
The beloved 1998 RPG Classic, SaGa Frontier, is reborn with improved graphics, additional features, and a new main character!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 647reviews | 91% | — | $329.7K |
| $24.99 | 1.8Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game when it first released on the PlayStation and came into this remaster with rose tinted glasses on and still hate it. It's a lazy port and most of the changes make things worse. I've cleared two routes and both got soft locked when route flags didn't set properly. The last was on T260 who has to visit three locations in his original chassis. If you change body type, the story won't progress. No where does it give any hint that you could run into a problem like that. So if you're planning to play through without a guide in hand, you should give up on that. As others have said, the difficulty swings wildly between encounters you can clear in your sleep and bosses that will one shot your whole party. So it becomes this ritual of praying to RNGesus that you get the right combos before the boss lands on an attack that you can't tank. It's nice that you can flee from battles 100% of the time, but given how many encounters are on every screen and how they reset every time you leave or enter a room it would make more sense to just turn encounters off. Especially with the New Game+ feature. There's no reason to grind at all on the second playthrough and after, so you'll be spamming the flee button until you reach a boss. The story is a bit of a mess too, but it's hard to even take in with the lack of any direction aside from the "Story" tips included in the menu. On my Asellus play through it had useful tidbits like, "Visit another area." Thank you Captain Obvious, you have saved the world for another day. It's kind of mind boggling how so many people have left positive reviews.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $9.99−60% |
| 50ratings |
| 94% |
| — |
| not modelled |
| $24.99 | 18ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spectacularly unhinged in every way. Poorly explained mechanics, nonsensical world, obscene difficulty spikes, unrealistic character motivations, plot points that can only be summed up as going from A-Z...I could keep going. SaGa Frontier is an unmitigated mess, but if you can get past that and enjoy the ride without necessarily understanding why - you might just have a great time. These 90s RPGs have charm and ambition that still blows me away more than most stuff that comes out now.
If you like the original, get this. if you're new, don't. if you do get it even though you are new be sure to follow a guide so you don't get locked in a dungeon that you can't leave until it's finished. my last bit of advice, don't grind like you do in other rpg style games as this game will punish you severely for it.
