
The player connects to a girl in distress in space thousands of years later? How will they resolve the crisis and discover the truth? Through the mechanism of real-time synchronization, the game breaks through the dimensional wall and creates an immersive dialogue across time and space.
Modeled estimate, not a reported figure. How we estimate →
About
【Game Developer】TDGame Studio

Game Producer: wuli
Game Designer: VK
Game Programmer: YangBan, Yuze, MZ
Game Artist: PicPicky, Anjiujiu, Sirick, 470
Game Musician: Azure_Lag, Ganjuwei
Game Operator: Steve, Qutaibai, Luosu, Kaidaku
【Game Publisher】Another Indie

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so good.u might find it bored in the first time as u must need aliya'reply.however,that's what the game wants to show,which differs from other games and what makes it a masterpiece
玩完这款游戏我内心十分复杂,在我早期游玩其他游戏的时候,大部分游戏我都能分清边界,感受游戏给我带来的情感,但是自从我从2026年8月3日接触到这款游戏直到2026年8月4日,我有点......不知道怎么了,我好像做了场梦,一场短暂又美好不愿意醒来的梦,这个游戏非常短,也许只需要几个小时然后睡一觉,就结束了,这个游戏也非常长,需要用一生来铭记这段刻骨铭心的故事 这好像是命中注定的一场相遇,但却又匆匆而别,和Aliya正真相遇的机会只有一次,这一次过后,便是永别,是再无相见之日的永别,理应来说,每一个都是Aliya,Aliya的克隆体有很多个,可是........ 第一个Aliya,她倒在了飞船里面,到了最后也希望我不要看到她狼狈的那一幕,希望我关掉HRM,我也希望如此,可是我真的做不到,我一直记得,Aliya不喜欢被看到心跳,她会有被监视的感受,我想多了解她一点,多跟她说一说话,多跟她玩一会最喜欢的TRPG,也许在她眼里,人偶,也就是她自己,是随时可以丢弃的laika,是死不足惜的克隆体,但是在我眼里,她也是独一无二的,后面的Aliaya也是Aliya,可是那个Aliya已经不在了,我希望我可以有一次重来的机会,可以再跟她好好叙叙旧,可以想玩几盘TRPG就玩几盘,可是这样的机会,已经没有了 再见,Aliya
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 429 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为等待aliya回复的差评其实可以用shift跳过等待,真的很好玩,一杯奶茶钱让我谈了一次跨越时空的恋爱
挺好的小游戏
好游戏,就是有点意难平了
非常有吸引力的故事
点子很有趣,很浪漫,体量再大点就好了
好玩
唯一一款让我落下珍珠的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $127.4K | 411 | 28% | $13.99 | |
| $89.8K | 276 | 81% | $14.99 | |
| $62K | 528 | 93% | $7.99 | |
| $8.6K | 109 | 89% | $6.99 | |
| $123 | 1 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $376.6K | 705 | 75% | $14.99 | |
| $376.7K | 680 | 84% | $19.99 | |
| $376.4K | 836 | 92% | $13.99 | |
| $376.3K | 686 | 84% | $14.99 | |
| $376.8K | 346 | 83% | $25.99 | |
| $376.9K | 657 | 93% | $15.99 |