
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good COOP shooter, with some minor bugs.
good good good.
Gameplay is fun, even without friends playing matchmaking works fairly good. Sometimes the connection or host lags out but it automatically loads you into another team doing the same level takes 40 seconds, so it saves all your progress basically you might lose a minute or two of progression on that mission but nothing bad. All enemies seem varied and fun to fight, it seems well balanced on difficulty on standard. Seems a slight challenge, not bad never had more than 1 person die at a time, never failed or been team wiped. game has some audio or lag glitches periodically during gameplay nothing terrible. never had the game crash in 5 hours that's good news. I noticed a minor bug when after completing a level, it wants you to talk with everyone, it says talk with wrench, and sometimes I talk with him 3 times and it still never disappears you just have to manually launch mission and ignore that prompt. I do agree dialogue and voice lines feel cheap and try to bring too much humor, an alien game in my opinion should feel dark, gritty and to the point, no humor and more cold direct command from soldiers.
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.1M | 5.7K | 77% | $29.99 | |
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| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 15.2K | 88% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 16K | 97% | $24.99 | |
| $15.4M | 21.7K | 81% | $29.99 | |
| $493 | 4 | 75% | $4.99 | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 73 | 89% | Free | |
| $0 | 26 | 73% | Free |
Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aliens Fireteam Elite but improved in every way.
Great Fun in the Aliens spirit
Not had any bad performance issues or anything else, runs well, plays well. only frustrating thing is people randomly leave a mission halfway through.
Played the first for about 350 hours. Enjoyed it quite a bit. I've enjoyed this one with a cpl buds as well. If you played the first the classes are pmuch the same but with new names. Demo = Marauder, Lancer = Hunter, Machinist = Tech and so forth. The true new is the Specialist, which can equip every other classes skills. So mix n match. Weapons are cross class unlocked once @ 4 stars. I can't remember if this was the case with the first. There are a couple technical issues I've noticed. Sometimes you cannot pick up or open a consumable/chest. Not the ammo crate, just the secret and not so secret ones hidden about. I've only had 1 instance of being locked behind a door, as I went to deconstruct my turret, and this was on mission 7. Automatically got pulled back to the group due to cinematic but once in 30 hours is not an issue imo. The actual gameplay is good. More variety of aliens, some tough ones, and the pacing is good for a horde survival. Gotta use your kit; can't just pray and spray. There can be some issues with the larger alien's mechanics. Charge/Rush can sometimes be wonky. Consumables are more expensive when compared to the first but earning credit and exp isn't difficult esp with people using challenge cards. All and all a good start. The dev's can clean up some of the minor stuff with a patch and shine it up. Not sure why people are knit picking women, space lesbians and writing. This isn't shakespeare folks; ur here to smash xenos. Enjoy!
I'm not going to lie I love this game and already maxed two classes and intend to still play and max the rest. But in the current state until they fix some bugs I can't recommend this game. The big issue is sometimes the red crate will give you rewards but when you finish the mission it won't give them to you (emotes.) Same for the faction kills rewarded perks (the 10% dmg to that faction after you killed enough of the faction.) They'll pop up and say you got rewarded the perk but then you can't find it in your menus. Little not game breaking problems would be the random screen tearing / lag going to certain spots on some missions where it will happen almost 7/10 times along side some texture issues here and there. Positives though if you enjoyed the first game you'll love this game. Sometimes it can feel harder or easier depending on team comp. Big down side is if you do the friendly fire difficulties your experience depends on if people don't over do strafing (walking into your shots) and also don't just shoot you with fire or explosives even when you stand still though it can be hard because you get swarmed way more than the first game. Edit: I forgot to add that another set of bugs involves interacting with boxes or medkits during missions or horde mode. Sometimes it won't let you open boxes or pick up medkits (can lead to randoms thinking you didn't want it.) None of these issues were fixed with their first patch.
i mean its alright, bit buggy because it just released. I also stand with what other reviews say that the game plays like its worth $30 instead of $50
Et bien pour le coup j'aime! C'est un jeu qui est vraiment dans la suite logique du premier! Plus beau, plus de joueurs ou bot! Techniquement, en début de partie il m'arrive d'avoir quelque freeze, puis ça reviens à la normale. En gros, si le premier vous a plût et que vous êtes fan d'alien, ce jeu est pour vous!
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