[h1]どの物語から始める?ヒーロー、ロボット、復讐のモデル…八つの運命が、君を待っている。[/h1] [h3]一本道の「お使い」に、飽き飽きしていないか?[/h3] どうも、世界を救うより、酒場のマスターの話を聞くのが好きな戦略家です。 決められたレールの上を歩き、お決まりの英雄譚をなぞるだけのRPGに、心のどこかで退屈していないだろうか?もし答えが「イエス」なら、最高の処方箋がここにある。『サガ フロンティア リマスター』は、君に一つの物語を与えない。その代わりに、[b]八篇の伝説が詰まった、一冊の魔導書を叩きつけてくる[/b]のだ。 [h3]これは、君が「選ぶ」物語だ[/h3] このゲームに、決まった主人公はいない。君が選ぶ、その人物こそが主人公となる。 ある物語では、君は謎の組織に父を殺され、仮面の[b]ヒーロー[/b]「アルカイザー」となって悪を討つ。必殺技を叫び、正義のためにその身を焦がすのだ。 またある物語では、君は記憶を失った[b]ロボット[/b]「T260G」。自らの使命(コアミッション)を探すため、未知のデータを解析し、無数のボディを乗り換えながら、広大な宇宙を旅する。 辺境のリージョンでは、君は滅亡の危機に瀕した故郷を救うため、指輪を探す心優しき[b]モンスター[/b]「クーン」となる。生きるため、敵を喰らい、その能力を吸収しながら、過酷な運命に立ち向かう。 魔法の王国では、君は双子の兄を殺す宿命を背負った天才[b]魔術師[/b]「ブルー」。最強の魔術師となるため、非情なまでの探求心で、世界の理をその手に収めていく。 そして、光と影が渦巻く大都市では、君は[b]恋人を殺された美人モデル[/b]「エミリア」。殺人の濡れ衣を着せられ、脱獄した君は、その美貌を武器に変え、復讐の道を歩き始める。 [quote] 半妖の少女、さすらいの吟遊詩人、そして全てを追う捜査官…。 どの人生を選び、どの結末を目撃するか。全ては、君の指先に委ねられている。 [/quote] [h3]この「伝説」の旅人になれるか?[/h3] この自由すぎる世界は、しかし、万人向けの観光地ではない。旅立つ前に、自身の適性を確認しておくことを推奨する。 [list] [*] [b]✅ こんな旅人にこそ、この魔導書は開かれる[/b] [*] ✅「次は何をすればいい?」ではなく「次は何をしようか?」と考えるのが好きな冒険家。 [*] ✅ 登場人物の背景を想像し、自分だけの物語を紡ぎ出すのが得意な吟遊詩人。 [*] ✅ 育成やシステムが複雑であればあるほど燃える、熟練のゲーマー。 [*] ✅ 90年代のJRPGが持つ、あの独特の「匂い」と「尖り」を愛している。 [*] ✅ リマスター版の倍速機能や引き継ぎ要素を駆使し、快適に伝説を巡りたい賢者。 [/list] [list] [*] [b]⚠️ こういう旅人は、別のリージョンへ向かうべきかもしれない[/b] [*] ⚠️ 親切なチュートリアルと、手厚いガイドがないと不安で眠れない。 [*] ⚠️ 物語は一本道で、壮大なエンディングに向かっていくべきだと信じている。 [*] ⚠️「どこへ行けばいいか分からない」という状況が、最高にストレスだ。 [*] ⚠️ 育成に時間をかけるのは好きじゃない。サクッとクリアしたい。 [/list] [h3]さあ、最初のページをめくれ[/h3] 『サガ フロンティア リマスター』は、ゲームというより、体験の集合体だ。一つの物語を終えるたび、世界は新たな顔を見せ、点と点だった物語が、やがて壮大な星座のように結ばれていく。 リマスターによって追加された幻のイベント、8人目の主人公、そして圧倒的に快適になったプレイ環境。20年以上前に生まれ、そして今「完成」したこの伝説に触れるのに、これほど最適な時はない。 どの物語から始める?心配しなくていい。どうせ君は、全ての物語を体験したくなるのだから。 さあ、リージョンシップに乗り込め。八つの運命が、君を待っている。 [h3]おまけ:筆者環境でのみ発生した奇妙な現象(環境依存の可能性大)[/h3] 最後に、これは他のプレイヤーからは全く報告がないため、完全に自分の環境に起因すると思われるが、念のため情報共有として書き残しておく。 [b]筆者の環境:[/b] [list] [*] CPU: i9-14900K(bios対策済み) [*] OS: Windows 11 [*] GPU: RTX 4090 [*] メモリ: 96GB (DDR5x2枚) [/list] この環境でプレイした際、以下の2つの奇妙な現象に遭遇した。 [list] [*] なぜか、Steam上のプレイ時間がリセットされる(もしくはカウントされない?)実際、このレビューを書く際に現在のプレイ時間は(本来30時間ほどのはずが)0時間と表示されており、その状態だとレビューをかけないため、起動しっぱなしで時間を稼いだほどだ。 [*] フルスクリーンモードでゲームを起動すると、100%の確率で描画不調(画面の乱れ)が発生する。一度ウィンドウモードなどに切り替えてから戻せば、正常に表示される。 [/list] どうもPC側のグラフィック設定と、ゲームとの相性が悪い場合に発生する問題のような印象だ。 どちらもプレイ自体に大きな支障はないし、おそらくほとんどのプレイヤーは遭遇しないだろう。だが、万が一「同じ症状が出た!」という未来の旅人の助けになれば幸いである。
【全実績解除済】 ★★★★★★☆ 原作未プレイ。 ボリューム感丁度良し。 クリア自体は簡単にできるがトロコンしようと思うと、良い意味で苦労しなければいけない。 バトルはシリーズの中でもかなりゆるめ。 最強状態のラスボス以外は普通にやっていたらつまずくことはない。 ストーリは色々なキャラクター視点で多角的にみると、最終的に色々と繋がる部分がでてくるが、まぁあってないようなものなのでどうでもいい。 【良かった点】 ・セーブ・ロードの快適さ ・クリアデータ引き継ぎシステム ・キャラクターの豊富さ ・ボリューム感 ・キャラグラ 【不満点】 ・キャラ毎に印術秘術イベントをこなすのはダルい ・サガシリーズのなかで最も音楽がはまらない ・選択カーソル速すぎで誤爆しまくる ・攻略サイトなかったら絶対に解らないこと多すぎ ・武器の種族少なすぎ(剣・銃・体術) ・術いらね
I really wish there was more "story" to this game. I get that it's an open sandbox sort of thing, but it doesn't feel very free or open when there's none of the interactivity or emergent gameplay from something like Ultima, but it does have the rail-roaded JRPG structured story from Squaresoft's other games, just without much writing. Scenes sort of start and stop, and the game is absolutely stingy on details on where to go and what to do. The Remastered version does some work to mitigate that, but it's still a confusing and frustrating experience. As someone who didn't play the original when it released, but have played older RPGs, this is an interesting look into what Squaresoft was like when they had more money than god (or sense), but it's still an experiment. Other RPGs (some older and some younger) have handled what Saga Frontier is trying to do, but better. This feels like the weird sibling of an already weird group of games, like Ultima 4, Morrowind, Caves of Qud, Octopath Traveler, Live-A-Live, Legend of Mana, or Radiata Stories.
