
A roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.6Kreviews | 91% | — | $1.5M |
| $14.99 | 165ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先这无疑是一个好游戏 动作做的很有打击感 美术设计也不赖 玩法从视频也可以看出来是市面上很少见的类型 卡牌肉鸽+移动战旗的感觉 武器+武器附魂(相当于武器主动技能 游戏内有提供增值的方法)不同的职业初始被动和打防的被动做出区分 且连击数高起来后或一个回合内结束边上的观众会跟着你的高光表现的程度欢呼 也会在回合中丢下武器或者药水供你使用 怪物机制 但是卡池和同类型卡牌肉鸽杀戮尖塔区别很大这游戏可以拿到不同职业的卡 有些是万金油有些就污染卡池了 缺点很明显 最明显这游戏已经斯了 创意工坊和官方更新都是去年的事了 看公司其他产品就知道去鼓捣新产品了 剧情很零散 只有些零零散散在斗技场的琐事 主线基本没有(下面有剧透)打到第三层的时候有个标记的怪池把他打了后 最后一个boss将会在打完三层关底boss出现 击败了主角alina会叫那个恶魔爹 剧情从头到尾只知道主角要爬塔见她爹 到死都不知道制作组怎么想的 直接把这游戏放弃了 体量整这么小 难度进阶后只是增加数值 想无伤或者少战损在噩梦15以上不可能 前期位移和打防就这点数值 要打伤害就要掉血 没远程手段位移后只能干瞪眼 到最后只能被围殴致死 加费的项链负面效果打起来很不舒服 反反复复就打腻了
"어디선가 본 것 같은 순대국밥" 어디선가 본 순대국밥 젓가락을 쓰기 위해서는 1코스트를 사용해야 한다. 뭔가 부조리한 맛이 있지만 그래도 나름 먹을만한 순대국밥이다. 오랜 시간 개선의 노력 끝, 이제는 추천할 수 있는 순대국밥으로 당당히 올라왔다고 생각한다. 주말 동안 즐길 수 있는 가벼운 정구지 넣은 순대국밥을 찾는다면 이런 순대국밥도 나쁘지 않다. 4.0/5.0점 (이 순대국밥도 나름 맛있는 순대국밥이다.)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese, German, Spanish - Latin America, Russian
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very enjoyable game, even for me who is not into deck builders. I love how they managed to make the gameplay both balanced and interesting, with sufficient depth and breadth to excite the imagination thinking up character builds while managing to keep the game small in scope
我玩过很多类似杀戮尖塔加陷阵之志的游戏,我觉得这是其中结合的比较好的了。但游戏中的卡组构造我觉得就像是玩杀戮尖塔开局强塞给你了一个棱镜,可能是这款游戏的流派种类不算丰富。还有就是有的卡牌游戏是加分的,有的是扣分的。最后打赢斗技场恶魔才知道那是女主父亲。父亲是怎样变成那样的,故事背景完全没有交代。游戏要是没有这个多余的剧情,就不停的战斗爽我倒还能接受。而且听说以前只有杀父亲的结局,后来被冲烂了才加的离开结局。这加了剧情还不如没加。不过整体而言游戏还是不错的。
Una tremenda joya desconocida. Llevó entre esta versión y la de consola 58 horas jugadas y sigue siendo igual de adictivo. Hay muchos combos que se pueden hacer con las cartas y armas, además las clases le dan aún más rejugabilidad. El arte aunque simple a mi se me hace bonito y la banda sonora es preciosa. Eso si, el juego es bastante corto y no tiene mucho contenido (solo 7 jefes y 3 arenas). Algunas de las clases son horrendas (samurai). Y la historia es casi nula. Aún así lo recomiendo mucho ya que me tiene enganchado pesé a su simpleza y falta de contenido
Frickin' love this game. Combine a card building game with a movement based arena game, add different classes (with their own passive bonuses), and different weapons. Boom. Marvelous! Really can't recommend it enough. Pros: Different weapons Different classes w/unique perks that change how they attack Exceptional cards to tank, dodge, move & attack, and buffs. Cons: Not sure if there are any. Samurai is a difficult class for me to play unless I build it with daggers, but that could be a me kind of thing.
Slay the Spire+Into the Breachです、Into the Breach要素のほうが強め 公式が公言してるの珍しいパターンだな リソース管理がいるタイプのローグライクにSLGを掛け合わせた時に発生するのは 無限にターンをかけて一生被ダメ食らわない時間を探す虚無の時間なのですが そういうしょうもない戦いをすると観客が冷え、逆にテンポの良いプレイをすると観客がおひねりをくれます 基本的にこの手のゲームはこういう千日手対策がゲーム側に必要なのですが、ポジティブな要素でテンポのいいプレイを促してくれるのがいいですね きっちり型にはめて処理していく快感をローグライク仕立てで味わえます、絵と音楽もヨシ しかし無視しきれない難点があり、このゲームは無限に時間を溶かすにはあまりにも不向きです マップのパターンとアイテムの要素数が再現性がある程度に少なく、慣れてきたら特定の戦法が成立しがちで その上で難易度上限が数字だけ無限にスケールするタイプのアレであり、通用する戦術がさらに絞られた運ゲーになっていき、なおかつキリがありません 個人的にこの手の難易度無限スケールのゲームが好きじゃないのもありますが、それを抜きにしてもエンドコンテンツ部分の質は正直低いと言わざるをえないので 最初の30時間~50時間だけを遊んで面白かったで終わるつもりで購入することをお勧めします 頂点を制覇しなければゲームを終わった気になれない方にはお勧めできません この価格帯このジャンルならそれで充分良作の判定を出していいと思うし、もし肌に合うのであれば無限コースにはなるので、設定はおススメにします
比上不足比下有余
애매함
这款游戏在打牌方面真的是相当不错,战旗和卡牌的完美结合,就像下象棋一样。音乐也十分好听,尤其是最后一战,高昂的女声简直燃到爆炸!但是内容太少了,作者你快回来更新吧!
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