTY OF THE QUACK. FOLLOW THE GOOSE, THE GUIDE LEAVES NO STONE UNTURNED.
Ha man, I'm torn with this one. It's one of these "give me a neutral review possibility Valve!" games. I played a TON of idle games, big ones, short ones, you name it. This one starts in the most amazing way, I was instantly hooked and couldn't stop myself playing. I was legitimately thinking it was one of the best I've ever played in the genre and in the short time range. But then everything fell apart. Around the 3rd resource unlocked, you can feel the dev was lacking ideas as they went by and it was more and more showing. Ultimately, you're playing a few minigames tied together with no real long term plan. Some upgrades are quickly maxed out and you wonder why there's not more possibilities there (looking at you duck portal), the last tier of resources is almost useless as well, you can finish the game with a lot of stuff not maxed out... Oh and ducks look important but they can almost be totally ignored. There was so much more to do with them. In the end I finished the game with a great sensation of frustration because this game could have been so much more and I ended up feeling like playing a demo more like a full game. For a few bucks it's okay but I would have wanted more polished content. With that production value, it could have been amazing.
I found the game boring. And wtf is with the ducks??
Really fun incremental game, with crazy attention to detail and a fun theme and it can be finished in 5-6 hours so it doesn't even take too long to get through. Only thing that could be improved is the performance around the end of the game with the particles.
All Hail the Orb is a great incremental game. The game is very well made and is very unique. It has a ton of things to do and you get new mechanics unlocking until the very end of the game. Aside from some performance issues in the late game, this game has everything: a memorable soundtrack, cool graphics, lots of charm, funny dialogues, it's a bit more idle than other incrementals, but because there are so many mechanics and unlocks, active play is still necessary and rewarded. Overall, one of the best incremental games on the market, if a bit short. Recommended!
用AI修复了一下卡死的问题,需要的自取 具体元凶是 strings_zh 里的: ui.no_cultists_machine 原中文: 机器这边还没人来干活!想给信徒换个职业………………………………………… 你得先有信徒才行……拜托。 里面那串超长中文省略号很可能触发了 TextMeshPro 或文本动画组件的排版/解析问题,导致点“开始”进游戏时卡死。最后修成了: 机器这边还没人来干活!想给信徒换职业?你得先有信徒才行。拜托。 另外我也顺手修了 strings_zh 里 10 个占位符错误,比如中文把 {chance} 写成了 {effectiveMutationChance * 100f:F0}。这些不一定是本次卡死主因,但属于后续 UI 很容易出问题的翻译错误。 修复办法是直接补丁 Unity 资源文件: All Hail the Orb_Data\resources.assets 保留的备份有: All Hail the Orb_Data\resources.assets.bak_cursor_zhfix All Hail the Orb_Data\resources.assets.bak_cursor_placeholderfix 需要的工具: Python 3 UnityPy,用于读取 Unity 的 TextAsset 一个脚本,用来抽取并修改 resources.assets 里的 strings_zh Unity 日志 Player.log,路径在 AppData\LocalLow\LeGingerDev\All Hail the Orb\Player.log,用来确认卡死阶段 如果以后 Steam 更新把补丁覆盖了,重复做法就是:读取 resources.assets 里的 strings_zh,找到 ui.no_cultists_machine,把那条长省略号中文改短即可。Steam 验证游戏完整性会还原官方原文件,也会撤销这个修复。
Эх...опять посмотрел KerneX'а и купил какую-то хрень))) На деле простенькая кликалка, с упором в утки или упоротостью в утки. Проходится, выбиваются все достижения и...забывается раз и на всегда!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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