The Remastered is awesome and introduces lots of quality of life improvements to this game. The biggest ones are the New Game+ that carries over your items, equipment and arts/skill. Since there are multiple heroes and when you complete one story you don't have to regrind again. If a hero appears in a previous story and you leveled that hero, the hero will appear with the same skills and magic unlocked! There is also a story section that tells you exactly what you need to do next to trigger the next story mission. All this cuts the game padding down significantly. This is a very hard game to recommend to newcomers unfortunately. The graphics and music are good and and it does have a nice charm about it. The main issue is that the overall stories just aren't very exciting to play through. Outside of the main quests, the side quests are (mostly) the same and the areas are mostly all the same so it becomes repetitive. There aren't really much changes to NPC or dialogue either. Rather than look forward to trying out a new perspective with new areas or content, the world just feels mostly empty. As a player, you end up repeating the same optional subquests in each storyline to get the same equipment. Why they couldn't just make this a big giant single game is baffling. I started this series playing Romancing Saga 2 and 3 and I would recommend either of those games over this one first as it's flaws in my opinion just outweigh the pluses even with the updates.
[h1][b] TLDR: Too unfocused on the story to be a narrative-driven game, yet too linear to be open world. [/b] [/h1] [h1]PROS: [/h1] ➕Unique combat/healing system ➕Good quality remaster ➕Multiple characters/stories [h1]CONS: [/h1] ➖Odd story presentation ➖Unforgiving difficulty ➖Many things are not explained very well [i]This will be a shortened review as I did not complete the game. [/i] I found SaGa Frontier Remastered (SFR) to be a strange game. It’s an RPG that is too open-ended to be a linear story-based RPG, but it’s also too focused to be an open world game. While I am very familiar with JRPG games, this is my first SaGa game. I’ve heard stories about SaGa being an odd JRPG, but I wasn’t prepared for how little it resonated with me. I played, but did not finish, two characters stories: Emilia and Red, getting much further in Emelia’s story. I found the story to be disjointed and somewhat meaningless. The way the characters talk remind me of early Final Fantasy games, like pre-5 where the dialect is very laconic and simple. I found the mechanics to be a bit interesting. There isn’t healing between fights, as you heal up fully automatically between battles. There isn’t levels but you do gain stats after a battle based on what you did during the battle. It’s very similar to Final Fantasy II, which admittedly I didn’t like, but I think the battle system is better here in SFR. I also thought this was a very good port. It ran perfectly, it looks good for a PS1 game, and there are additional features like 2x speed. Overall, though, I cannot recommend SaGa Frontiers Remastered. I found it to be an odd game with what felt like an afterthought of a story. While I understand that the SaGa series might not be story focused, I would have much preferred 2-3 more tightly-knit stories instead of having 6-7 different characters which feel half-baked. I would only recommend this based on nostalgia. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
トロコンまで。 初めてプレイした頃はリュート編の進め方がわからず断念した記憶があります。 リマスターとなり、シナリオから進め方が確認できるためメインストーリーで迷わなくなりました。 強くてニューゲームといい、良リマスターかと思います。 ありがとうございました。
Okay so let's start off with my negatives first. Understanding how Monster Party members progress their stats requires looking it up. Understanding how Mystics' absorbs work requires keeping a guide open. Besides Realm and Light most of the magic types are niche utility and your mileage will vary for them depending on playthrough and luck. Emilia is a great character but her scenario has some gross and uncomfortable moments that, while never explicit, really have not aged well. On a related note, Roufas is a nothing character who could be removed from the game entirely and nothing would be lost. Okay that's all the negatives. Holy s*** I love this game and every part of it, despite the negatives I listed. I love the world and the way it presents it. I love exploring the regions. I love the characters (except Roufas). I love the story. I love how the combat encounters work. I love the bosses. I love how characters progress and learn new skills, even the obtuse ones like Monsters and Mystics. I love how much freedom you have in building your party. I love how NG+ gives you total control over what you carry over (I personally recommend not carrying over items and only carrying over monster rank if it's a scenario of one of the main party members of your previous game). I even love the difficulty-spike final bosses. I think this is one of the best classic Square Enix RPGs and more people should play it.
Players by region
Where this game's players are, estimated from review languages.
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